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Internal Errors, Have a IE? Post here! |
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Jan 5 2008, 11:55 AM
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Stealth Tank

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Favorite game: Tiberian Sun

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That Internal Error is realated to InfantryClass, so check all your Infantry, and if not, delete them and start again.
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Feb 7 2008, 03:52 PM
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Technician

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Favorite game: Tiberian Sun

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I've come here from this thread. http://www.tiberiumweb.com/forums/index.php?showtopic=3076my 2 except.txt files have been attached, they occurred randomly about 40minutes into a lan game. I get the same access violation error sometimes in skirmish to. All pcs are xp service pack 2, original ts 2.03. Could my CD be corrupted as they are from 1999 and are fairly scratched up, maybe corrupted game.exe. Also just an observation I've got it working on skirmish on my main desktop and the only difference is that computer has a cd drive instead of a dvd drive.
This post has been edited by informer: Feb 8 2008, 12:34 AM
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Feb 9 2008, 06:31 PM
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Tick Tank

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From: Finland
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If I see it right, that's a WaveClass error. That green text is a link. You don't need to use The DvD's workaround in that thread, just turn your Visual Details to medium. Note that Sonic Beams will still cause that error, but turning visual details to medium will fix the problem with lasers. Your system specs have nothing to do with the error. Btw, I think a stickied "IE Database" thread that would contain information about all common IE's would be good, since, for example, these WaveClass errors have already been discussed in this thread.
This post has been edited by ^Rampastein: Feb 9 2008, 06:33 PM
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Feb 9 2008, 07:25 PM
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Stealth Tank

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I might start work on a Except Checker. Anyways, Both are Nod Laser related, not Sonic Beam. But yea, TS has some fluked code with drawing these effects, so sometimes it causes errors, nothing user related, just a bug that is and always been in the game. So, use the info Rampastein gave you
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Feb 13 2008, 01:34 PM
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Technician

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Favorite game: Tiberian Sun

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Another internal read the except and is completely different from waveclass by the looks. I have suspicions it was ventrillo that caused as I've played a good 3-4 lan games and heaps of skirmishes without internals after changing visual detail to low.
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Feb 13 2008, 04:57 PM
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Stealth Tank

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Got no clue, possibly Unit related.
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Feb 29 2008, 12:09 PM
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Tick Tank

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From: Finland
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I get this in every map that has a blue tiberium tree in it 
except.txt ( 20.75K )
Number of downloads: 9The game loads everything like it should, but it happens after a few seconds of gameplay. This has been happening in snow maps for months, and it started to happen in temperate maps too some weeks ago. I haven't modified any overlays or the tiberium trees. Haven't tried reinstalling yet, since I've written much stuff in INIs and I also have added numerous animations around the TS MIX files, and backupping them all would take some time.
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Feb 29 2008, 11:28 PM
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Stealth Tank

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Hmm, i think that is related to IsAnimated on a TerrainType. Its possible that it cant find a AnimType on a blue tiberium...
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Mar 1 2008, 08:07 AM
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Tick Tank

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Hm.. I just noticed this doesn't happen on my old pc.. And I seem to have pretty much the same coding and files as on my new pc.. Meh, I'll get a new PC at Monday, and then I'll add my modified files one by one until the error happens. Anyways, thanks for looking into it, now I know it's related to animations. EDIT: I got it.. I seem to have extracted the "snow.mix" and "temperate.mix" from the TIBSUN.mix to the TS directory, which don't contain the bigblue3.tem/bigblue3.sno file.
This post has been edited by ^Rampastein: Mar 1 2008, 08:10 AM
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Mar 1 2008, 12:24 PM
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Flamethrower Infantry

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hey guys, i've got an internal error while i'm play skirmish today  . it happen when i'm playing with two AI and one of them attacking my base by using 8 disc thrower and 2 disruptor. then i attack them with 5 tick tanks and 4 of my artillery while those 2 disruptor is attacking them and my radar , and then the error massage just appear. thats all. i've also try to replay the game at the same map and it doesn't happen like the first time  . does it related to WaveClass error??  . here's the except.txt, sorry i did not post a screenshot, the error appear suddenly  .
This post has been edited by azri_apoc: Mar 1 2008, 12:25 PM
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Mar 1 2008, 07:51 PM
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Stealth Tank

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Its WaveClass, function for drawing the Sonic Beam.
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Mar 23 2008, 11:32 AM
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Tick Tank

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I've been getting this for a few days.. happens after a few minutes of playing. It doesn't matter which side I use or what map I play on. I think it happens because I've done something wrong with the Rules.ini, but I don't remember what changes I've made to it recently. (I played TS/modified the Rules.ini last time about 2 weeks ago)
except.txt ( 20.75K )
Number of downloads: 7
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Mar 23 2008, 09:32 PM
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Stealth Tank

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Hunter Seeker related, but of a new kind...
I think its to do with getting the Hunter Seeker for the players house.
Hope that helps...
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Mar 24 2008, 08:02 AM
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Tick Tank

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That's weird.. If I remember right the Hunter-Seeker's damage is everything HS-related I've modified...
I think I'll make a singleplayer map and test some things until it crashes.
Anyway, thanks again for looking into it.
EDIT: It seems to be something related to AI... I tested every single weapon, superweapon, building, unit and some other things in an empty singleplayer map.. And it never crashed, until I had tested everything and I crashed the game with a disruptor.
My next step will be that I play some 1 vs 1 maps on skirmish against both GDI and Nod AI with different Tech Levels, and so I'll try to find out when it happens.
EDIT 2: Hmm.. It seems to happen only with Nod AI.. and with AI level on 1 or 2. Doesn't happen with AI level on 0.
It's nothing Hunter-Seeker related, I can use Hunter-Seekers fine and so can both GDI and Nod AI players.
Now, I think.. could it be a taskforce which has an error in it's code? Like you know.. AI level 0 and 1/2 use different taskforces.. and I just noticed that the "Last modified" date of my AI.ini is quite recent. And everything I've changed in the AI.ini are the AI level 1/2 taskforces.
This post has been edited by ^Rampastein: Mar 24 2008, 04:02 PM
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Mar 24 2008, 07:47 PM
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Stealth Tank

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I dont think its task forces, its TechnoType, EG; Infantry, Units, Buildings and so, buildable objects.
Problem is, the point it points to is something i cant trace, i have not got that pointer named yet...
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Apr 21 2008, 08:20 PM
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Stealth Tank

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Hmm, well after a while, i found out that the pointer was... AG=.
Btw, was this error happening when the unit was built?
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Apr 23 2008, 08:26 PM
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Stealth Tank

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Hmm, i THINK its a error loading a image or freeing a image, namely a BuildingTypes theater specific image.
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Apr 27 2008, 09:25 AM
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Tick Tank

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Lol, I think I'm the worst spammer in this section >_<' Anyway, I got a new WIP map and I get IE's in it. (I don't have a backup of the map, since this is the first time in my whole time of mapping when I get IEs in a specific map.. and since I've done 20+ maps already, I thought I couldn't do anything wrong -.-) I'm not entirely sure when it started happening, but I think it started when I made a new city and changed some neutral units' states and directions. Sometimes it happens when the map finishes loading, sometimes I can play it for a minute or two and then it crashes.
except.txt ( 20.75K )
Number of downloads: 7Also, I'd like to know what things cause Reconnection errors and how those can be avoided (I and a friend of mine get a one in about every third LAN game, and it's quite annoying..). I've heard that having too many animations playing at the same time can cause a one, but I'd like to hear about it from a reliable source ^^
This post has been edited by ^Rampastein: Apr 27 2008, 09:37 AM
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Apr 28 2008, 12:03 AM
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Stealth Tank

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Right, your error is in the DSurface_DrawSHP. Game is having trouble drawing a SHP basically. One thing might be to check that two buildings are not on the same cell...
As for Re-Cons, i have never looked into them. From what i know its when ever something does not match between clients, so animations, particle effects etc can cause it i think. And they generate Sync#.TXT files yea? Upload one here next time and ill see what i can get out of it.
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Apr 28 2008, 12:22 PM
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Tick Tank

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Mmm, trouble drawing a SHP... Ok, thanks for the info. The Sync logs are kinda huge, since we play only super-detailed maps (was a test of FS The Hills Have Eyes v1.2). SYNC0 is from my computer and SYNC1 from my friend's computer.
SYNC0.TXT ( 483.99K )
Number of downloads: 2
SYNC1.TXT ( 484.53K )
Number of downloads: 1My log states that the error happened on my PC, my friend's log states that it happened on his PC..
This post has been edited by ^Rampastein: Apr 28 2008, 12:23 PM
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