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Post your bases! |
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Nov 23 2007, 06:04 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Nod Strike @ Nov 23 2007, 05:57 PM)  A great base, but too much open space, then everything packed on one island. Also, gates and bridges look ugly. this has a reason. This way all important things are far away from the front line and well defended, while my units reach every part of the base without something standing in their way.  And if i destroy the bridges, not even the core defender can reach the most important buildings, should once the main defense line be broken through.
This post has been edited by Lin Kuei Ominae: Nov 23 2007, 06:09 PM
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Nov 23 2007, 10:57 PM
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Attack Buggy

Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun

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A quickie i made, the newest map by Ixith, Lake Istelv! A great map, be sure to download it. Retro be the mod, most of the time when i build bases i use Retro, since it offers sandbags, light posts and light towers, with other various buildings and units.  Edit: Changed the picture with a night time one, looks alot better.
This post has been edited by eXit: Nov 23 2007, 11:13 PM
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Nov 24 2007, 10:46 AM
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Attack Buggy

Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (daTSchikinhed @ Nov 24 2007, 03:45 AM)  eXit:  Haha, awesome pic. Well the reason why i didn't have any heavy defenses is because i didn't really think that they would fit anywhere, but now that i think of it, i probably could of have replaced some of those vulcans with em. Light towers and Light posts are for decorative purposes. Although the Light towers do help a bit, gives me a better warning than EVA and sooner too, the Lightposts, they do lit up the base a bit, and gives a nice glow. Edit: I did it again, map by Clazzy, Indivisible. Retro yet again. I really like the entrances, they actually defend rather well also, enemy units get clogged up there and tanks can't get to my lasers because of the walls, they hit the walls instead of the lasers. the reason why i made a new type is because there is an invisible lightpost on the way of my walls, right next to the gate, and it would of have looked rather weird. Oh and...I'm up for hiring!  Edit 2: I also got all of the saved games of the bases above, if anyone wants to mess around. In most of the maps the AI is untouched, at lvl 2 and as many as there can be of em. I'd recommend the GDI one, great base, a lot to explore, 3 AI's, no attacks against the AI's, AI set to lvl 2 and a great map.
This post has been edited by eXit: Nov 24 2007, 01:53 PM
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Nov 24 2007, 03:16 PM
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Hover MLRS

Group: Members
Posts: 881
Joined: 18-November 06
From: I'm.. well... i donno, where am I?
Member No.: 297
Alliance: Nod
Favorite game: Tiberian Sun

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<ESTABLISHING BATTLEFIELD INTELLIGENCE> <CONNECTING TO PHILIDELPHIA> Greetings Commander, welcome to Manchester. *Grin* Well, here is the massive base i promised. The Mod is retro. I'm GDI against blue GDI.  The Construction Center.  Outer defence. There is also wall to the south.  Primary Air Base.  A small outpost, i had a pic of the main entrance, but i accedently overwrote it.  It had 4 MSA's, 2 titans and about 3 RPG towers with 2 Vulcans. A bit of AA i think, can't remember.  A harvesting Center, with a power grid.  Secondary Air base, with Fireteam Willcot.  Tiberium Research Center.  Vehicle Manufacting Factories with a storage area. The MCV's proved useful to expand.  Secondary storage area and small barracks. Also has an artillery platform defending the bridge to the south.  Another Tiberium Harvesting Operation.  Intel Center.  Light forward Defence outpost defending the bridge.  Recruitment Center. The armory is a training ground for recruits. It is set in the middle of the city, so people come and sign up. The following week, they spend 7 weeks in the Armory training. They then get flown off into the GDI Base.  Observation outpost overlooking the City.  The other part.  Another bridge defence platform  Forward Attack outpost. Also is a train station for recruits flowing from the surrounding regions. Enjoy. Also, how to i get a megamap preview?
This post has been edited by daTSchikinhed: Nov 25 2007, 04:57 AM
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Nov 24 2007, 05:24 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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wow, a really big base. I like how you included the map specific terrain parts (like railroads,bridges,hills etc). QUOTE (Nod Strike @ Nov 24 2007, 04:16 PM)  I'm GDI against blue GDI. blue gdi? Is he already destroyed? QUOTE (Nod Strike @ Nov 24 2007, 04:16 PM)  Enjoy. Also, how to i get a megamap preview? raise the resolution to max., make connecting screenshots and put them together with paint.
This post has been edited by Lin Kuei Ominae: Nov 24 2007, 05:26 PM
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Nov 25 2007, 12:09 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Why on earth do people use those light post's in their mod's? They're the ugliest addition to any mod, what-so-ever.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jun 18 2008, 05:29 PM
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Hover MLRS

Group: Members
Posts: 881
Joined: 18-November 06
From: I'm.. well... i donno, where am I?
Member No.: 297
Alliance: Nod
Favorite game: Tiberian Sun

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Well i tried to make a small nod base yesterday, which failed. Not because of my lack of skill, but mostly because of the local habitation. HINT: It's orange. Reason 1:  Failed harvesting operations. This caused lack of income, resulting in more things: 2)  The failed harvesting operations resulted in a loss of my ConYard 3)  A noisy neighbour moved in, and didn;t stop until he invaded my property D=. I was on Tech level 9, so GDi couldn't Ion Cannon me. It was too late to destroy. When it got in, I was already too weak. 4)  God damn artillary! 5)  Another failed harvesting operation.
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