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Nov 20 2007, 09:59 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (sniper @ Nov 20 2007, 08:13 PM)  k. also is there a way to view my maps as they are in game without actually starting the game. im testing lighting and its annoying to go in and out every time i change it. I usually just go out of the map and press the windows key and go in-game again. Sorry, no other way And take Team black's suggestion too!
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Perfection can never be achieved; it's merely approachable.
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Nov 22 2007, 12:23 AM
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Disc Thrower

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun

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where is rules.ini? also is this right? 15=Neutral,CITY17,256,93,128,64,None,1,0,1,0,0,None,None,None,0,0 Name:HAX! Incorperated when my map loads it gets an error
This post has been edited by sniper: Nov 22 2007, 12:38 AM
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Nov 22 2007, 12:47 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (sniper @ Nov 21 2007, 07:23 PM)  where is rules.ini? also is this right? 15=Neutral,CITY17,256,93,128,64,None,1,0,1,0,0,None,None,None,0,0 Name:HAX! Incorperated when my map loads it gets an error The Rules.ini is located in a MIX file in your tiberian sun cd. And no that is incorrect. it should look something like this. [CITY17] Name=HAX! Incorporated provided if that is the building's ini name that you want ingame name to be changed.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Nov 22 2007, 07:06 AM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (sniper @ Nov 22 2007, 03:00 AM)  erm, cant find rules.ini You can download it from the download archive here somewhere I'm pretty sure. It can be found in Tibsun.mix, and then into some sub.mixes, if for firestorm find it in the expand01.mix or another expand##.mix file
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Perfection can never be achieved; it's merely approachable.
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Nov 22 2007, 02:07 PM
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Attack Buggy

Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun

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I don't think he knows what XCC mixer is The program can be found here - http://www.tiberiumweb.com/forums/index.php?showtopic=850And with it you can extract Rules.ini from your mix file, everything else is pretty much explained.
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Nov 22 2007, 04:08 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (eXit @ Nov 22 2007, 09:07 AM)  I don't think he knows what XCC mixer is The program can be found here - http://www.tiberiumweb.com/forums/index.php?showtopic=850And with it you can extract Rules.ini from your mix file, everything else is pretty much explained. lol I was wondering if someone had told him what it was and how to use it but I assumed someone already did and he knew about it....guess not.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Nov 22 2007, 06:41 PM
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Attack Buggy

Group: Members
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Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun

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I looked through the map, and i found the problem, 2 problems actually. Well first off, the code is fine, and you might of have gotten confused about where your City17 entry went, it merged with the rest of the code on top. Just placing [CITY17] and "Name=HAX! Incorporated" doesn't work, you have to copy, the WHOLE code and then change the name. Just the "Name=" tag only works for billboards. But that wasn't what made the map crash, it was the reveal all trigger. You attached the trigger to itself, wich made the map crash. I got the fixed version, but i would really want you to fix it yourself, since you'll learn from your mistakes that way. Edit: I'll have to experiment more, i tweaked some things and it still seems to crash, hold on. Edit2: How stupid of me, everything i said above is correct but the reason it crashed is because there are no Nod players while the reveal map trigger was set to Nod.
This post has been edited by eXit: Nov 22 2007, 06:48 PM
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Nov 22 2007, 08:17 PM
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Stealth Tank

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Favorite game: Tiberian Sun

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QUOTE (sniper) Name:HAX! Incorperated Should be H4x, not Hax
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