IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Savage Mountain (WIP)
Warlord
post Oct 15 2007, 03:30 PM
Post #1


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



Right now the TS mapping forum has become very inactive... What happened to it? huh.gif

So i decided to make a new map, wink1.gif
It will be a good old 1 vs 1 map. tongue.gif

I hope you like the progress so far.

Attached Image

Attached Image

Attached Image
For some reason the map looks somewhat mirrored! ohmy.gif

New updates coming soon, and i hope this map makes this forum at least a little bit active.

I uploaded new pics, this time in jpg and png. NEVER EVER POST BMP!!
your pics were 1-2 Mb big, and making the page load VERY slowly
-Team Black


This post has been edited by Team Black: Oct 18 2007, 02:08 AM


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 15 2007, 03:36 PM
Post #2

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Its ok, needs some more work.

BTW, Error, first image, bottom left, on the right side of the road.


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Oct 15 2007, 04:01 PM
Post #3


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Oct 15 2007, 04:36 PM) *
BTW, Error, first image, bottom left, on the right side of the road.


>.<

Thanks for pointing that out TShyper. smile.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Crimsonum
post Oct 15 2007, 06:15 PM
Post #4


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



God I hate the four-lane highways of only three cells in TS >_< Anyways, it does look like a good concept. Keep doing it.

This post has been edited by Omen: Oct 15 2007, 06:15 PM
Go to the top of the page
 
: | +Quote Post
Crash
post Oct 16 2007, 08:52 PM
Post #5


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (Warlord)
What happened to it?

Well, I work almost only for TO now, so I don't have time for public any more sad.gif

It looks rather good, spend time, do some nice cliff work, and you may have a spotlight candidate, if it's very, very nicely done!


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Oct 17 2007, 12:25 AM
Post #6


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



what i often see and don't like in TS maps (even original) are roads leading directly towards a cliff or absolute impassable area.
Aren't there 4 lane corners in TS? If there are corners, please remove the dead end on the first pic in the upper right region. In reality nobody builds a road if he knows that it has no use.
Or you make a bridge under construction at the end of the road.

This post has been edited by Lin Kuei Ominae: Oct 17 2007, 12:28 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 17 2007, 08:30 AM
Post #7

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



TS does not have corners... Maybe ill make some and release them.

BTW Crashy, you dont have to make TO map after TO map you know...


--------------------
Go to the top of the page
 
: | +Quote Post
Tartan Bunny
post Oct 18 2007, 12:04 AM
Post #8


Attack Buggy
Group Icon

Group: Members
Posts: 208
Joined: 5-February 07
From: from tartan bunny land
Member No.: 783
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
Aren't there 4 lane corners in TS?

Maybe you should encoporate TS terrain expansion into your map, because it does have some handy road bits for corners etc.


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Oct 18 2007, 02:01 AM
Post #9


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



warlord

DO NOT POST BMPs !!!!

Your first picture is 2 Mb, and your second is 1.3 megabytes. Post in png or jpg from now on. (I didn't even know bmp was an allowed format wacko.gif )


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Oct 20 2007, 10:40 AM
Post #10


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



This map is on hold until i can find some way to fix this problem= http://www.tiberiumweb.com/forums/index.php?showtopic=2567


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 20 2007, 10:58 AM
Post #11

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Try... editing the rules.ini and removing the lasers for now tongue.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Oct 20 2007, 11:16 AM
Post #12


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



You know, i was thinking the exact same thing. tongue.gif I could change the obelisk, laser and disruptor weapons to something else, such as.. Vulcan Cannon.. tongue.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Warlord
post Oct 21 2007, 11:56 AM
Post #13


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



I'm resuming this map, since my TS seems to work on tech 1 so.. I can still test it biggrin.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 13th October 2025 - 09:31 PM


XGhozt.com