IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> The ol' Threat Rating Node, How to make it work properly?
Crimsonum
post Oct 13 2007, 07:05 AM
Post #1


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



Yes, this must be the question that has been asked many times before. However, I can't find a solution for it. What do I need to do to activate the functions properly?
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 13 2007, 09:49 AM
Post #2

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Well, it has been said that it has effect on the game, but really, i have seen no evidence of it doing so... flags might be there, but its missing a lot.

Check PPM Research Center for a topic about it, but really though, its a waste of time.


--------------------
Go to the top of the page
 
: | +Quote Post
Machine
post Oct 13 2007, 03:57 PM
Post #3


Attack Buggy
Group Icon

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



Well I did activate it in RO, and I didn't notice a big change, however I did experience the AI attacking my base from behind (which was unprotected), sometimes. Anyways check this link tongue.gif SpecialThreatValue


--------------------

Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 13 2007, 04:21 PM
Post #4

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Just for the record, ill like to state, StatisticTimeInterval= does not work, and the [AIGenerals] does not eather.

SpecialThreatValue is mainly used for units that dont fight, Harvesters etc. Where has ThreatPosed is the flag you want to play with, also, you have set Threat Coefficient vales on each unit, this is something people did not know about, but still does not change much.


--------------------
Go to the top of the page
 
: | +Quote Post
Crimsonum
post Oct 13 2007, 06:31 PM
Post #5


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



I heard somewhere (ModEnc?) that if given to a building, it would act like the Pshycic Sensor. Also, shouldn't it make friendly defenses and units attack those considered as the biggest threat (largest Threat value)?
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 13 2007, 08:09 PM
Post #6

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Personally, i believe its all talk, never seen this actually happen.


--------------------
Go to the top of the page
 
: | +Quote Post
Crimsonum
post Oct 14 2007, 07:16 AM
Post #7


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



I tried to enable it, but now my Tiberian Sun is crashing after 5 mins of gameplay. I don't believe this is caused by the Node, because this had happened before, though it has increased now.

Link!

Help?

BTW, what is this AIGenerals everybody is talking about?

This post has been edited by Omen: Oct 14 2007, 07:30 AM
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Oct 14 2007, 11:30 AM
Post #8

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Have you ever tried searching the Rules.ini for things first wink1.gif

And when you get a IE, try posting up the except.txt, ill take a look but cant guarantee anything


--------------------
Go to the top of the page
 
: | +Quote Post
Crimsonum
post Oct 14 2007, 12:22 PM
Post #9


Tick Tank
Group Icon

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



Problem fixed! It was a survivor unit with wrong name tongue.gif
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 14th May 2025 - 07:29 PM


XGhozt.com