Sorry Black
Seeing as you moved the last post in the voxel section i need to creat a new one...there is no suspcific area to put this, so i chose voxels section as it suits best.
Anyway...
Hmm, i can now use shp files *gives self a clap*...but how the hell do you use voxels?
How do i create the art.ini and rules.ini around it...
For an exmaple i will use this:
Icarus.zip ( 42.61K )
Number of downloads: 455This is what i've managed to come up with...
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Rules.ini
; Icarus
[Icarus]
Name= Icarus
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=900
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
[Build Types]
56=Icarus
Art.ini
[Icarus]
Cameo=OTRNICON
Voxel=yes
Remapable=yes
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But still wont totaly work...
Anyone?
Cheers, Biohazard
This post has been edited by Biohazard: Sep 3 2007, 07:53 PM