IPB

Welcome Guest ( Log In | Register )


2 Pages V   1 2 >  
Reply to this topicStart new topic
> Ixith's WIP Maps Thread, Imma Turning this here thread into my personal WIP thread!
Ixith
post Jul 8 2007, 08:15 PM
Post #1


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



I haft been hiding maps from all of you! XD

Like the title says this thread will be used to show 2 of my current WIPs in which the public or at least the majority of the public has yet to see. I have only a few pics and their minimaps so far to show you all. And here they are

Map1:
Name: Undecided on map name as of now...
Players: ....this ones a 2 player...
Theatre: Temperate mostly grassy with only small areas of sand (with a decent urban enviroment)
Requires FS: No
Trigger: not very extensive

Pics:
Attached Image


lighting on this map will be very similar to lighting on Alcedonia Terra
---------------------------------------------------------------------------------------------

Map2:
Name: Lake Isteln
Players: 4
Theatre: Temperate lake side with some urban and mostly green
Requires FS: No
Triggers: Not completely decided though there will be 1-3 trains and a few other things

Pics:
Attached Image


I have yet to add lighting to this map if you could'nt tell....
----------------------------------------------------------------------------------------

I am also currently messing around with this other thing i found out about and it may or may not be used in these maps...it all depends..........

(*note* these have been shown before when showing off my fugly voxel so its the map parts that is important not the fugly voxel*)


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Jul 8 2007, 08:20 PM
Post #2


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



Wow ixith, you really have been busy havent you? tongue.gif
But the first map looks excellent and the second for some reason.. Looks a bit similar with the water.. But still..

both maps are good biggrin.gif
keep up the great work!!

EDIT: i like the citys on the second map smile.gif

This post has been edited by Warlord: Jul 8 2007, 08:23 PM


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Crash
post Jul 13 2007, 04:42 PM
Post #3


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



I like the useage of roads, the cities, and everything else looks good, not much to judge off though.

Good luck!


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Ixith
post Jul 28 2007, 08:12 PM
Post #4


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



ok heres a small update to the 2nd map Lake Istelv.

Attached Image

Attached Image

Attached Image

so theres a slightly updated minimap and 2 pics. Pic 1 is of a small side city area near the waters edge that i like for some reason. Pic 2 is of the lowest part of the map in which 2 waterfalls drop water from the lake to form a river valley. On the minimap you see the 4 islands in the center of the lake.....I really don't like the looks of those......but i wanted something to connect the far sides from each other and that was the best way to go it seemed.

Oh and just for the hell of it heres 2 ingame cropped pics of another one im working on in which i just love the lighting on it. tongue.gif

Attached Image

Attached Image


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Jul 28 2007, 08:53 PM
Post #5


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



Wow ixith! I love the lighting biggrin.gif

but there's something about that village on the second screenie that i don't like but i'm not sure what.. unsure.gif
Anyway ixith great so far smile.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Ixith
post Sep 2 2007, 06:20 PM
Post #6


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



So, after awhile of no updates I shall give you one.........I'm officially making this thread a WIP thread for me. All my WIPs up until this point that I feel like showing are going to appear. The ones shown from earlier posts and now this one are

-Deadly Crevice Remake (the 2 player map above) bet you didn't see that coming. Yep thats right its map #1 of my first 8 to get redone/touched up. FS Necare should be the next one to be close to show off.
-Lake Istelv
-Tiberian Sanctuary
-and the SP map....sorry I don't have a name for it yet tongue.gif

updates:

Lake Istelv:
updated minimap!
Attached Image

As you can see development is getting there. The left side is almost done and the main areas are pretty much set. Just need to finish a few spots in layout and then some detailing and it will be ready for triggering.
Triggers on it won't be anything too much. Will Include:
-2 trains
-maybe a few vehicles on the road
-and maybe something special

Tiberian Sanctuary:
Updated Minimap!
Attached Image
and the old one to compare
Attached Image

The first minimap is the newest just taken yesterday. The other one is the last one i posted in Tiberian Santuary's WIP topic. As you can see much has been done. My current task is to equal out the player start positions and then detail them. (I have been focusing on the left side so far.) Then I will begin on the tedious trigger work which will possibly include the following:
-Ion storm(s)
-Meteors
-Tib Creature spawnings
-something special?

both maps MAY recieve AI triggers.....it depends on how bored I get of them when I get to that part.


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Sep 2 2007, 07:10 PM
Post #7


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



Very nice work Ixith, I can't wait to play this stuff XD

(You're making versions for TS: RO as well, right? :o )


--------------------
Go to the top of the page
 
: | +Quote Post
Crash
post Sep 3 2007, 09:21 AM
Post #8


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Judging from the minimaps it looks awesome... I really like the layout smile.gif


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Wiziwig
post Sep 4 2007, 09:43 AM
Post #9


Rocket Infantry
Group Icon

Group: Members
Posts: 52
Joined: 21-October 06
From: New Zealand
Member No.: 46
Alliance: Nod
Favorite game: Tiberian Sun



I came. ohmy.gif
PLZ MAEK MOAR. I need new material to fap to.


--------------------
I am the one they call Wiziwig. Bow before my mad cliffie spotting skills.
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 4 2007, 05:19 PM
Post #10


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Love the 1st map...but what are the veichles you have in it?

Cheers, Biohazard


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
The DvD
post Sep 4 2007, 09:34 PM
Post #11


Webmaster
Group Icon

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun



Impressive lighting, keep it coming smile.gif


--------------------
Please contact me on msn if you need me for anything, thanks.
Go to the top of the page
 
: | +Quote Post
Ixith
post Sep 5 2007, 03:13 AM
Post #12


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (Biohazard @ Sep 4 2007, 01:19 PM) *
Love the 1st map...but what are the veichles you have in it?

Cheers, Biohazard


I am presuming you mean the very first 2 ingames on this thread. If so then that vehicle is one I was making and it was to be a Nod Tracked Cargo. but since i pretty much fail at voxels (provided thats only my 4th attempt) i kinda stopped / changed my mind about the shape.

anyways thanks for all the positive comments guys. Keep watching this thread as the updates slowly come in. Its hard to get in a mapping mood when the little time I have is like the weekends. Good school, soccer, and band is not a good combination if you like your 'you' time. lol.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Crash
post Sep 6 2007, 07:00 PM
Post #13


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Same here, I'm going to confirmation camp this weekend and I also have lots of things to do in school, bit more than last year. I also got this lego project in school where I compete.. Read about it here.. I competed last year, it's freaking awesome imo.


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Ixith
post Sep 9 2007, 05:20 PM
Post #14


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



well its the weekend and i have an update!

Lake Istelv update:

Minimap:
Attached Image
As you can see its almost finished with layout and details. (excluding trees for right now)

ingame pics:
Attached Image

Attached Image

Attached Image

so there you have the Lake Istelv update. If I get regular work on this in the next 2 weeks then it should be finished after 2 weeks. But I am not going to promise that.

Now its time to add another map to the list of the ones in here. This map was originally going to be for Harv's Infected Earth mod but since that kinda just stopped I plan on finishing and releasing this map.

Tiberian Ring:
Players: 2-4
Theater: Temperate mutated
This is probably my most symmetrical like map and I don't like it all that much to be honest. Players will be LOADED with money. There is mostly only Green tib however there are spots near each player which has blue tib however there will be no spawner in there and the only other place for the blue tib will be in the center where it will spawn back. The Blue tib will be worth more on the map. (and may receive a color change...maybe)

Triggers will consist of:
-Simple meteors in a few spots
-Tib Creature spawning in center where the veins are
-Maybe an ion storm.....maybe....

Minimap:
Attached Image


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Sep 12 2007, 07:56 PM
Post #15


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



looks good Ixith. smile.gif
Your citys look awesome imo. biggrin.gif


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post
Crash
post Sep 12 2007, 08:27 PM
Post #16


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



I think you used a bit too much parking spots in that city though. Else I like it a lot. Gotta love Lake Istelv's layout.


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Ixith
post Sep 12 2007, 09:51 PM
Post #17


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (CrashKing @ Sep 12 2007, 04:27 PM) *
I think you used a bit too much parking spots in that city though. Else I like it a lot. Gotta love Lake Istelv's layout.


I actually kinda agree with you on some of the city areas. Especially that 2nd pic on my last post. It seems to open with parking and not enough buildings. I will probably change that and better fit stuff in later on when I have more time.

again thanks guys.
Lake Istelv is one of my favorite maps so far to...although there are several things that disappoint me but is kinda too late to fix and even if I tried I would have to change a LOT of the map to change the one thing I really wanted done.

@ TB's comment about making versions for TS:RO...........maybe...lol some of these maps I don't like enough to include. Plus I like to make maps that are just for a mod for TS:RO in other words the maps could only be found within TS:RO. The only maps that make it otherwise would be the best of the best. (which would so far include AlT, AeT, YI, andLI. Names are abbreviated but used the Acronym thing to get their full names in tongue.gif


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Sep 13 2007, 12:10 PM
Post #18

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Ixith, Your maps are too dam good!, I am going to have to take note of you...


--------------------
Go to the top of the page
 
: | +Quote Post
Ixith
post Oct 28 2007, 06:18 PM
Post #19


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Just to let ya know these aren't dead yet. wink1.gif I just haven't been all that motivated to work on them all that much. Though I can tell you that as soon as I find a nice Lake like lighting for Lake Istelv it will be released. (And no blue crap I'm quite tired of the blue overall lighting...plus it doesn't seem to fit the lake atmosphere of this map... I think some kinda sunny orange is needed.)

As for Lake Istelv:
-Day/night loop works though maybe a little rough...also concerning this I'm actually gonna make it turn to FULL night time for once....in the past I was afraid to do this because people would complain its too dark but if you think about it when its night time in non-urban areas it gets PITCH black just about. So thats almost how its going to be at night time away from the city and village areas. smile.gif
-Moving Vehicles added though I may add more
-Something is up with one of the trains not sure what yet...it is probably just a stupid error though which once found can be fixed in a second.
-The layout of the map allows you to manipulate the AI quite well if you know what to do. biggrin.gif

anyways I will try to get more into this and finish it up soon.


--------------------
Go to the top of the page
 
: | +Quote Post
GDI Master!
post Oct 29 2007, 10:22 AM
Post #20

Minigunner
Group Icon

Group: Members
Posts: 18
Joined: 5-October 07
From: Aberdeen, Scotland
Member No.: 1,011
Alliance: GDI
Favorite game: Tiberian Dawn



The map looks cool, the lighting it ace.
I like the way ur talking about making it go from day to night.

GDI Master!!
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Oct 29 2007, 01:11 PM
Post #21


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



maybe a bit late, since the map seems almost done, but if there are already buildings with street lights you should remove the light posts around. Maybe you can then make a new invisible light post and place it at the position of the buildings street lights.
right now it looks a bit overcrowded with light posts and street lights on some pics. (e.g. "Pic 1 is of a small side city area near the waters edge" of the second Lake Isteln preview post)

This post has been edited by Lin Kuei Ominae: Oct 29 2007, 01:14 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
Ixith
post Oct 29 2007, 07:40 PM
Post #22


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



hmmm thats a good point and idea there LKO. I think I shall use that in future maps if I don't change it in Lake Istelv.
Also though keep in mind those are all for the most part finalsun pics of Lake Istelv therefore some of the light posts you are seeing could very well be the invisible ones along with the Alpha light posts. wink1.gif

but yea thanks for the idea LKO. smile.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Ixith
post Nov 8 2007, 07:31 PM
Post #23


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



double post but for good reason.

I have been tinkering around with Lake Istelv lately and trying to get a good lighting on it that I like and think is a good Lake lighting. Once that is done then it will be released. However there will be a Special Edition version however it will be RO only more than likely and it will have some cool stuff in it.

Anyways on to a more attention grabbing thing...I have got motivation to start on a small snow map with a fairly cool layout. Yea i know small map again tongue.gif but this is simply an effort to try and get myself inspired on a larger map. Its more practice with a certain feature that isn't used much. You will see eventually what I am talking about.

Anyways here is a finalsun pic and the minimap so far for it. smile.gif

Attached Image
for some reason i REALLY like the look of this village.
Attached Image


--------------------
Go to the top of the page
 
: | +Quote Post
eXit
post Nov 8 2007, 07:48 PM
Post #24


Attack Buggy
Group Icon

Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun



It does look very realistic, i also like it how you placed that little hut at that gas station, seems like it is a small store or something like that.
Dude, what's up with the baby buildings borders? You don't need those, you are far too experienced for those! lol.gif
While i'm having a rather hard time creating 1 map you run off and map 3 or 2 at the same time, take it easy tiger. rolleyes.gif
Go to the top of the page
 
: | +Quote Post
Ixith
post Nov 23 2007, 03:32 AM
Post #25


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



well some slight edits....on two of the maps.

Lake Istelv will no longer feature trains. Reasons being that A ) they didn't do much for the map anyways as they were isolated to small portions of the map. B ) They refused to work properly as I think they were too close to the map's edge. (although I continued to move the tracks further and further away with no success)

Tiberian Ring had a slight change concerning the center of the map. Instead of there being 3 VHMs there is only 1 now however I added some more blue tiberium to that area along with having a total of 8 blue tib trees there now.

Expect some releases soon....very soon. smile.gif I promise this time. wink1.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Ixith
post Dec 17 2007, 03:09 AM
Post #26


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Shown in this thread are these maps...
-Lake Istelv
-Tiberian Sanctuary
-Deadly Crevice Remake
-An Unnamed SP map
-Tiberian Ring

the 2 with strike throughs are finished. Tiberian Ring once 1 edit is finished it will be ready for release...just when I feel like editing it is the question lol.

Tiberian Sanctuary still is in need of detailing and trigger works
Deadly Crevice Remake is in need of the tunnel to actually work 100%
The Unnamed SP map needs its tunnels to work and a few more triggers and other stuff...

But now I show yet another map. Another SP actually. It's only a small teaser pic. As of right now the name of this map is Rats in the City (honestly don't know why I chose that but hey it kinda fits it)

I currently only have 2 nights of work on this map and its already about 80% finished I'd say. As for the pic yes I know the text trigger needs edited as it sounds weird. tongue.gif That destroyed town will have smoke coming from some of the buildings and craters later on to BTW. Oh and I took 1 shot at the lighting and I think I nailed it for the most part. biggrin.gif
Attached Image


--------------------
Go to the top of the page
 
: | +Quote Post
Crash
post Dec 17 2007, 06:39 AM
Post #27


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



I can probably help you with a tunnel if you're not able to make it work, I've done it before and I was able to make a tunnel that worked 100%.

What text trigger? Can't see one.


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Ixith
post Dec 17 2007, 11:53 AM
Post #28


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (CrashKing @ Dec 17 2007, 01:39 AM) *
What text trigger? Can't see one.


LOL I completely forgot that I cropped the top part of the pic out that had the text trigger XD so forget that part LOL.

And the problem with the Deadly Crevice remake tunnel is that it is curved and I had it working once before but it only worked going one way even though I added the tunnel for it to go both ways. And then once it only worked for the AI which seemed a little weird.

Now the tunnels for the Unnamed SP map just screw up every once in awhile and make infantry get stuck in them and then vehicles get stuck behind the infantry and it just turns into a big mess. Now I would normally now how to make that stop but seeing as that is one of the tutorials that wasn't transferred from Tumsun to here well....yea. The only tunnel tutorial at PPM is the one about making it curve...which doesn't really help with the infantry getting stuck problem. lol I know it has something to do with going into the map via wordpad though.


--------------------
Go to the top of the page
 
: | +Quote Post
Aro
post Dec 17 2007, 03:38 PM
Post #29


Cyborg Commando
Group Icon

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
Now the tunnels for the Unnamed SP map just screw up every once in awhile and make infantry get stuck in them and then vehicles get stuck behind the infantry and it just turns into a big mess. Now I would normally now how to make that stop but seeing as that is one of the tutorials that wasn't transferred from Tumsun to here well....yea. The only tunnel tutorial at PPM is the one about making it curve...which doesn't really help with the infantry getting stuck problem. lol I know it has something to do with going into the map via wordpad though.



pinch.gif I Know for a FACT! That there is a tutuorial on how to fix this somewhere, apart from, TumSun... I Just can't for the life of me figure out where.

This post has been edited by Aro: Dec 17 2007, 03:39 PM


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
Go to the top of the page
 
: | +Quote Post
Wess
post Dec 17 2007, 04:18 PM
Post #30


Mapping God
Group Icon

Group: Members
Posts: 292
Joined: 21-October 06
From: Belgium, Flanders
Member No.: 30
Alliance: Nod
Favorite game: Tiberian Sun



here

Tutorial By: dEw_MaN

There is a long standing error in Final Sun editor with tunnels. Read on to find out how to fix that annoying error.

First: apply your tubes one set of three tube applied only not two sets.
This means you trace the tunnel tubes one time for each connection. This will make a total of three connections between to tunnels.

Second: open your map in notepad. Find the tube section. Turn off word wrap so the section look some thing like this.

[Tubes]
0=79,100,0,79,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1=79,83,4,79,100,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,- 2=80,100,0,80,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,- 3=80,83,4,80,100,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,- 4=81,100,0,81,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,- 5=81,83,4,81,100,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,-

NOTE: I removed the (-1) so this can fit the page. So do not remove all of the (-1) or you may have problems.

In this sample if you look at the first two strings like this. This makes one tube. Each string is a one-way passage throw the tunnels. One for one direction and one for the return direction.

0=79,100,0,79,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1=79,83,4,79,100,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,-

Now we will look at the part that is giving you the problem

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,-

This part is it. If you cont the (0) then cont the (4) you will see that the (0) are sort by one (0). To correct this change the next (-1) to a (0) (or the number in your strange) final sun all ways make this mistake.

What you are looking at represents the direction numbers (represents by the numbers themselves) and the number of tile movements (represents by how many numbers shown in the string.) this part of the strings should look some thing like this after you fix it. You can see that the amount of numbers match.

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,-1,-1,-

Then you will need to repeat this for the next two sets of tubes.

NOTE: Do not use these string as a replacement, these are just samples. Do not cut the strings apart like this. This was only to make it easier to see the problem.


--------------------
How do u expect to defeat me when your merely a mortal, and I am Forever!

Go to the top of the page
 
: | +Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 29th June 2025 - 09:54 PM


XGhozt.com