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> tesla7zap's comments on Kane's wrath, QFT
Team Black
post Aug 19 2007, 06:07 AM
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Decided to post this here, since I share the same views

QUOTE (Tesla7zap)
So let's discuss the campaign a bit. It's gonna start straight after Firestorm and continue all the way to 2050 I heard.
That's around 20 years we're talking about here. There would have to be a whole lot of missions required and knowing EA that always seem to take the easy way out, I think they'll create no more than 12 of them that really wouldn't do justice to so many years. But oh well, I guess that's not a big deal.

What worries me more is the recreation of the old environment and technology. I'm of course talking about the disappearance of Tiberium faunas (Tib plant life), Blossom trees (those trees that spread Tib in the earlier games), Tiberium creatures (We were promised there would be tiberium creatures in C&C3 but all we got were some Headcrab look-a-likes they called Visceroids; which are supposed to be gooey orange blobs).

The tech used back then also needs to be taken in account. It would neither feel right or make any sense at all if you used the same units with no trace of older units and structures, and the environment was exactly the same in right after Firestorm ended as in 2047. The Forgotten also still need to exist but aren't as vital in my oppinion (They were pretty much killed off by two lines of text in the Intel Database, saying they just disappeared for no known reasons).

So well, on to the story. I just wanna say, I wanna know more about what happened with CABAL, I remember the awesome ending in the FS Nod campaign with the Kane/CABAL merge and the "Redirectives must be reasessed" thing, they really left it open for a cool story there, I was really disappointed when they killed him off in one of the Intel Database entries in C&C3 (like with the mutants). There's a slight chance we'll get to see him again though, but I wouldn't bet on it, hopefully he'll at least be mentioned.

We'll also get to play _during_ the Third Tiberium War, how will that work out? Since we already know what happened, I assume we'll play through some other events that happened during TW3 that we didn't experience or heard about.

The game will also take place until 3 years after TW3 (or so I heard), it will basically cover the alien invasion most likely and maybe even the aftermath (3 years is a long time). I'm hoping to get to know more about Kane and his connections with the Scrin since he's in their database but not his generic codes (correct me if I'm wrong).
There were also something about a second alien race...

Anyhoot, I'm hoping to see some drastic events, maybe Earth will be more and more consumed by Tib and Scrin, slowly terraforming it, making it look less and less like Earth as we know it. I have a feeling Scrin have a few tricks up their sleeves anyway... Anything could happen here.

Ok I'm done babbling on. tongue.gif Sorry for the wall of text.

So people, start discussing / speculating. tongue.gif

By the way, I'll be damned if they use the damn same sets for every live action scene for Nod / GDI and hardly any CG stuff like with C&C3.

Taken from the EA forums

This post has been edited by Team Black: Aug 19 2007, 06:08 AM


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Carnotaurus
post Aug 19 2007, 06:54 AM
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Visceroids are little red blobs that spit gas, not little orange blobs that molest things.

Also, 12 missions is the same number that the TS GDI and Nod campaigns were, not counting alternative routes. Firestorm had 9 missions per team. pretty sad. ;_;

This post has been edited by Carnotaurus: Aug 19 2007, 06:56 AM


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Nimron
post Aug 20 2007, 05:53 PM
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QUOTE (Carnotaurus @ Aug 19 2007, 07:54 AM) *
Visceroids are little red blobs...


They look more pinkish orange to me. Anyway, he has some good points there, I hope that EA add some Tiberium plants, it would make the expansion soo much better. But knowing what they did with the visceroid, they would probably ruin them...
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Sir Modsalot
post Aug 20 2007, 09:44 PM
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Why does the game need tiberium plants? Tiberium spreads without them. wacko.gif


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Carnotaurus
post Aug 22 2007, 05:31 AM
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The horde of angry fans will take you away for that comment.


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vOi!king ship
post Aug 22 2007, 08:49 PM
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Because Tiberium, as concepted by WW is made by those trees. And you want it simply to grow?

That's like asking babies to reproduce themselves without parents...


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Carnotaurus
post Aug 22 2007, 10:26 PM
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And Tiberium grows naturally on its own. Kill a Cyborg/Reaper and the Tiberium spreads. Crates, ect. afaik Blue Tiberium needed Crystals to grow, too?


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Team Black
post Aug 23 2007, 01:41 AM
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The way I see it, tiberium is like a living parasitic organism, and one of its adaptations is to be able to mutate DNA to speared itself further.

It's true that tib can grow on its own, but taking the plant-spreading aspect away also takes away a lot of the feel of tiberium's mysterious alienness...

I'm thinking of the Dawn FMV where it's got the blossom trees growing out of the graveyard - having it be just some kind of a mineral like in CNC3 doesn't give it that same kind of disturbing, creepy feeling


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vOi!king ship
post Aug 24 2007, 08:10 AM
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Actually, Cyborgs are enhanced with Tiberium. So, erm, when they are killed, the tiberium falls out. We also see a cool animation of flying cyborg legs and body.

Crates? They have Armour, Health, Reveal map etc. sh*t. Putting tiberium in a box is actually feasible, as a means of transportation, no?

I can't say anything about Blue Tiberium. No FS. :(


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Sir Modsalot
post Aug 25 2007, 12:22 AM
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QUOTE (Team Black @ Aug 22 2007, 07:41 PM) *
taking the plant-spreading aspect away also takes away a lot of the feel of tiberium's mysterious alienness...



True, however tib trees aren't necessary and the way I see it, would not affect gameplay if they were there. Part of the problem is that some of the people that rant about trees not being there either don't have FS to look at the manual to see that Tiberium self-replicates, or didn't read the manual if they have it to realize this.


Z, blue tiberium was in TS, not just FS... :\


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vOi!king ship
post Aug 29 2007, 10:00 AM
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So, the FS manual has more 'weight' than two entire games?


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Crimsonum
post Aug 29 2007, 01:49 PM
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Blue Tiberium would melt together into a huge crystal monolith that could explode by touch and spread the Tiberium shards miles away.

This is how it was supposed to be, but with modern day TS technology, it is pretty much impossible.

Back to the subject of Green Tiberium:

I always loved how there were animations for the mutating blossom trees in TD. Watching the trees die and mutate into something horrible and devious was creepy, but worthy not to be left away.
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Sir Modsalot
post Aug 29 2007, 09:59 PM
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That first part could actually be fun for gameplay if implimented in KW.

QUOTE (z @ Aug 29 2007, 04:00 AM) *
So, the FS manual has more 'weight' than two entire games?


No. But it did have much more info about Tiberium in it than the other 2 games you mention (which I assume is TS and TD) iirc.

This post has been edited by Sir Modsalot: Aug 29 2007, 10:00 PM


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Nintyuk
post Aug 30 2007, 01:48 PM
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and wehn they say tiberium plants they mean the alge and sluge and the stuff that grew out of it and the vein holes and baiscly all the stuff mutated by tiberium but not actually tiberium infected


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