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Fall of New Eden WIP |
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May 19 2007, 12:50 PM
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Commando

Group: Members
Posts: 503
Joined: 24-October 06
Member No.: 142
Alliance: GDI
Favorite game: Tiberian Dawn

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O MY GOD ITS UGLY.....(im talking about the graphics) I also made a video for no reason lol....
This post has been edited by IPwn: Aug 28 2007, 03:13 AM
Attached File(s)
Map.wmv ( 3.3MB )
Number of downloads: 243
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May 30 2007, 10:38 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Reading, England, Earth.
Member No.: 18
Alliance: Scrin
Favorite game: Tiberian Sun

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Its about 50% done now and a beta is up for download, screens will arrive later tonight or maybe tomorrow. Please comment and give rating out of 5 for the finished(mostly) side of the river. I would espially like comments about object placing and textures. Things I know i have still to do; (See last post)
fall_of_eden.zip ( 472.7K )
Number of downloads: 280Edit:- Screens and Ai now works       Edit 2:- New download and minimap added. Changed this to do list. (strange white holes on minimap are where holes are).
This post has been edited by Yggdrasil: Aug 26 2007, 12:03 AM
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 The war is won if your enemy does not know he is fighting! - Sun tzu
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May 31 2007, 02:25 AM
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Grenadier

Group: Members
Posts: 38
Joined: 16-March 07
Member No.: 904
Favorite game: Tiberian Sun

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couldn't you just add the rain by checking stormy in the Weather settings?
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I WOULD have my signature up..... But i think its just too big XD
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Jun 1 2007, 01:30 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Reading, England, Earth.
Member No.: 18
Alliance: Scrin
Favorite game: Tiberian Sun

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Quick update, both sides of river done so I have uploaded new version and done the minimap.
Still to script in river turrets and a few minor objects to place, (litter etc).
Rain still escapes me althought it may only show on very high settings as i do the lightning flashes.
I would appreicate lots of comments on this version, especially on balance and object/texture usage.
Also have a WIP story for it, comments would be nice.
GDI Another day in paradise, all guard posts report in. (3 minutes later) sector 3 report in........ what was that? Sir, the new radar indicates multiple inbounds, also we are not getting any response from guard towers D through K in sector 3. Damn.... activate automatic defenses, transmit report to GDI command, I want all units on full combat alert. Inform the Titans Hammer to begin warmup procedures.
Nod Shadows, commence infiltration of guard towers, keep it quiet the longer we are unseen the easier this will be. (2 minutes later) Explosives placed sir, south base can be demolished at will..... are you sure about leaving the automatic defences intact? Yes, they may trip an alarm, do not question my orders again. Start bringing in the first wave of carryalls, detonate the base after the first wave has landed.
Scrin Secondry Ai online, Combat model CBL023/AF1 Indigineous lifeforms at class 4 stage, Ichor detonation premature, Overlord demands harvesting continue as normal, Distraction protocols engaged....... Primary population centers indentified....... Secondry population centers indentified....... Tertiary population centers indentified....... Targeting primary center 0234,8956.........ANOMALY........Class 5 combat unit detected at secondry center 3642,5378........ Overlord demands investigation......... Beginning atmospheric entry......
This post has been edited by Yggdrasil: Jun 1 2007, 01:31 PM
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 The war is won if your enemy does not know he is fighting! - Sun tzu
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Jun 1 2007, 11:17 PM
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Tick Tank

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars

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okay i tried it out from top going to do bottom...please stand by. for the most part its good. the balance seems good although the bottom has much less defense. also the building in parts of the map seem too crowded and uniform. red areas are areas where buildings are bad, green is where they are good. it seems simple enough to change, just take out a bunch of the wrecked foundations, add a few more damaged but still-standing buildings and you'll be set. the story is good, class 5 unit=MK-2 maybe?  EDIT: the bottom player doesn't have enough space to build a base, the top player can expand throughout the intact part of the city and still be protected but the bottom has to go beyond this to build. also the bottom base needs a better ground texture, I'd go for the one thats used by the rivers edge. the top base is too far from the initial tiberium it should be moved closer and lastly the neutral units circled in blue are too tough, i would either make them not stars or remove them because the AI has trouble dealing with them. as for the rain it might be hardcoded or it might be scripted so you can't have it without also having the huge airbattle overhead. (which would be cool though)
This post has been edited by Lightstorm: Jun 1 2007, 11:48 PM
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Jun 4 2007, 10:10 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Reading, England, Earth.
Member No.: 18
Alliance: Scrin
Favorite game: Tiberian Sun

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Update Time!!!!!
I have played around iwth the lighting and buildindings in all the areas specified by lightstorm, Also extended the map to increase the start build area for the bottom player to match top play size, (or there abouts). Also moved the craters about to try and make them more balanced. New screens, minimap and download on the page i put them. (Lightstorm if you want to move the screens and download to your first post it might make it easier for people to find it).
Things to do:- Balance (you can never spend too much time balancing) Turrets (learning to script takes more than the odd 15 minutes I can throw at mapping at the moment) Finding out how to add rain (this is really bugging me, i have lightning and a none shiny ground but no rain?!?) ps its not scripts or objects, I've checked through those) Possibly adding a recurring force of scrin that ramage through the area (not too strong), although that might irritate some players, (escially scrin).
This post has been edited by Yggdrasil: Jun 5 2007, 06:12 AM
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 The war is won if your enemy does not know he is fighting! - Sun tzu
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Jun 6 2007, 02:36 AM
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Tick Tank

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars

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but they don't look like Zone Walls, they look kinda tacky. it looks like they stopped the walls because the building was in the way, I'd be better to just have a hole. aren't there wrecked zone walls? EDIT: rain
This post has been edited by Lightstorm: Jun 6 2007, 08:35 PM
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