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> scrin unit concepts, pictures will come tommorrow
Lightstorm
post Jun 3 2007, 03:52 AM
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okay here are a few scrin unit ideas

Growth Cannon
a deployable unit with a low rate of fire but high damage rate. it fires a bolt of tiberium dust that rips apart a unit and leaves tiberium on the ground in 3 squares in front of and behind the target. strong against infantry and vehicles.
picture: *pending*

Float Cannon
a hovering unit that "deploys" in mid-air and shoots a burst of plasma at its target
long range artillery unit, medium rate of fire.
picture: *pending*

scrin power plant
picture: *pending*


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Nintyuk
post Jun 3 2007, 08:22 AM
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QUOTE (Lightstorm @ Jun 3 2007, 04:52 AM) *
Growth Cannon
a deployable unit with a low rate of fire but high damage rate. it fires a bolt of tiberium dust that rips apart a unit and leaves tiberium on the ground in 3 squares in front of and behind the target. strong against infantry and vehicles.
picture: *pending*


the attack sounds like the disruptor tower but the opposit use
desruptor tower: to stop tiberium
growth cannon: to spread tiberium


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jadems
post Jun 3 2007, 10:34 AM
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How cool, but I think the Scrin powerplant is a given, until you have a pic XP lol
I like the Growth cannon, imagine a dozen or so, the player would be self sufficeint.


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Lin Kuei Ominae
post Jun 3 2007, 10:51 AM
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QUOTE (jadems @ Jun 3 2007, 10:34 AM) *
I like the Growth cannon, imagine a dozen or so, the player would be self sufficeint.

not really
if spreaded by an animation only the first stage tiberium is placed. And you really need a huge field of first stage tiberium to fill a harvester.
We can also make green tiberium less valuable (250 Credits per Harvesterload), so it's really useless to harvest these simple tiberium patches.


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jadems
post Jun 3 2007, 11:20 AM
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Wait, would it still make Tiberium if it force-fired?


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Lin Kuei Ominae
post Jun 3 2007, 01:11 PM
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yes, the explosionanim would have an anim that spawns some tiberium (like meteors do)


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Lightstorm
post Jun 3 2007, 01:13 PM
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i guess it would, don't really know about the coding involved.


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Blacksilence
post Jun 3 2007, 01:34 PM
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how must the projectile be like info plz or concept so i can make a projectile for that unit


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Lightstorm
post Jun 3 2007, 05:36 PM
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the float cannon projectile would look like the banshee weapon but be more powerful and act like an artillery weapon.

growth cannon would be a stretched ring of energy, I'll add it firing to the drawings. (which sould be done by tonight)


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Lightstorm
post Jun 4 2007, 05:25 PM
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okay drawings are done I'll upload them after school.


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Blacksilence
post Jun 4 2007, 05:47 PM
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The float cannon anim
Attached File  float_anim.gif ( 15.81K ) Number of downloads: 3

The float cannon explosion
Attached File  float_cannon_exp.gif ( 14.67K ) Number of downloads: 2




and something to give the projectile a trail effect.

[floatprocjectile]
Trailer=Floattrail

[Floattrail]
Translucent=no
UseNormalLight=yes
Translucency=50


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Lightstorm
post Jun 4 2007, 06:31 PM
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okay those look good. here are the concept drawings:
Attached File  scrin_units.jpg ( 119.65K ) Number of downloads: 4

its a little big lol
the energy orbs would be remappable if thats possible.


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Blacksilence
post Jun 4 2007, 07:37 PM
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Sure thats possible, but i've the explosion and the fire anim done.
Now i need to make the projectile
I like the Float Cannon idea

This post has been edited by Black hawk: Jun 4 2007, 07:39 PM


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Lin Kuei Ominae
post Jun 4 2007, 07:57 PM
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@Lightstorm
which energy orbs do you mean?

The concepts look really good. Really extraterrestrial. But didn't you wanted to make them asymmetric ? wink1.gif

And why does now the Scrin Powerplant has a petal shape? Didn't we wanted the Rebels to have this?
Oh, if you mean the energy ball in the PP, then yes. It can be done remappable.

If these where meant to be energy orbs in the units too, then these could be complicated. Because units can't have transparent parts like glowing energy balls etc.

Another thing that doesn't work is the firing anim of the float cannon. Because this surely has a turret, the turret can't have a firing animation. Maybe with a tweaked PulsBall anim logic from the emp-ball the projectile could get some kind of energy-collecting-animation.
Firing animations can only be done on shp-units without a turret, Or buildings with some kind of charging anim and not facing specific (like obelisks).

@Black Hawk
your animations are not usable. sorry. they still have the fade in black error like the one in the shp forum.
Anyway they look nice.
Try to make the fade only to half of the maximum possible color value. e.g. from Blue rgb 0,0,255 to 0,0,127
-this way the darkest color isn't black
-you can have a non-antialiased border to the background (yes; don't make it aliased, else you have an ugly outline ingame)
and finally test them ingame, so you can see what's wrong

This post has been edited by Lin Kuei Ominae: Jun 4 2007, 08:23 PM


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Lightstorm
post Jun 4 2007, 08:19 PM
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for the most part they ARE asymmetric. both those units deploy to fire so they'd be shp. (can you have a unit deploy but not touch the ground?)


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Blacksilence
post Jun 4 2007, 08:23 PM
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yeah make it deploy on the same hight in shp, the rest ask LKO

@LKO
i dont no how to cancel the black out fade at exgen i have to ask some where
but i can delete it in the shp builder or smoothing it out.

This post has been edited by Black hawk: Jun 4 2007, 08:26 PM


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Lin Kuei Ominae
post Jun 4 2007, 08:30 PM
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QUOTE (Lightstorm @ Jun 4 2007, 08:19 PM) *
for the most part they ARE asymmetric. both those units deploy to fire so they'd be shp. (can you have a unit deploy but not touch the ground?)

that is no problem. you can even make it look like floating while as a building. you just have to make the wobbling building as an active anim.
So maybe the tentacles coming out on the bottom only hold it like an anchor, but not fix it.

btw do you want to make them turn (8 different facings for the units) or do they always be visible only from one side (like the hunter seeker)?
and what size do you have in mind, compared to a normal infantry or titan?

QUOTE (Black hawk @ Jun 4 2007, 08:23 PM) *
i dont no how to cancel the black out fade at exgen i have to ask some where
but i can delete it in the shp builder or smoothing it out.

what if you make the background not black. Make it in the color of the animation only with the half of the color value.
Then when you've done the anim. change the background color to black. this way your anim fades only to a non-black background.
you should test this ingame. i don't know if this would still look good. At least TS fades it into full-transparent, so maybe it works.

This post has been edited by Lin Kuei Ominae: Jun 4 2007, 08:37 PM


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Lightstorm
post Jun 4 2007, 10:21 PM
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when the float cannon deploys the bulge part on top turns to fire like a turret. its about titan sized, maybe slightly larger and has the defense of a offense/juggernaut. so it'd charge then fire off a string of energy orbs. (i'd just use the banshee's plasma cannon anim)

The Growth Cannon would be obelisk sized. the tentacles would remain fixed and it would twist on top of them to face the right direction. i'd be strong defense/offense but slow firing time and weaker when not deployed.

I'd do some infantry sketches but I'm not too good at that and personally I'd make the infantry look like the TW scrin engineer units, cause their just cool.

new idea for a unit:
Ark tank
I have a very cool idea for how to make this tank look. its weapon is basically the same thing as the tesla tank in YR. it fires a bolt of electricty. same powers and strengths/weaknesses too but this bolt of energy actually curves in mid air as it fires. it leaves the tank arcs up and back down to the target (hence the name)
picture coming soon.


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Blacksilence
post Jun 5 2007, 08:08 AM
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You do now many things aren;t possible in TS engine


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jadems
post Jun 5 2007, 10:47 AM
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Yes, that may be true, but Lightstorm's ideas are possible to make. Buildings with the empty bottompart to make it seem like it's hovering with maybe a voxel on top that extends to tentacles that overlap the building? Would you like it like that, Lightstorm?


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Lightstorm
post Jun 5 2007, 01:15 PM
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if it works fine but what you just desribed sounds "difficult" if someone wants to tackle it they;re free to do so


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Lightstorm
post Jun 6 2007, 10:27 PM
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okay here is the image
Attached File  Picture_016.jpg ( 28.37K ) Number of downloads: 2


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jadems
post Jun 15 2007, 11:11 AM
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I don't really understand it. Can you explain it a bit?
I'm guessing it's the Growth Cannon, but how exactly does it attack? It wont be like the sunken colony in Starcraft, will it?


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Lightstorm
post Jun 15 2007, 12:24 PM
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well in this very cheesy looking picture I've whited out everything that isn't part of the tank, its the Arc tank, it fires a curving bolt of electricity that can arc over walls and up slopes.
Attached File  wtf.JPG ( 27.79K ) Number of downloads: 2


This post has been edited by Lightstorm: Jun 15 2007, 12:26 PM


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jadems
post Jun 15 2007, 10:23 PM
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Oh, i got it all wrong. And how does the electric attack work? Will it have the logic of a missile so it flies up and we jsut give it an image of a thunderbolt?


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post Jun 16 2007, 01:44 AM
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I wonder if you could convincingly edit the smoke anim to make it look like an electric blast hmm.gif

Nice work, Lightstorm :cool:


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Lightstorm
post Jun 16 2007, 03:23 AM
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thanks, i was thinking we use artillery logic with a shallower angle and a shorter range. then use the RA2 tesla energy bolt for the anim. it wouldn't arc up anything close to the amount an artillery piece does but it would need a noticeable curve. hmm, why not use disrupter-type logic? it shoots up walls anyway, we'd just need to make the anim curve so it is going over the edge not through.


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Roadwarrior
post Jun 22 2007, 02:15 AM
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ill see if i can make a voxel of the scrin limpetmine i mean floter cannon biggrin.gif

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Lightstorm
post Jun 22 2007, 02:16 PM
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it does look kinda like a limpet but its bigger and is an artillery unit.


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Lightstorm
post Jun 25 2007, 03:14 AM
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okay i've been digging around online:
im thinking this is a good basic infantry:

rebel scrin flame tank type thing. that back pod MUST explode when destroyed and spray goo/tiberium everywhere, in TW it doesn't and that pisses me off

meh, maybe some kinda drone like a limpet or a terror drone, certainly not what TW had it as.


oh and you all know what the primal looks like correct? we DEFINITELY should use that


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