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> FS - mutated river (2)
Crash
post May 16 2007, 10:23 PM
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Made a two player map, all I'll say is "ENJOY!"
Very basic, hope for good critizm!
EDIT:: Added V2 with some fixed stuff, added two bridge houses.

This post has been edited by Crash-King: May 18 2007, 12:23 PM
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Attached File  fs___mutated_river.rar ( 89.37K ) Number of downloads: 139
Attached File  fs___mutated_river_v2.zip ( 91.2K ) Number of downloads: 159
 


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ORCACommander
post May 16 2007, 11:27 PM
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looks nicely detailed


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Team Black
post May 16 2007, 11:42 PM
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I like it - nice lighting, good detail - I like that RV crashed into the rock there XD
a little flat, though...

I can't really play it at the moment, since TS is not installed, not ill school is done.
Not till next week tongue.gif XD


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Ixith
post May 17 2007, 01:08 AM
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ill dl it and rate it from a finalsun viewpoint and then a ingame view point once its in a ZIP cause winrar likes to slow my computer down a lot for no appareant reason while with a ZIP file my computer just opens them like a normal folder in a quick amount of time.

so ZIP it or send it to me via MSN or PM and then ill give you a rating.

but from the pics it does look nice.


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Crash
post May 17 2007, 07:34 AM
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It's our national day today and I'll probably be out all day, so I'll leave it here.
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Attached File  fs___mutated_river.zip ( 91.17K ) Number of downloads: 118
 


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Tore
post May 17 2007, 08:27 PM
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Looks good Crash-King. smile.gif


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Crash
post May 18 2007, 10:21 AM
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Thanks for all the comments guys, I could need more... unsure.gif


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Ixith
post May 18 2007, 10:44 AM
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ok i looked at it in finalsun last night. ill try to play it ingame sometime later.

but heres what i noticed:

-detail looks good.
-good placement of tiberium mold and veins i think.
-IMO you could place some more tiberium around the molds though.....although that kinda is my style so i can see if you think differently
-i did find 1 cliff error that isnt outside the map area. its to the right of the bottom left tib field and to the left of the river there. its at a place where a cliff goes to a cliff ramps thing. so its a connector piece. nothing big. just noticed it figured id tell ya. sorry i cant get a pic.
-also did you use auto-shore on this map? cause there are several hints that tell me you did. 1 being that there is 2 cells of water in the very bottom right hand corner. BTW check your shores. i think there may be an error. not sure yet though ill check into it more later today.
-layout is good i think. however i think there should be more options on crossing that river rather than just a single bridge.

it looks like a good map. ill try to play it and give you more feedback soon.


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Crash
post May 18 2007, 12:10 PM
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Thanks Ixith, such comments are very helpful, going to add a new version with some things fixed. The layout is strategic, and that's the way I like my maps to be smile.gif

This post has been edited by Crash-King: May 18 2007, 12:24 PM


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Sir Modsalot
post May 21 2007, 06:08 AM
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Looks nice, I like bigger maps for 1 on 1 battles, this'll do nicely. smile.gif


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Uufje
post May 25 2007, 03:25 PM
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Well, this map looks pretty nice detailed. I want to point out one slope error however...
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Ixith
post Jun 3 2007, 11:31 PM
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sorry about this little bump but Crashking deserves a detailed review which is what i intend on giving him now.

layout=7.5/10 it was nice but i think you coulda added another bridge across the river. (dont know if you added it into V2 as i dont think thats they one i have)
lighting=9/10 very nice lighting. there were nice little accents in places like villages and tib fields and the river. a day/night loop probably woulda got you closer to a 10
gameplay=7/10 the AI was kinda easy. i think this is mainly due to me being able to keep them at bay by pinching in on the bridge which is their only cross point and so then they only had subterranean and air to use and they hardly used that compared to ground so yeah.. I played them on both medium and hard BTW
Triggers=well there arent any so yea. my only thing is that it probably coulda used some meteors in a spot or 2 for both sides of the river and a day/night loop (im not gonna add this into the rating thing since there arent any triggers to actually rate)
Detail=8.8/10 quite nice. there were trees in good spots and other stuff. but Im gonna put in the fact that the name of the map is Mutated River yet there is no mutation in the river itself :( i think you shoulda added some of the swampy stuff in it.

hmm thats all i can think of for now and stuff to rate.
so overall= 8.1/10

also GDI would have a slight advantage in the map since there is only one bridge they can easily use hover units to cross the river at any point and flank you if your not careful.
anyways its a good map. I think your last one was better than this but this is still good. Keep up the good work and i think your next one could be your best.

This post has been edited by Ixith: Jun 3 2007, 11:31 PM


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Crash
post Jun 3 2007, 11:36 PM
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Thanks Ixith, to be honest I kinda rushed this map..... took me two days tongue.gif


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Warlord
post Jun 5 2007, 12:24 PM
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Two days... I couldn't finish a map like that in 1 week! tongue.gif

But good map crashking wink1.gif better than what i could do anyway
BTW what lighting do you have the map on?


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Crash
post Jun 5 2007, 07:17 PM
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