QUOTE (Lightstorm @ May 16 2007, 10:30 PM)

we don't really have vxls for the scrin and the only TW voxel we have is the MkIII which although it is good I'd prefer to have more MK-2s. another scrin unit could be the tiberium accelerator which causes tiberium to rapidly grow around the place its built at. ( like a buildable high speed tiberium tree.) they should also be able to "plant" veinnholes, which would be a devestaing attack if you can't get walls up fast enough.
the scrin vxls and shps have to be made completly new.
what do you mean with the MkIII? this
C&C3 Mammoth?
the tiberium accelerator should work, with exploiting the animations in art.ini,
but the veinhole creator doesn't work afaik. I've once tested this and wasn't able to create a unit that starts spreading veins. Also, why would the scrin use a mutated tiberium lifeform from earth? They only know normal Tiberium, but not the various Mutations on a Planet they arrive for the first time. So the Mutations on Earth are unkown to them. Thats why Veins should even damage scrinunits too.
QUOTE (Lightstorm @ May 16 2007, 10:30 PM)

also if we use hoverlogic for scrin units we'd have to modify it so they don't shut down in ion storms. speaking of which, the storm column idea was cool just poor executed, the lightning looked lame, we could make a better looking storm column and use the lightning strike animation for the attack. I'd also guess that scrin would have modular base defenses like GDI does. one problem with 'base ships' in order to get a ship you would need to build it. but where do you build something that size? where to you build the mothership if it is big enough to build the warfactory ship? or vise versa, you could go around in circles all day. it could fly in i guess but we'd have to think about that.
what is a storm column (i can't translate it: column=category or column=pillar/strut or do you mean cloud)?
the lightning strike animation is hardcoded, so we have to make a new one if we want to use it. And it is not possible to replace the existing.
It is not possible to prevent hover units from shutting down in Ion-Strorms. But at least they don't explode like Air-units. They just land. Again, why should they be immune to Ion-storms? The planet is unknown to them and also the hostile weather effects that may occur.
The ships could be build as every other building with one difference, we use dummy buildings with FreeUnit tags.
e.g.
[ScrinYardDummy]
image=none ;in art.ini make it invisible after it has been build up, then an attached anim with damage=10000 could destroy this, not recognizable for the player.
buildup=SYDconst ;this in art.ini for a different buildup anim as it would use for deploying
FreeUnit=Mothership ;in rules.ini giving the unit
[Mothership] ;the unit
[MothershipD] ;the deployed building
QUOTE (Lightstorm @ May 16 2007, 10:30 PM)

EDIT: solution to the Nod/scin problem:
Nod was working for the scrin (or at least Kane) so Nod would be helping Scrin (of course like always there would be dissident factions fighting for power so some nod could help you. and Nod would still be playable on skirmishes right??
that works too, of course.
I would say Nod isn't playable anymore, because there is no good way to bring in a third mcv/side.
This post has been edited by Lin Kuei Ominae: May 17 2007, 12:33 AM