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FS - mutated river (2) |
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May 16 2007, 10:23 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Made a two player map, all I'll say is "ENJOY!" Very basic, hope for good critizm! EDIT:: Added V2 with some fixed stuff, added two bridge houses.
This post has been edited by Crash-King: May 18 2007, 12:23 PM
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Perfection can never be achieved; it's merely approachable.
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May 16 2007, 11:42 PM
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Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

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I like it - nice lighting, good detail - I like that RV crashed into the rock there XD a little flat, though... I can't really play it at the moment, since TS is not installed, not ill school is done. Not till next week  XD
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May 17 2007, 01:08 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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ill dl it and rate it from a finalsun viewpoint and then a ingame view point once its in a ZIP cause winrar likes to slow my computer down a lot for no appareant reason while with a ZIP file my computer just opens them like a normal folder in a quick amount of time.
so ZIP it or send it to me via MSN or PM and then ill give you a rating.
but from the pics it does look nice.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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May 17 2007, 07:34 AM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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It's our national day today and I'll probably be out all day, so I'll leave it here.
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Perfection can never be achieved; it's merely approachable.
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May 18 2007, 10:44 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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ok i looked at it in finalsun last night. ill try to play it ingame sometime later.
but heres what i noticed:
-detail looks good. -good placement of tiberium mold and veins i think. -IMO you could place some more tiberium around the molds though.....although that kinda is my style so i can see if you think differently -i did find 1 cliff error that isnt outside the map area. its to the right of the bottom left tib field and to the left of the river there. its at a place where a cliff goes to a cliff ramps thing. so its a connector piece. nothing big. just noticed it figured id tell ya. sorry i cant get a pic. -also did you use auto-shore on this map? cause there are several hints that tell me you did. 1 being that there is 2 cells of water in the very bottom right hand corner. BTW check your shores. i think there may be an error. not sure yet though ill check into it more later today. -layout is good i think. however i think there should be more options on crossing that river rather than just a single bridge.
it looks like a good map. ill try to play it and give you more feedback soon.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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May 21 2007, 06:08 AM
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Wolverine

Group: Members
Posts: 280
Joined: 21-October 06
From: Everywhere and nowhere!
Member No.: 19
Alliance: GDI
Favorite game: Tiberium Wars

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Looks nice, I like bigger maps for 1 on 1 battles, this'll do nicely.
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  QUOTE("DCoder at PPM") There is no sanity left in this thread. Time is an illusion. The only reason we accept it is to keep everything organized. The only real time is party time.
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May 25 2007, 03:25 PM
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Cyborg

Group: Members
Posts: 365
Joined: 21-October 06
From: Below sea level.
Member No.: 34
Favorite game: Tiberian Dawn

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Well, this map looks pretty nice detailed. I want to point out one slope error however...
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Jun 3 2007, 11:31 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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sorry about this little bump but Crashking deserves a detailed review which is what i intend on giving him now.
layout=7.5/10 it was nice but i think you coulda added another bridge across the river. (dont know if you added it into V2 as i dont think thats they one i have) lighting=9/10 very nice lighting. there were nice little accents in places like villages and tib fields and the river. a day/night loop probably woulda got you closer to a 10 gameplay=7/10 the AI was kinda easy. i think this is mainly due to me being able to keep them at bay by pinching in on the bridge which is their only cross point and so then they only had subterranean and air to use and they hardly used that compared to ground so yeah.. I played them on both medium and hard BTW Triggers=well there arent any so yea. my only thing is that it probably coulda used some meteors in a spot or 2 for both sides of the river and a day/night loop (im not gonna add this into the rating thing since there arent any triggers to actually rate) Detail=8.8/10 quite nice. there were trees in good spots and other stuff. but Im gonna put in the fact that the name of the map is Mutated River yet there is no mutation in the river itself :( i think you shoulda added some of the swampy stuff in it.
hmm thats all i can think of for now and stuff to rate. so overall= 8.1/10
also GDI would have a slight advantage in the map since there is only one bridge they can easily use hover units to cross the river at any point and flank you if your not careful. anyways its a good map. I think your last one was better than this but this is still good. Keep up the good work and i think your next one could be your best.
This post has been edited by Ixith: Jun 3 2007, 11:31 PM
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jun 5 2007, 12:24 PM
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Artillery

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun

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Two days... I couldn't finish a map like that in 1 week!  But good map crashking  better than what i could do anyway BTW what lighting do you have the map on?
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Jun 5 2007, 07:17 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Ambient: 0.490000 Red:1.500000 Green:1.200000 Blue:0.700000 Level:0.000000
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Perfection can never be achieved; it's merely approachable.
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