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My New Campaign Progress, Screenshots of 7 of the missions |
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Mar 28 2007, 10:23 PM
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Ghost Stalker

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@zdflamer2: I want some reports on the campaign, it looks awesome Sorry for bumping this, well then. I want some reports on the campaign. how is the progress ?
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Perfection can never be achieved; it's merely approachable.
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Mar 28 2007, 10:42 PM
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Cyborg Reaper

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crash-king you must be patient. when ZDFlammer2 has news he will post it. just like when TitanMarkII has news for the SMMC he will post it. Until those times come just sit and be quiet and patient. It will come but ya know what they say "A Watched pot never boils" which simply means that being impatient and watching something so closely will make the thing seem like its taking forever. seriously the youth today is just impatient.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Mar 29 2007, 06:00 AM
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Ghost Stalker

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From: Norway
Member No.: 173
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Yeah, I am pretty patient, I am just curious if he has made progress :tongue:
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Perfection can never be achieved; it's merely approachable.
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Mar 29 2007, 09:56 PM
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Rocket Infantry

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From: Oxford
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yea sorry i have been very preoccupied with c&c3 at the moment but it will come out, soon as i have the time and i know what its like waitin for things (us guys in the uk get c&c on the 30th whilst every other country seems to have it)
good news is ive got a name which is TS: tiberian eclipse (as tiberium situation is getting worse (red zones) but there is improvement (with gdi discovering how to remove tiberium)
the dropship loadout feature allows u to select 3 sets of units (any units) for 3 dropships. these units will then arrive once uve built the dropship bay + a dropship with a mammoth mkIII (credit rebelmoon for the voxel, unfortunately its voxel is too big for the war factory so i used the dropship to deliver it. it works like the starport in emperor battle for dune but unfortunately after the 3 sets of units arrive u only get the mammy tank (still its a veteren tank with railguns).
------------------ PROBLEMS --------------------------------
unfortunately im facing a few problems which i really want to get fixed before its release, i want it to feel like as official as possible.
- basically i get cannot read scenario after each mission so i cant get it to work like a campaign. what ive done is hexed edited the game.exe making eclipse.exe. ive also made it read from a new battlefs called battleec (so i can give the campaign a name) and a new expand called (i dont remember lol) which will contain the maps under fsgdixx as this is the only way to make it work like a campaign.
this means that wen u load up just standard game.exe u can still play the normal campaign and normal game as the game.exe wont read the fsgdixx in the new expand name so it will read the official maps in expand01.mix . but if u load up eclipse.exe it will read the new maps in new named expand.mix. unfortunately i still get cannot read scenario once ive completed the mission and wen it tries loading up the next. WHY!!!!?? ARGH!!!!
- on the dropship loadout bigass map where u face both the forgotten and nod, i use the basic nod AI triggers that u just activate from finalsun and this works well as nod are aggressive. unfortunately i cant get forgotten AI to work which is really annoying as i want them to build medium tanks and mutants and old td vehicles which i add in the rules.ini . can someone help explain AI triggers to me as ive never had to use them before now and i would say ive made alot of singleplayer missions. if i cant get them to work i will still have to release the campaign but the map wont be quite as great as i wanted it to be.
- the final problem is C&C 3 demo being addictive meaning im occupied with that and wen C&C 3 comes out in the uk i will be with that. aswell as im busy with my hobbies, hanging out with my friends etc...
----------------------- SO TO SUM UP -------------------------
once ive got the 2 main problems sorted i can really finish the final maps which should be easy and i may add menu graphics etc... i always get inspired to add new stuff. originally i was gonna do one bigass mission (dropship mission) but it soon grew into a whole new expansion pack. expect something almost as big as firestorm, not as many missions but still 9 + missions with interesting features like the dropship bay and being able to play as forgotten and build mutants with new terrain (well ganstas terrain expansion and a few new structures), ive added tech structures like old cabal barracks which allows u to build cyborg units. this and there are new units like the surveyor/emmisary/mammoth mkIII/good ol commando and im planning on adding vulcan pods (hovering pod with minigun for shredding lil bastards), blackhand infantry (with lasers probably to replace cyborgs), possibly improved flametank, and some early avatar prototype (to replace reapers). gdi may also get a hovering tank (early predator design) on some missions.
so thats the update finished, hope this has got u all excited. if not theres always C&C3
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Apr 4 2007, 12:46 PM
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Cyborg Commando

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The Dropship load-out is a bad idea... Because with single-player mapping, it's the number 3 cause of single-player map Internal error's (AI Triggers and Battle / tutorial.ini being 1 and 2)... I think you should cancer the dropship load-out in your campaign, Flamer... Just a suggestion.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Apr 5 2007, 12:55 AM
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Ghost Stalker

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I belive this campaign will be awesome! by the look of the screenshots, I am amazed. when will you get it complete ? =] Looking forward for it
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Perfection can never be achieved; it's merely approachable.
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Apr 5 2007, 11:11 AM
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Rocket Infantry

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From: Oxford
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im not sure wen i get it complete but it should be soon.  lol i hate sayin that because its a really bad excuse  well ive got to desperately fix the failed to initiate scenario problem and sort out AI triggers and then add maybe a new loading screen saying tiberian eclipse instead of firestorm. add the finishing touches and then clean up all the mixes as there are currently 5 ecache.mixs for this campaign because i cant seem to edit the first one. ive also got a few more missions to do such as the forgotten mission and then a final bigass one where u beat the nod rebel faction, were tiberium goes weird (tiberium wars style) and generally how everything logically will get to tiberium wars in 10-12 years time. if i can sort the failed to initiate scenario problem soon the campaign will be finished much sooner the thing is i dont want to give u a half finished campaign. i wud rather wait longer but add more stuff like new units and multiplayer maps and bonus missions than release it with about 9 missions where u have to close ts and edit battlefr.ini everytime u complete a mission so u play the next one.
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Apr 5 2007, 07:57 PM
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Rocket Infantry

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From: Oxford
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Just got the brand new menu working. hope you like it. it isnt entirely finished and there will be changes but meanwhile here is a picture
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Apr 5 2007, 08:35 PM
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Ghost Stalker

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GREAT GOD! GREAT MENU
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Perfection can never be achieved; it's merely approachable.
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May 14 2007, 09:35 AM
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Ghost Stalker

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oh no! Come on, complete it please !!!!  Well, it's your decission. But I'd like to see your campaign.
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Perfection can never be achieved; it's merely approachable.
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May 14 2007, 05:43 PM
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Webmaster

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You could consider putting up the unfinished campaign. There are always modders that would like to finish what you started.
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Please contact me on msn if you need me for anything, thanks.
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May 14 2007, 08:22 PM
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Cyborg Reaper

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good. i was gonna get on earlier and say you should at least make it as close to finished as possible as if you left it in the midst of something then they wouldnt be able to finish that map or triggers for that map exactly how you wouldav. i personally wish you could just try to finish it. but hey we all do stuff like this but cant quite get finished. well i wish your campaign good luck for the future of it. Hopefully it will be picked up by someone promising and eventually completed and played. and i hope to see (well hear of and maybe eventually see) some TW maps from you. maybe a TW campaign in the future
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Nov 2 2007, 01:34 PM
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Artillery

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Lol, i never even noticed the menu! Great menu! (although very, very late)
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 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Nov 12 2007, 09:36 PM
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Ghost Stalker

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QUOTE ("Team Black") bump - is this project still active? You rock Team Black But seriously, I believe Zdflamer pretty much gave this up. I think he started Tibwars mapping instead. He's also inactive for the time being.
This post has been edited by Team Black: Nov 12 2007, 10:00 PM
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Perfection can never be achieved; it's merely approachable.
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