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> TS: Earth Evolved, Now hireing
Blacksilence
post Feb 12 2007, 06:07 PM
Post #91


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uuuh you have movingfire=yes?
dont get it orcacommander huh.gif


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ORCACommander
post Feb 12 2007, 07:43 PM
Post #92


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I haven't seen but then again I haven't been in rules.ini for a while now that suggests that that tag exists. in RA2 its opportunityfire=yes that does it.


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Aro
post Feb 12 2007, 08:15 PM
Post #93


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Not unless you edit them to give them turrets, kind of like the Titan logic...
If i am correct Titans fire while moving... Alt + Q Technique i beleive.


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harv
post Mar 31 2007, 05:24 PM
Post #94


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Sorry TB i couldn't resist showing a teaser for the mod as most people think its dead XD.

so heres the teaser i wont give any info or an in game so i don't give away to much.

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vOi!king ship
post Mar 31 2007, 05:45 PM
Post #95


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Is that a gate?

And when will you get it that ingame screens are tons better? Appearantly never.


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harv
post Mar 31 2007, 05:47 PM
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not soon we are still in development

and yes that is a gate

This post has been edited by harv: Mar 31 2007, 05:48 PM
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Blacksilence
post Mar 31 2007, 05:53 PM
Post #97


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nice but do you have new projectiles and explosions for these units.


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harv
post Mar 31 2007, 05:57 PM
Post #98


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as i said we are in development but yes we will
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