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[FS] Collision Clash [2], Crash Site. |
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Feb 23 2007, 10:27 PM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Kay here you are. Triggers are a huge thanks to Aro. Props to him =] So here's the map and screens. (agian, courtesy of Aro) Storyline: There isn't much resources here, and there has been a midair collision between Our newest airship, the Aurora, and another. We lost contact with the Aurora five days ago in this vicinity. Preliminary searches show the crash are west of the city of Fontainebleau, France. The city is older, but still active. We suspect local French citizens may be recovering materials from the crash site. Investigate the area. Beware, rogue factions and enemy forces have been sighted in the area. EDIT Updated the map and made some mis. changes. [[CLICK FOR MEGAMAP]][[Warning! 2.6 mb image]] 
This post has been edited by daTSchikinhed: Feb 24 2007, 06:41 PM
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Feb 24 2007, 09:45 AM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Thanks for crediting, and i must say, i had alot of fun on this map.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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0Mike(guest)
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Feb 24 2007, 01:18 PM
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Guests

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Sweet looks like a nice 1on1 map I like the effect of the scrin ship and kodiak chrashed near eachother as if there was an ion storm or something!
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Feb 24 2007, 02:50 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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it looks good. i will be sure to check this out and give you my review of it soon hopefully. provided i am not busy as this week will be a very very busy one i think.....especially on Thursday.....cause thats when i take over the world
This post has been edited by Ixith: Feb 24 2007, 02:50 PM
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Feb 24 2007, 06:44 PM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Updated with Megamap and a few misc. changes.
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Feb 25 2007, 02:41 AM
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Disc Thrower

Group: Members
Posts: 96
Joined: 2-February 07
Member No.: 759

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Wow, what a topic to come into after a long break... Anyway, i'm not liking this map too much daTS... The main thing that bothers me is the green lighting - In my opinion, it is FAR to bright. May i reccomend toning it down a little? The only thing that really bothers me with maps is lighting and realism... Alough realism is actualy quite well done on this map though. Its not overdone, or underdone, if you know what i mean, so hats-off to you. I don't see it fair to give an overall rating without playing the map, so i am not going to... However, as soon as i get time and firestorm, maybe i will... The overall thing i like about this map is the concept... Infantry war sounds very good to me. :smile:
Disturbed.
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Feb 27 2007, 01:05 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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hmm.. does anyone mind rating this?
And if they're bad, ideas for improvement?
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Feb 28 2007, 12:17 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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QUOTE (WorManiac @ Feb 27 2007, 08:20 AM)  sorry if this has been said, I'm too lazy to check the previous posts right now  It looks like the low-left player has an advantage, if he destroys the bridge, the enemy player can't move in heavy forces. But then he has no access to resources. =] see my logic?
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Feb 28 2007, 04:11 AM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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thats already done in the updated version.
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Apr 12 2007, 04:37 PM
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Webmaster

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun

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The lighting settings of the lightposts are controlled by .ini coding. The game's internal name for the invisible green lamppost used in so many maps is [INGRNLMP]. You could paste the following coding directly into your map (after opening it with Notepad or Wordpad) CODE [INGRNLMP] Name=Invisible Green Light Post Image=GALITE Selectable=no InvisibleInGame=yes Insignificant=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true And then change the settings to you liking. I'd suggest decreasing LightVisibility (radius of the light) to 3000 and the LightGreenTint to about half the current value, see what that does for you.
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Please contact me on msn if you need me for anything, thanks.
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Apr 12 2007, 11:23 PM
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Mr. Moosey!

Group: Global Moderators
Posts: 964
Joined: 5-October 06
From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars

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Pixcell, welcome to TiberiumWeb!
Another way to reduce the effect of green lighting is to set a negative lightpost next to it.
although that code is probably better. I'll rework and update the map (although I cant be assed for screens.)
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I will never give up on the chance go be the Guardian Angel that I promised to be for her.   Music is my life. I love it. I live for it. Currently listening to:  Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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