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> It's been a long time . . ., Yes, it's the REAL Yoshi this time.
Yoshi
post Feb 9 2007, 10:35 PM
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Hum-vee
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Wow, glad to see that I have fans ^_^

But unfortunately, my days of mapping have come to an end. I tried participating in the SMMC, but being in school (on extreme student overload) and having a job consumes most, if not all, my time. That explains my forum inactivity.

But since I cannot participate... yet again, I will post what works I have done as well as what would've been another map that I was making that would be released prior to the smmc. These files are quite large for JPGs, but I'm preserving the quality of the image as much as possible, so if you have dial up, beware of the long image loads.

SMMC :




Other :



Well, time to hit the books. I got a long way to go before I get my BS in Computer Science. rolleyes.gif

This post has been edited by Yoshi: Feb 9 2007, 10:37 PM


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Aztek985
post Feb 9 2007, 11:55 PM
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Yoshi still has his skill! :biggrin:

Lookin good Yoshi. Good luck with your BS.


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Wess
post Feb 10 2007, 12:11 AM
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nice verry nice, its no where near done but i'm loving it already ^_^


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Aro
post Feb 10 2007, 01:11 AM
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What version of FinalSun are you using Yoshi? unsure.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Slender Mang
post Feb 10 2007, 04:51 AM
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QUOTE (Python @ Feb 9 2007, 06:55 PM) *
Yoshi still has his skill! :biggrin:

Lookin good Yoshi. Good luck with your BS.

Eh good luck with his bull sh*t? huh.gif


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Aztek985
post Feb 10 2007, 05:12 AM
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QUOTE (lone wolf807 @ Feb 10 2007, 04:51 AM) *
Eh good luck with his bull sh*t? huh.gif

Bachelors ...


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Disturbed
post Feb 10 2007, 05:52 AM
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LMAO!! I'm sorry but that was just hilarious. rofl.gif


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Crash
post Feb 12 2007, 06:47 AM
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YOSHI: maybe you might get time to map in the vacations ? :biggrin:
He uses V. 0.98 alpha 4
There is an addon for v 1.01 now, named "marble madness" for fixing cliff errors.
Which makes it good to a lot of ppls

This post has been edited by CrashKing: Feb 12 2007, 05:40 PM


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Aro
post Feb 12 2007, 07:03 AM
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CK, Yoshi is well aware of Marble madness...
And why are you telling him what Version he's using? Its me who wants to know. huh.gif

And for some reason i get the idea he wont be able to make anymore maps.
He says he can't, so sadly, i guess that means, he can't...

Oh well... Good luck Yoshi. biggrin.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Yoshi
post Feb 14 2007, 01:39 AM
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Maybe in the future when I have time guys, I'll return and finish those maps. tongue.gif But it only decides on whether or not I'm not piled with work or spending time with my gf... or working. Thanks for the support (I laughed at the BS thing being called bullsh*t as well). ^_^

But if you're wondering what version I'm using, I'm using both 0.98a4 and 1.01 equipped with marble madness (the cliffs don't look right, but they're actually perfectly set in).


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Crash
post Feb 14 2007, 11:10 AM
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look at my map here: http://www.tiberiumweb.com/forums/index.php?showtopic=1277
I have never talked with you yoshi, but I have heard a lot of things and I have gone trough half the wagnerma.de forum several times tongue.gif
how is school n' stuff going?


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Yoshi
post Feb 17 2007, 05:11 AM
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School's doing alright. Boring though, unfortunately.

But I'm wondering if people REALLY want to see some of the maps that I still have from my campaign that I NEVER released out to the public. smile.gif

But if you want to know their sizes they are (not in order)...

70 x 100
155 x 101 (95% complete)
100 x 136
120 x 125

Those are the only recoverable ones so far.


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Disturbed
post Feb 17 2007, 05:25 AM
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Yoshi, do you remember me? I used to speak to you occasionaly on wagnerma.de... Hmm, well if you don't i am not that surprised, it has been at least 4-5 years. lol.gif
If you do not have the time to finish the maps, may i recomend you give them to some of the fine young mappers of today? I guarentee the people here will do a nice job of them for you. wink.gif
The people i have in mind are...:

-Ixith
-Aro
-Aurora
-The Raven

I'd of added Wes.com and myself in there, but i do not map anymore (have alot better things to do now-a-days) and i do not beleive Wes.com makes maps anymore...
Take it under advisment... The 4 people there are 4 of the best active mappers in my opinion and good luck with everything old friend... I hope to get to speak to you again some time. wink.gif


Disturbed.


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Yoshi
post Feb 17 2007, 06:42 AM
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Your name really sounds familiar disturbed, but unfortunately, I do not remember for sure. I'll see if maybe I can let the young mappers play with the maps. But for everyone out there, here's a little teaser picture of many that will be posted of one of my maps during the peak of my mapping experience.



And yes, I've done RA maps. Here are some of my unreleased maps:






This post has been edited by Yoshi: Feb 17 2007, 06:43 AM


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Aro
post Feb 17 2007, 06:56 AM
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Yoshi, i've never before spoke to you, but my brother (Disturbed) has apparently.
I Owe you one for all the help you've gave to all us mappers. wink1.gif

The city in the first picture looks great, you've still got it. biggrin.gif

And also, i must know.
Where did you get that RA1 Map editor?


QUOTE
-Aro

the best active mappers in my opinion


Aww, shucks... tongue.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Yoshi
post Feb 17 2007, 08:08 AM
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Anytime, I was glad to help out the mapping community. ^_^

I don't exactly remember where I got the editor but if you wish to know the name it's C&C: RA-ED

Get ready guys, this is one MASSIVE post. And I have to warn you, the file sizes are quite large, but my host can take the bandwidth usage (9000 GB a month is good enough).

I will first start out with some OLD screenshots that I managed to root out of my old CD. You can see the horrible buildings I placed in here and some other horrible stuff including a horribly-made voxel created a long time ago. (Credits for the units and buildings in the screenshots, I do not remember, but I do not claim them as my own)









They're all focused on one mission, however.

Okay, now for all you've been waiting for. Missions that I have NEVER released, but they existed. These pictures are MASSIVE sized and have a MASSIVE file size. Be patient for the loading times. tongue.gif


























There we go. Hope you guys enjoyed 'em. I might release them for public use, but we'll see. wink.gif


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ORCACommander
post Feb 17 2007, 12:08 PM
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omg yoshi you nearly killed my comp with all these pics


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Crash
post Feb 17 2007, 12:38 PM
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WOW! That was some awesome stuff !
You make a layout that is in westwood style, and you detail it very good


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Aro
post Feb 17 2007, 11:26 PM
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Yoshi, you know Disturbed said to give the maps to the young mappers of today...

Can we have them? Please!! :biggrin:


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Yoshi
post Feb 20 2007, 12:27 AM
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Wellll, all the maps are actually completed except for one of them. So if I did release them, only one would be available to be edited by other mappers. tongue.gif I'll think about it.


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Yoshi
post Mar 7 2007, 01:06 PM
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I decided that I will release one of my maps (including incomplete ones), BUT unfortunately, I have gone through early "Spring Cleaning" on my computer and accidently deleted tiberian sun... again unsure.gif . I'll look through my CDs again, but I can't do that now (4 AM here), so it'll have to be another time. I got an exam I'm going to fail today in Modern Philosophy soooo, I might be a little pissed. >.>

Anyways, expect the maps to be downloadable, sometime in the future. Also, I'm still contemplating on whether or not I should complete my mapping tutorial that was never finished (posted on my crappy old website).

In order to view, edit, or even play my maps, you will need to download my campaign's .mix file with its set of rules.ini, tutorial.ini, etc, etc. files. The file size is rather large, but it might be worth it. I got to say, it's a fairly crappy mod (although I never used an ini editor) with some imbalances in it and poor use of buildings, units, etc. (mostly voxels and shps taken from other people (what was I thinking?). Although I never was able to create a credits text file for everything I used, as I was going to do that towards the end completion of the campaign) So if you don't like the units and/or graphics placed in the mod, tough cookies, you'll have to deal with it until I get another campaign rolling, if I ever have the same amount of time I used to have. I most likely won't incorporate this many structures and units, if I ever do make another campaign.

I do not wish to have other mappers continue this campaign, but to rather play with it and explore the difficulties of the campaign (these were rather difficult missions, I must admit, like the last mission of my demo, if I recall) to see how extreme I was when I was making this campaign.

Just some other random notes/facts/etc. that may intrigue you:
- I wanted this campaign to have the difficulty of hard, to almost impossible.
- Many RA2 units/structures appeared in this campaign, such as the Grand Cannon, Prisim Tower (I loved that defense building), Mirage Tank, Apocalypse Tank, etc. etc. Although the Prisim Tower was placed on Nod's side.
- Medium Tanks, Light Tanks, Mammoth Tanks, etc. etc. were all placed into the game, except the buggy old Artillery.
- Many obstacles were needed to be crossed through the use of "tree killing".
- There are secrets in my maps. Some of which are good, and some bad.
- Cabal's Obelisk and AA Obelisk were in the game with modified stats. Cabal's Obelisks were named, if I can recall, Obelisk of Dusk and Obelisk of Dawn.
- Nod had a massive array of AA defenses.
- SAM sites had the ability to shoot 2 missiles.
- Hover MLRS and SAM Sites used the unused missile voxel.
- MSRL, or Mobile Stinger Rocket Launcher, was placed under GDI with a crappy voxel I made. It fires at a rather high altitude with a thick missile voxel. VERY crappy defense and health, high attack power.
- Nod's Heavy Tank appeared quite a lot in the campaign, moreso than any other unit.
- Nod's bases in the later missions were so heavily fortified, and through the use of testing with a battalion of Titans, that over 40-50 Titans could not penetrate the defenses, but with using unit combinations, they overcame the defenses after long hours of playing.
- GDI's Juggernaut was split into two flavors: a Defense building, which was a deployed version of it, and a regular unit, that fired like a titan, but with its same damage, rof, etc. etc. The deployed version had more attack power and stronger defense, along with more health.
- Nod had another SAM with the turret of an EMP cannon (I laughed when I made it), with the name "Scatter SAM", on which is fired 1 or 2 black colored chemical missiles that scattered upon impact of a squadron of Orcas. The humorous bug was that if you manuever your planes correctly, you can actually destroy some of Nod's bases with the Scatter SAM. Although this bug made it somewhat easier to destroy bases, it still frustrated the crap out of me whenever I wanted to use the classic "bombing manuever".
- One of Nod's vehicles was another crappy voxel created by me (forgot the name), that fired 4 lasers and had a dual missile back that shot 2 Vertical missles at a Nod Artillery's firing arc. It's extremely strong, but it was very weak in terms of armor and health.
- A joke "cheat" unit was created as a cloned Nod Recon Bike, but was named "Yoshi", that had a deadly laser that could kill anything in one hit with the armor of concrete, and the health of 9999999.
- Limpet mines came in 2 flavors: the usual crap one, and an AT version that fires yet another crappy voxel missile at vehicles only.
- Regular MRLS (What the name is supposed to be) was placed into the game as a stronger unit, in comparison to the hover version, and fired the unused Patriot Missile image.
- Tiberian Dawn's soundtrack was going to be placed into this game.
- FinalMoon's road turns were in this mod (as can be seen in some of the screenshots).
- I revised this campaign over 10 times, no joke.
- There are a total of 15 unfinished maps, I made a total of 37+ maps for this campaign, most of which, have been long lost.
- VERY often, Nod's defenses were extremely large, so power structures were usually bunched into a section of the base that was fortified as well.
- 2 maps were inspired by maps in the original GDI TS campaign (they are in the demo).
- In later maps, you were always placed under almost impossible odds (Nod usually had bases in almost every section of the map).
- In one mission, you have to capture multiple Nod Outposts, that were quite some distance away from eachother (the map was HUGE), and you had to manage them, while building your own base. This made this mission almost impossible and I spent over a day on it, and never won the mission.
- Nod rushes were often very large and could level your base, if you don't fortify your base enough.
- Nod usually had a high supply of tiberium, while you were supplied by small fields.
- Nod would have a lot more credits than you started out with.
- Since Nod rushes were extremely large, they often got buggy.
- I could not beat more than 3 of my own missions.
- If Nod had multiple missile silos, you'd be screwed.
- If you destroyed the bridge in the first unreleased mission, you get a mission failure.
- Crates often sprung traps.
- I went with realism and actually made my maps look as real as it can get.
- I drew out several of my maps before actually constructing them, placing where the cliffs were to be placed, what triggers, what winning conditions, roads, etc.
- The only terrain tool I used was the leveling tool, and lifting one cell up (dunno what that tool is called) without placing the ramps.
- All ramps were "drawn" using the ice ramps in the terrain dropdown menu.
- I spent at least 1-3 weeks on ONE map.
- I was a perfectionist to the extreme, so if there was one MINOR error in the map, I'd fix it.
- "Yoshi" was written on one of my maps in the out-of-bounds area.
- If you noticed, I usually planted trees on only grass LAT tiles. Dead trees on the sandy and rough LATs.
- Cabal comes back in this campaign.
- I love having forests in my maps.
- Large bodies of water were often used to fill in large areas of the map when I got lazy.
- In one of the missions, or maybe a couple, waterfalls fell on each direction with no origin point.
- Weather Control and Iron Curtain structures were to be used as Super Defense Structures, but never got implemented due to getting an internal weapon whenever assigned a weapon.
- Troop Truck carried more infantry, but had no amphibious capabilities.
- I actually studied extensively on Westwood made maps, in both RA and TS.
- My first single player map was the first mission in my demo.
- My first multiplayer map was crap.
- I actually created a multiplayer map and sent it to Final Moon, although I never saw that map again (don't have a back up of it). I think it's in a mod, but I'm not sure.
- I signed up for the SMMC twice and never submitted the map.
- I lost a relationship due to mapping. (Shame)
- I made a walker mech, but the body always "clipped" with the legs, so it looked like it had a HUGE body with really really small and stubby legs. The body was a modified Mammoth MK II. (It might still be in the .mix file)
- In most maps, I used up every single waypoint from 0 - 99.
- I actually had to think for long periods of time due to complex triggers and the extensive use of Local Variables.
- In one of my missions, as I recall from my memory, it had the most complex triggers ever seen by a mapper; using extensive local variables, enabling, disabling, and the attachment of one trigger to another, to another, to another, and so on.
- One map that was lost was a map of my dream landscape where I'd want to live, that consisted of many cliffs, many hills, lots of trees, grass, and water.
- All my snow maps were, strangely, lost.
- If there were multiple Nod bases with multiple Missile Silos, you were screwed due to the fact that each Nod base was controlled by a different Nod house, so if there were 4 bases, 4 missiles would get sent to your base when they were fully charged, making the mission impossible due to the fact that these missiles would annihalate your base and leave the spots unbuildable.
- In one mission, Nod's lasers had longer range.
- Nod had a "Pulse" Laser, that had an awful pinkish spot in the turret. It fired a rapid-firing blue-lined laser with weaker damage. It required power.
- Before I quit mapping, I was about to revise the campaign for the 11th time.
- Most map dimensions exceeded 100 x 100.
- I never started on the Nod missions.
- I have always wanted to post these map screenshots at the Petroglyph forums to see what the community over there would think. unsure.gif

Okay, enough posting a bunch of random things, I'll stop here. XD

This post has been edited by Yoshi: Mar 7 2007, 01:16 PM


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SMIFFGIG
post Mar 8 2007, 08:33 PM
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wow Yoshi, its great to see you back in the community again biggrin.gif

its been a while!
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Yoshi
post Mar 13 2007, 10:37 PM
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It has definently been awhile. Good to see that you and many others are still around. I'm thinking about continuing my campaign, making it harder every mission (it's hard enough as it is), but I want to give the modifications to the rules and units a redesign. I, obviously, didn't give too much thought in the creation of the mod but rather, in the maps.

If anyone has a better looking Light, Medium, Heavy, and Mammoth tank, or any units (mechs, tanks, infantry) and structures they want to spare, I will be more than happy to place them in my campaign (if they fit with the TS storyline wink1.gif ) along with your name in the credits. They will look a lot better than what units I cooked up. >.>

What I'm primarily looking for are (for structures) :
- A third power plant
- A super defense structure
- Anything for defense (planning to add maybe 2... or 4 more defense structures, although Nod will still have their 2 new obelisks, just powered down to balance)

I have no clue if I'm going to keep the Prism Tower, Fusion Single-Cooling-Tower Power Plant, etc. etc. As I have forgotten who made them (minus prism tower). confused.gif But we'll see.

And if I am starting my campaign from scratch, I'll release what I DID have as a Demo Numero 2. wink1.gif

Quickie Edit: Well regardless of remaking the campaign or not, I'm still going to release what work I did "behind the scenes". No use holding them back anyways. Expect a link here by the weekend (Friday most likely). Prepare to laugh at the sight of some rather mediocre, if not noob things I made for voxels. Other than that, you can also expect to witness some pretty hard campaigns that you WILL get frustrated in. More info about the campaign later in a fresh thread. By the way, I never used those AI scripts. >.> I always used the classic way of having the computer control and produce their units. I dunno. I'm an oldie, and I liked that way anyways.

This post has been edited by Yoshi: Mar 13 2007, 10:57 PM


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ShDwBoRn
post Mar 13 2007, 11:15 PM
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dang those are nice maps, i'm going to have to install TS again soon!


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Yoshi
post Mar 14 2007, 12:41 AM
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From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun



Bugs bugs bugs... and I just noticed that there's only, I think 3 fully-developed campaign missions to play. Well, I think you guys might be playing those 3 missions for awhile. They're pretty hard. I got to fix the bugs by Friday though.

This post has been edited by Yoshi: Mar 14 2007, 01:01 AM


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