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My first Mech, New Version Available!!!!! |
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Feb 8 2007, 05:50 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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I want to give special thanks to LKO for his great tutorial and help. It's a very big mech; which would fit nicely with LKO's mech warfactory :biggrin: Inspired by Emperor (Harkonnen Devastator) I present you the GDI Devastator.  Preview in max  In-game and TS style cameo
devastator.zip ( 411.76K )
Number of downloads: 99The download (with the unit, basic coding and the cameo). The coding: Rules.ini: [DEVASTATOR] WalkRate=1 Speed=3 ;low values 3 or 2 work fine Turret=no Art.ini: [DEVASTATOR] Cameo=DEVAICON Voxel=no Remapable=yes Facings=8 WalkFrames=40 StandingFrames=1 StartWalkFrame=0 StartStandFrame=320 PrimaryFireFLH=0,0,0 StartFiringFrame=320 FiringFrames=1 I hope you enjoy this "small" unit  as I do. Give credit if you use in a public release  EDIT: BTW I forgot to say that I have not found the FireFLH; would be a great help if someone does  EDIT2: New Version!!! QUOTE  Compare; center unit is the old version, the others the new one 
deva.rar ( 273.25K )
Number of downloads: 85The donwload with the new version; I does include the old cameo, and new rules  Rules.ini: [DEVA] Name=Leaviathan ;Golem or whatever you may want, Devastator doesn't suit GDI WalkRate=1 Speed=3 ;low values 3 or 2 work fine Turret=yes Art.ini: [DEVA] Voxel=no Remapable=yes Cameo=DEVAICON PrimaryFireFLH=0,0,0 SecondaryFireFLH=0,0,0 WalkFrames=40 UseTurretShadow=yes ;*; By some reason this doesn't work
This post has been edited by Machine: Feb 10 2007, 03:53 PM
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Feb 8 2007, 06:36 PM
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Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

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Really nice dude!
The legs seem a bit too thin - im having doubts about wether they could hold that body up. But aside from that, im loving it. Well done, especially as its a first mech.
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 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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Feb 8 2007, 08:13 PM
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Light Tank

Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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damm that looks good. keep up the good work.
This post has been edited by Black hawk: Feb 8 2007, 08:14 PM
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Feb 8 2007, 09:41 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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juhu, another shp maker. :biggrin: the next X-Mech Calender is up to you machine. btw the unit looks good and for the first one really impressive. Next time you make such a big unit, it would be better to make it with a turret. then the fireFLHs are better placeable because of the higher amount of rotation frames. now start making smaller shp units. because the smaller they are and still have a good amount of details the better you are. And Infantry is the highest goal. :biggrin:
This post has been edited by Lin Kuei Ominae: Feb 8 2007, 09:58 PM
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Feb 8 2007, 10:17 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Feb 8 2007, 06:41 PM)  now start making smaller shp units. because the smaller they are and still have a good amount of details the better you are. And Infantry is the highest goal. :biggrin: Sir, yes sir  I already have an idea, will be a wacky desing for some maybe, and will be an infantry  (sort of) A mech calender for the end of the year?, I'll would prefer a shp calender, or we may get too many mechs  . There's never too many mechs. BTW, I might give it a turret, but that won't be today
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Feb 8 2007, 11:57 PM
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Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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Damn, that thing looks nice (especially considering it's your first) :blink: I agree with with Creagor about the legs being too thin, though you already know they are  It's a pity that in TS while you can have a unit with only a barel (and no turret) which can only move up and down, you can't get it to work without giving the unit Turret=yes in rules.ini, meaning that even though the turret can't rotate, the unit 'll be able to fire in any direction anyway... If this wasn't the case, you could've made the legs the unit and the body the barrel, which would look very interesting ingame. It still would... But the fact the unit 'll be able to fire in any direction without turning just makes it worthless :(
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Feb 9 2007, 09:46 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Machine @ Feb 8 2007, 11:17 PM)  A mech calender for the end of the year?, I'll would prefer a shp calender, or we may get too many mechs  . There's never too many mechs. OK, only mechs could become boring so mixed with infantry, buildings etc. A mixed Calender. Maybe we make an shp-calender together.  Thats not so much work for everyone and the designs are very different, giving it much more variety. But the year is long, and we will see what comes. :biggrin:
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Feb 9 2007, 12:52 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Feb 9 2007, 06:46 AM)  OK, only mechs could become boring so mixed with infantry, buildings etc. A mixed Calender. Maybe we make an shp-calender together.  Thats not so much work for everyone and the designs are very different, giving it much more variety. But the year is long, and we will see what comes. :biggrin: Making a shp-calender together, sounds good. Since I think that doing it alone, would be a task too big for me, specially I might be in the university classes; it still amazes me that you did yours alone  @Bittah Commander: I'll make the body the turrent in a near future; too bad that if it were a barrel should be voxel, since I don't like voxels mixed with shps, look at the titan, without watching any pics of it, that are not in-games, you could hardly say in which side the barrel is, since it's always switching positions. @El D34dlyto: I named Devastator, because I originally inspired in the Harkonnen Devastator of Emperor; But I'm not going to give it that name in-game; since all big GDI mechs uses names of giant creatures, I was thinking in Golem, Leviathan, or something like that  BTW it's nice to have your feedback
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Feb 10 2007, 03:29 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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Sorry for the Double Post. Here's the New Version  New features: -A turret -Wider Legs -AA (not Anti-Aircraft  ; it had it already)  Compare; center unit is the old version, the others the new one 
deva.rar ( 273.25K )
Number of downloads: 85The donwload with the new version; I does include the old cameo, and new rules  Coding: Rules.ini: [DEVA] Name=Leaviathan ;Golem or whatever you may want, Devastator doesn't fit GDI WalkRate=1 Speed=3 ;low values 3 or 2 work fine Turret=yes Art.ini: [DEVA] Voxel=no Remapable=yes Cameo=DEVAICON PrimaryFireFLH=0,0,0 SecondaryFireFLH=0,0,0 WalkFrames=40 UseTurretShadow=yes ;*; By some reason this doesn't work Give credits if used
This post has been edited by Machine: Feb 10 2007, 03:52 PM
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Feb 11 2007, 06:04 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Bittah Commander @ Feb 10 2007, 11:58 PM)  Could you take a screenshot of it with the turret facing a different direction as the legs? Here you have   @All: Are you worried by the turret shadow? Do you think the unit would be better, if it didn't have a turret, but a more fitting shadow?. For those who don't get it, the new version, having a turret, can't have a proper turret shadow, althought the tag exist in the game, it isn't used, or doesn't work; so I had to use a round shape for the upper part of the shadow, if I was going to give it a turret; I could have a full shadow if the unit doesn't have it.
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Feb 11 2007, 06:35 PM
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Cyborg Commando

Group: Members
Posts: 1,695
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Don't worry about the turret shadow machine, i think its brilliant the way it is.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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