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Mech Factory v2.0 final, warning: big gifs |
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Feb 6 2007, 03:13 AM
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Core Defender

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Yes, this is it; this is the keeper. Once again, incredible job LKO  ok now which is the download for the final version? (or is it even the final version...or are you still convinced it isn't good enough  )
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Feb 6 2007, 01:03 PM
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Stealth Tank

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QUOTE (Machine @ Feb 6 2007, 12:31 AM)  Thanks; the unit is comming fine  then i hope we can see it soon. to the damage frames ok i think i know now how they should be, and start to convert them for all the frames. But this can take a while, because i have much more time at the weekend than in the week. QUOTE (cdmt @ Feb 6 2007, 03:47 AM)  LKO your factory looks awesome now! The damage looks great. thanks, but this isn't the final version. I've already added some more improvements. But the final version should come very close to this. QUOTE (Team Black @ Feb 6 2007, 04:13 AM)  ok now which is the download for the final version? (or is it even the final version...or are you still convinced it isn't good enough  ) it's not finished yet. I suppose that it will be done next saturday/sunday. Then i'll add it to the first post and remove the old download link.
This post has been edited by Lin Kuei Ominae: Feb 6 2007, 02:58 PM
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Feb 6 2007, 02:52 PM
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Cyborg Commando

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LKO, I appologise if my English was hard for you to understand. Yes, i was asking if i may use your mech factory in my mod, and of course you will be credited.  I was basicaly saying i love this factory, too damn right it should be spotlighted. Well done, good work. The final out come is just amazing.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Feb 6 2007, 07:53 PM
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Light Tank

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that damage effect is so realistic
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Feb 7 2007, 06:16 PM
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Light Tank

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From: Unknown
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Alliance: Nod
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i really love this mech factory great work LKO :biggrin:
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Apr 23 2007, 05:06 PM
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Webmaster

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Favorite game: Tiberian Sun

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Wow, i seem to miss great topic like this pretty often  As some sort of tribute to this, i've made a news post on it, even though it's already 2 months old. By the way, fixing the problem of the active anim appearing through the unit should be a simple matter of adjusting the ActiveAnim(Two)ZAdjust value of the animation.
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Please contact me on msn if you need me for anything, thanks.
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Apr 23 2007, 11:17 PM
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Stealth Tank

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QUOTE (hmily444 @ Apr 23 2007, 10:33 AM)  LKO, what genius you are. That's really great I say...
But I prefer to use the code that you use now for this building...Could u share that? thanks. The code you want is already in the zip. it's the code i use. All you have to do is giving your mechs "Prerequisite=MECHFACT". QUOTE (The DvD @ Apr 23 2007, 05:06 PM)  Wow, i seem to miss great topic like this pretty often  As some sort of tribute to this, i've made a news post on it, even though it's already 2 months old. thank you. and hmily444 for the bump  QUOTE (The DvD @ Apr 23 2007, 05:06 PM)  By the way, fixing the problem of the active anim appearing through the unit should be a simple matter of adjusting the ActiveAnim(Two)ZAdjust value of the animation. i tried that and there was no way to fix it this way. thats why i found an alternative that stops the anim everytime a unit leaves the factory and then starts looping again. (something that i think has never been done before  maybe even a topic for the TS Modding-Forum?!)
This post has been edited by Lin Kuei Ominae: Apr 23 2007, 11:26 PM
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Mar 30 2008, 10:22 AM
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Stealth Tank

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not exactly. Take the expand02.mix from my tutorial here and put in sidec01.mix the GDI icon and in sidec02.mix the Nod icon. Then it works just like the icons for the mobile warfactory or limpet mine, that have 2 different cameos for one unit too.
This post has been edited by Lin Kuei Ominae: Mar 30 2008, 10:23 AM
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