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> X1203 Island (for TSR and Normal TS), by Dad_A_Tude
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post Nov 5 2006, 03:16 PM
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Alliance: GDI
Favorite game: Tiberian Sun



Author: Dad_A_Tude

I mentioned not being able to get into mapping past few months in the OMC thread, but that has changed. Amazing what switching to an old laptop can do. I've become a commercial mapper. I work on the map during TV commercials. lol.

So here are 7 screenshots to show ya that the old man isn't dormant any more.
Some of the areas shown have been tweaked a little since the pics taken, but thought you all might like to check them out.

This maps original release is planned for TSR. With the switch to my laptop it will be done for regular TS first, but, more than likely, only the TSR version will be released to start.

Map Info:
Size = 200 X 200
Overall layout = 80% (6 of 8 base areas done.)
Detail = 70%
Triggers = 0% (alot planned)
Will include 3 modded structures.
Tib silos adjacent settings at 3. (Can cross a road now.)
Civilian silos worth a good bit of $ when captured and sold.
Light/Guard towers will have a sniper in them.
A tutorial.ini will be included for custom text messages.

Commander, The surviving mutants from the previous battles have confiscated the technology left behind and learned to use it. They have vowed to protect their island from intruders. They are not happy you're here to do battle.

Hopefully in about a month I'll be looking for a couple beta testers before I start the triggers. This map should be a comp stompers delight.

Thanks for reading an old fools ramblings,
Tude

- - -

Map name: TSR X12-03 Island
Players: 2-8
Map size: 200 X 200
Mod required: TSR
Game play: Skirmish AI Comp Stomp wink1.gif
Note: You will need a pretty fast system to run this.

The surviving mutants from the battle before have saved the lives of infantry left for dead. With their help they confiscated and rebuilt the technology left behind and were taught to use it. They have vowed to protect their island from intruders. They are not happy you're here to do battle.

If you dislike neutral involvement, you won't like this map.
Patrol units that will fight AI or human.
Sniper gaurd posts that have armor peircing bullets. Fire at both vehicles & infantry.
Heavy defenses protecting certain areas.
Over 100 capturable structures. Including capturable Hospitals that will heal infantry &
capturable Armories that will train them.
Other little suprises wink1.gif
One hint: Destroy a few civilian buildings
Explore, Capture & Destroy to find the rest.

This file is named EXPAND60.mix. 4 files required, thanks to SMIFFGIG for explaining this to me. Makes it easy to delete.

Two known glitchs:
1. The normal sounds from building & such will sometimes cause you to miss certain speech triggers in the beginning of this map.
2. The ION cannon strike will slow game down to almost a halt. It will take a minute or so.

I have had alot of fun and quite a few good laughs during the creation of this map. Alot of testing, asking questions and reading forums too. Map was started in Dec 2003. I've worked a long time on this map.

TSR X1203 Lite removes the story line. Patrol units still exist & most of the triggers.

I hope everything works OK. I've tested it and all seemed to work. If you happen to find any bugs, please let me know.


Rob
A.K.A. Dad_A_Tude

Preview
Attached Image

Full version. 1 file. Expand60.mix
Attached File  x1203_island_tsr_expand60.zip ( 765.75K ) Number of downloads: 125


Lite version. Story line removed. 2 files. .map & .pkt
Attached File  x1203_tsr_lite.zip ( 568.46K ) Number of downloads: 116


- - -

X12-03 Island for standard TS

I've finally released the standard TS version of X12-03 Island.
This release offers 3 versions of the map.
Full version: Complete story line as described below.
Lite version: All hostile units/patrols removed. Base defenses remain.
Barren version: All buildings & trees removed. No hostile units.



Map name: X12-03 Island Full, Lite & Barren
Players: 2-8
Map size: 200 X 200
Mod required: NONE!
Game play: Skirmish AI Comp Stomp
Note: You will need a pretty fast system to run this.

The surviving mutants from the battle before have saved the lives of infantry left for dead. With their help they confiscated and rebuilt the technology left behind and were taught to use it. They have vowed to protect their island from intruders. They are not happy you're here to do battle.

If you dislike neutral involvement, you won't like the full version of this map.
Patrol units that will fight AI or human.
Sniper gaurd posts that have armor peircing bullets. Fire at both vehicles & infantry.
Heavy defenses protecting certain areas.
Over 100 capturable structures. Including capturable Hospitals that will heal infantry & capturable Armories that will train them.
Other little suprises
One hint: Destroy a few civilian buildings
Explore, Capture & Destroy to find the rest.

This file is named EXPAND60.mix. All required files are inside this. Simply extract the EXPAND60.mix to your Sun folder.

This file includes a missions.pkt. You may need to delete/remove any existing missions.pkt for this to work.

Rob
A.K.A. Dad_A_Tude
Attached File  x1203_island_ts_expand60.zip ( 1.84MB ) Number of downloads: 131


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