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Vivdrix
post Sep 28 2010, 02:18 PM
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Favorite game: Tiberian Sun



Okay, so I couldn't help but notice that there's a factions area in the rules file. Question is, back in the past when using TibEd, I tired editing it there. It didn't work. Sometimes I managed to enable the Mutants faction without the game crashing, but nothing spawned.

And now we have a conondrum. I want to do a mod something none (if few) other TS modders have considered (or bravely gone ahead to do), marrying the old Base Building/Resource Collection systems of TS with the Class style gameplay of a certain fail game a few months ago. Now before people go off to light their pitchforks, get the oil and light their torches for suggesting such a change, the core mechanics were still intended to be Tiberian Sun's resource gathering and base building systems - there are no Crawlers and the faction arsenals are reletively the same, but a little bit differant. If I get things to work that is.

But enough of that. Essentially, I'm thinking I can probably make a New Faction by cloning and renaming an older faction. Would this work around the whole crashing thing? Or would I be making an even bigger issue?
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Posts in this topic
- Vivdrix   New Factions   Sep 28 2010, 02:18 PM
- - ^Rampastein   Welcome to Tiberiumweb! Tiberian Sun has li...   Sep 28 2010, 06:22 PM
- - Vivdrix   QUOTE (^Rampastein @ Sep 28 2010, 07:22 P...   Sep 28 2010, 08:28 PM


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