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> subfactions as the result of upgrades
Lin Kuei Ominae
post Jun 11 2008, 11:01 AM
Post #1


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QUOTE (Clazzy @ tiberium web community mod)
See what can and can't be implemented (just to tell you now, you cannot have an upgrade as a prerequisite, at least not in TS).

I took this for granted for a long time until I tested it a moment ago for myself and it worked.
I was able to make a building available as soon as i placed down the GAPOWRUP upgrade just with Prerequisite=GAPOWRUP.

So this means that we could have a conyard with 1 upgrade that defines which subfaction we want to use.
e.g.
Nod Conyard has Nod upgrade or Cabal upgrade
GDI Conyard has GDI upgrade or Forgotten upgrade

The AI won't use this, but online games can use this for a much bigger variety of games. And this is imo the best solution to make multiple sides work with the limited possibilities of TS.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

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Posts in this topic
- Lin Kuei Ominae   subfactions as the result of upgrades   Jun 11 2008, 11:01 AM
- - jadems   Aha! That's one way to make a new faction....   Jun 11 2008, 11:13 AM
- - GameMaster0000   Interesting idea, but if I remember correct prereq...   Jun 11 2008, 11:13 AM
|- - Lin Kuei Ominae   QUOTE (GameMaster0000 @ Jun 11 2008, 11:1...   Jun 11 2008, 05:41 PM
- - Scorch   This is amazing. Really!   Jun 11 2008, 05:11 PM
- - The DvD   What if he undeploys and redeploys his Conyard? No...   Jun 11 2008, 05:59 PM
|- - Lin Kuei Ominae   yes, upgraded buildings can be undeployed. They ju...   Jun 11 2008, 07:33 PM
- - jadems   That explains why my barracks worked, because I on...   Jun 11 2008, 09:53 PM
|- - Lin Kuei Ominae   stupid me. I never thought to activate this option...   Jun 11 2008, 09:57 PM
- - Clazzy   QUOTE The problem is, that you have to build right...   Jun 11 2008, 10:06 PM
|- - Lin Kuei Ominae   yep, this works. i tested it with building an infa...   Jun 11 2008, 10:45 PM
|- - Machine   Nice find, probably going to abuse this latter.   Jun 11 2008, 10:56 PM
- - GameMaster0000   I think in theory AI can use this. on plug-in AI w...   Jun 16 2008, 06:00 AM
- - 0warfighter0   BUT, if you build another MCV you could have both ...   Jul 15 2008, 04:10 PM
|- - Lin Kuei Ominae   When you reached such a high techlevel that you ca...   Jul 15 2008, 07:08 PM
|- - GameMaster0000   QUOTE (0warfighter0 @ Jul 15 2008, 04:10 ...   Jul 16 2008, 01:48 AM
- - 0warfighter0   Well that's true, you can capture othere sides...   Jul 15 2008, 08:18 PM
- - jadems   Or how about making a building with prerequisite G...   Jul 16 2008, 07:22 AM
- - 0warfighter0   Thats another problem but I think it would work wh...   Jul 16 2008, 07:28 AM
- - GameMaster0000   After I tested result is... 1.I make upgrade for ...   Sep 15 2008, 12:17 PM
|- - Lin Kuei Ominae   yep, i came to the same result something like a fa...   Sep 15 2008, 03:12 PM
- - GameMaster0000   Another Problem is when you capture enemy Consyard...   Sep 15 2008, 04:46 PM
- - Lin Kuei Ominae   for that you have to capture of course the side sp...   Sep 15 2008, 10:23 PM


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