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> trigger problem with the last FS nod mission
Lin Kuei Ominae
post Apr 30 2008, 12:38 PM
Post #1


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I recently played the last FS nod mission (fsnod09.map) and had to notice a problem with the AI.
In the moment when you normally get the small Cabal Base in the NE revealed (Core, Firestorm defense etc), in my mod it doesn't only reveal Cabal, it also makes him an ally to me. (i can see Cabals energy state on the PPs and he won't attack me anymore)

Has anyone an idea what modification in rules.ini can cause a normal map reveal trigger to change into an ally trigger?
Or can someone find out how the whole reveal stuff works in this last mission? (maybe it's a short "make ally - undo ally" thing, but the "undo ally" doesn't works anymore and he stays an ally)

Since all my new stuff is added to the end of each rules.ini list ([InfantryTypes], [BuildingTypes] etc), it shouldn't affect the original stuff which is still almost the same.

This post has been edited by Lin Kuei Ominae: Apr 30 2008, 12:47 PM


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