I know there is a topic about four topics down from this one, but I didn't see any answers... So... How can I put RA2 voxels into TS? Do all I need to do is put the .hva and .vxl files into a expand##.mix and put the coding in the art.ini and rules.ini? I do'nt know for sure, but that's my theory. Any help would be nice

~Da Shakster