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> FS Swampflower (2-8)
Rampastring
post Dec 8 2007, 02:15 PM
Post #1


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Favorite game: Tiberian Sun



Ok, here's my 2nd map.

This map was originally a Megawealth RA2 map, which I made at April 2007. The detail wasn't the best and the lighting was boring.
About a week ago, I learned how to convert RA2 maps to TS maps. It was better than WW maps in RA2, so I decided to do a TS version.

Note that the map was designed for RA2's straight gameplay, and it might seem a bit weird. Players start close to eachother etc.
I didn't know how to do cliffs correctly when I made the RA2 version, so there are some cliff errors.

I still had fun with having some close-combat with the AI. (And of course, watching other players fight was also fun)

After the conversion I made the map much more detailed and remade the lighting. And, reduced the tiberium amount a lot.

UPDATED VERSION 1.31, DOWNLOAD HERE: Swampflower 1.31

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Note that this map's lighting is VERY buggy if you have Visual Details on low and I heavily recommend to play this map with Visual Details on Medium/High. (High looks the best ofc.)

I don't have any program capable of making ZIPs atm (Windows fails and the evualation period of Winzip is over), so would anyone here be interested of putting a zip here if I E-mail or PM the map to someone?

This post has been edited by Rampastring: Nov 19 2011, 03:25 PM
Attached File(s)
Attached File  Swampflower_1.31.zip ( 93.72K ) Number of downloads: 278
 


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Posts in this topic
- ^Rampastein   FS Swampflower (2-8)   Dec 8 2007, 02:15 PM
- - Aro   Despite the, unrealistic layout, I think this actu...   Dec 8 2007, 02:39 PM
- - Team Black   Maps like these are excellent for online games, we...   Dec 8 2007, 04:09 PM
|- - ^Rampastein   Hm, pretty positive comments this far I got the ...   Dec 8 2007, 06:13 PM
- - Team Black   get the winrar trial   Dec 8 2007, 06:17 PM
|- - ^Rampastein   Well, I got the ZIP now.   Dec 8 2007, 06:20 PM
- - Aro   QUOTE "Realistic" maps like what ARO mea...   Dec 8 2007, 08:14 PM
- - Team Black   Yeah, 2p maps are pretty hard to decide teams on   Dec 8 2007, 08:23 PM
|- - ^Rampastein   Well, please stop discussing about other maps and ...   Dec 9 2007, 08:39 AM
- - Aro   Time for your review, I'd think. Detail - 6 ...   Dec 9 2007, 10:38 AM
|- - ^Rampastein   QUOTE Detail - 6 / 10 - Hmm, 'twas alright. In...   Dec 9 2007, 11:20 AM
- - Aro   With the light posts, something you could do, is g...   Dec 9 2007, 11:41 AM
|- - ^Rampastein   QUOTE (Aro @ Dec 9 2007, 01:41 PM) With t...   Dec 9 2007, 12:01 PM
- - Aro   Exactly my point. This helps bring an even better ...   Dec 9 2007, 12:21 PM
|- - ^Rampastein   ***UPDATE*** Swampflower Version 1.2 has been rel...   Dec 9 2007, 01:09 PM
- - Carnotaurus   AI's retarded and does not do anything on this...   Dec 9 2007, 09:32 PM
- - ^Rampastein   Really? In my tests (I played two short matches) i...   Dec 10 2007, 01:15 PM
- - Carnotaurus   Well, nevermind mu post than. It must be TS 3.0...   Dec 10 2007, 11:23 PM
|- - ^Rampastein   Thanks to Team Black for merging the posts. So.. ...   Dec 14 2007, 12:20 PM
- - Team Black   Yea, the unfair world of mapping.. maps require a ...   Dec 14 2007, 02:22 PM
- - ^Rampastein   Heh. I quess that maps would get more comments on ...   Dec 14 2007, 02:36 PM


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