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> It's been a long time . . ., Yes, it's the REAL Yoshi this time.
Yoshi
post Oct 28 2006, 08:06 AM
Post #1


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Group: Members
Posts: 161
Joined: 28-October 06
From: Fremont, CA
Member No.: 180
Alliance: GDI
Favorite game: Tiberian Sun



EDIT : My screenshots screwed up, sorry guys, I'll try to find them again.
RE-EDIT : Screenshots fixed, enjoy.

Yes, in case you were all wondering. This is the actual Yoshi who was the proclaimed mapping god from way back then. I came here to check up and catch up on things ya'know? Though probably many of you don't know me but perhaps, a lot of the oldies remember me haha. From way back when I mapped in what.. 8th or 9th grade? My oh my, those were the good old times.

I don't know if this will cause a commotion among the mapping community, but BRING IT ON! (I;d actually be surprised if this got stickied rofl)

For those who do not know me, I'll give you guys a brief "biography" about my life--I mean mapping times.

I have worked with final sun for quite some time. I started out originally building these wacky single player maps for my own use and skill improvement (I need to look for the CD of my Tiberian Sun "time capsule" to bring up the maps). Eventually, I started building minor mods for TS and all that fun stuff. Very basic, very newbie-like. Then I sort of wanted to apply an artistic feel to my map, make them a lot more detailed and complex. Therefore, I started building more detailed, more complex-triggered single player maps. Most of you have probably heard of Tiberian Sun: Firepower I assume? The demo that was released ages ago. That was supposively going to be the campaign that I wished to work on and finish, but simply never did. Some may have gone to my, now defunct, website that hosts my files, even today, along with some screenshots of the campaign and even the mapping tutorial that was never completed. If you were to look at the progress I did for some unreleased maps for TS: FP, you'd see that I LOVED to work with complex triggers using attached triggers, local variables, and all that good stuff, along with trying to make my maps as hard and dynamic as possible. However, I was never satisfied with some of my campaign maps and usually redesigned them over and over, which eventually brought me to bringing the whole project down.
Over the course of building missions, I realized that some of the objects in TS were missing in Final Sun, the all famed map editor built by Matze. Trees 01-03 were missing and some triggers were screwy, so I had to go into the .ini files and correct some things and share them to the world.

In case these didn't get posted in the forum tutorials, here's some fixes you can place into your FSData.ini :
CODE
; Fixes for Final Sun v1.01

; Adding the missing TREE01 - TREE03
[TEMPERATELimits]
TreeMax=999
;TreeMax=27

[SNOWLimits]
TreeMax=999
;TreeMax=27

; Fixing the Spotlight to remove crashing
52=Set search light mode,0,1,0,0,0,0,0,0,0,Sets the search light mode,1,1,52

; Fixing the text trigger
11=Text Trigger...,-4,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11

; Not really sure if these fixed the Ion Cannon, Multi-Missile, and Chemical Missile if they WERE buggy at all, but replace the actions with these.
94=Ion-cannon strike...,0,0,0,0,0,0,1,0,0,Fires Ion-Cannon at waypoint specified.,1,1,94
95=Nuke strike...,0,0,0,0,0,0,1,0,0,Fires Nuke at waypoint specified from nearest edge.,1,1,95
96=Chem-missile strike...,0,30,0,0,0,0,0,0,0,Fires Chemical missile at waypoint specified.,0,0,96


I also noticed that I got some credit for assisting with the sounds issue, glad to see that some people look at my old posts. lol.gif But yes, in case you guys have never seen the work of a 14 year old (18 now), here's some screenshots from my old, defunct website:










I've always loved making TS maps because I tend to sit back and enjoy the beautiful scenery (using the Reveal All trigger haha) that was produced with TS's game engine. But as you can see from the first 2 screenshots, they were, yep, you guessed right, inspired by the first GDI mission in the original TS. They're horrible image quality, but what can I say? I was 14 years old, and now that I'm 18, I have better multimedia skills in Photoshop, Flash, Dreamweaver, and even 3D Studio Max. I'll show you my works in progress at the bottom of this post. But back to the story, eh? Well let's see here... OH RIGHT! I was modding and mapping until one day... life came and slapped me hard and eventually, I, yeah, this seems impossible, lost interest in Tiberian Sun (GASP!). I put all my work into one CD as a little time capsule and I have yet to open it. However, from viewing my own screenshots, I appear to be a little inspired to map make again. Unfortunately, I still have "life" to deal with and I don't remember where my TS CDs went, so I can't start again till I get all the things I had, again.

But what have I been doing for 4 years, you ask? Simple. MMORPGs. Yes, more no-life in my life to equalize it. I've been playing a small assortment of MMORPGs. All Korean made, hahahah. How ironic, I'm Korean and I play Korean-made MMORPGs only. But anyways, I've been playing (in order) Ragnarok Online (iRO and private servers), MapleStory (Bera), Mabinogi, Silk Road, and Yogurting. I've even had my own private server for RO too haha (it got shut down though). Currently, I'm taking community college classes so I can transfer off to a UC (UC Irvine for those in California) to get my Bachelor's in Computer Science and eventually work with a gaming company until I'm ready to build... my MMORPG, the backbone of Korea's gaming industry. But I'm starting to get bored of playing MMORPGs instead of developing, so I began building my animating, modeling, and programming skills lately so I can at least be ready for a job. But right now, I'm pretty much bored of a lot of things, so maybe I COULD give mapping another try. All I have to do is observe my old maps and soon enough, it'll all come back to me.

So here I am, struck by life, I have a girlfriend, I'm getting a part time job, and I'm in school. Okay so maybe I shifted a lot between the subjects in this post, but what can I say? It's 1:02 AM and I lack tremendous amounts of sleep. tongue.gif But as promised, here's the model that I've been building for a long time now:


Experiment with cellshading:


For those who missed my picture from the previous thread. I've actually shown my face.

I'm on the right side


And for those who knew me when I was 14, here's how I was WAY back then:


Well guys, it's been nice visiting you all. Leave posts if you want haha, I'll start coming here often (by often, I mean every day, if possible), and who knows, maybe I may be mapping again. smile.gif

- Mitchell Kim
- Yoshi - The "Mapping God"

EDIT : I'll post somemore maybe tomorrow if I'm not busy. wink1.gif I wonder if I'll be able to find my files again, if not.. it's time to start back from scratch again. smile.gif

This post has been edited by Yoshi: Oct 28 2006, 10:06 AM


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Posts in this topic
- Yoshi   It's been a long time . . .   Oct 28 2006, 08:06 AM
- - WorManiac   Welcome to Tiberium Web Master Yoshi! I've...   Oct 28 2006, 08:14 AM
- - Yoshi   I'll redownload Final Sun on this computer and...   Oct 28 2006, 08:21 AM
- - Bittah Commander   Welcome back to the community, Yoshi I always won...   Oct 28 2006, 11:50 AM
- - ORCACommander   nice to meet you and welcome back   Oct 28 2006, 12:12 PM
- - Robo fish   EVA : welcome back commander   Oct 28 2006, 12:20 PM
- - The DvD   Welcome back. You left this community pretty soon ...   Oct 28 2006, 03:34 PM
- - Yoshi   Thanks for the welcome backs, everyone. You guys w...   Oct 28 2006, 07:49 PM
- - Python   Welcome back Yoshi! I knew TiberiumWeb would ...   Oct 28 2006, 07:55 PM
- - DeathRay2K   So am I the only one who's been around for a w...   Oct 28 2006, 08:44 PM
- - Yoshi   It's all good, I'll eventually rise up aga...   Oct 28 2006, 09:12 PM
- - Aurora196   Same goes for me, I've heard about you being a...   Oct 28 2006, 09:15 PM
- - Yoshi   Thank you for the welcomes. Yeah, I've been g...   Oct 29 2006, 12:20 AM
|- - wondle_donkey   yoshi, i barely know you, but i can safely say tha...   Oct 29 2006, 01:10 AM
- - CrimsonFlash   Long time, Welcome back   Oct 29 2006, 01:09 AM
- - Wes.com   welcome back Yoshi i hope we can devide this ma...   Oct 29 2006, 01:11 AM
- - Ixith   ahhh the great yoshi in which iv only heard of and...   Oct 29 2006, 03:45 PM
- - Bittah Commander   I don't think there'd be a point for anyon...   Oct 29 2006, 04:33 PM
- - Yoshi   I'm a bit rusty at the moment, so I think Wes....   Oct 29 2006, 05:10 PM
- - Wes.com   depends, i'm no good with triggers, well i don...   Oct 30 2006, 05:04 PM
- - WorManiac   umn, I'm still waiting for a solution for the ...   Oct 30 2006, 06:22 PM
- - Yoshi   Under the terrain objects are you able to see thos...   Oct 31 2006, 12:08 AM
- - Python   Lol. The Great Mapping Competition 2. :o   Oct 31 2006, 04:08 AM
- - Yoshi   Unfortunately, I have no time at the moment to be ...   Oct 31 2006, 08:06 AM
- - WorManiac   @Yoshi: no, I'm not able to see them. I placed...   Oct 31 2006, 03:25 PM
- - Yoshi   Oh wait, you're using Firestorm with your edit...   Oct 31 2006, 06:16 PM
- - TitanMarkII   Hi Yoshi, I'll just say I continued your fix a...   Nov 10 2006, 10:37 PM
- - WorManiac   Well, due to my rare visits in Tweb, I decided to ...   Jan 21 2007, 08:41 AM
- - Black hawk   very very long time yoshi welcome back   Jan 21 2007, 11:16 AM
- - CrashKing   Sorry if this is a bump. I must thank Yoshi for al...   Jan 31 2007, 10:14 PM
- - Yoshi   Wow, glad to see that I have fans ^_^ But unfort...   Feb 9 2007, 10:35 PM
- - Python   Yoshi still has his skill! :biggrin: Lookin ...   Feb 9 2007, 11:55 PM
|- - lone wolf807   QUOTE (Python @ Feb 9 2007, 06:55 PM) Yos...   Feb 10 2007, 04:51 AM
|- - Python   QUOTE (lone wolf807 @ Feb 10 2007, 04:51 ...   Feb 10 2007, 05:12 AM
- - Wes.com   nice verry nice, its no where near done but i...   Feb 10 2007, 12:11 AM
- - Nods Viper   What version of FinalSun are you using Yoshi?   Feb 10 2007, 01:11 AM
- - Disturbed   LMAO!! I'm sorry but that was just hil...   Feb 10 2007, 05:52 AM
- - CrashKing   YOSHI: maybe you might get time to map in the vaca...   Feb 12 2007, 06:47 AM
- - Aro   CK, Yoshi is well aware of Marble madness... And w...   Feb 12 2007, 07:03 AM
- - Yoshi   Maybe in the future when I have time guys, I'l...   Feb 14 2007, 01:39 AM
- - CrashKing   look at my map here: http://www.tiberiumweb.com/fo...   Feb 14 2007, 11:10 AM
- - Yoshi   School's doing alright. Boring though, unfortu...   Feb 17 2007, 05:11 AM
- - Disturbed   Yoshi, do you remember me? I used to speak to you ...   Feb 17 2007, 05:25 AM
- - Yoshi   Your name really sounds familiar disturbed, but un...   Feb 17 2007, 06:42 AM
- - Aro   Yoshi, i've never before spoke to you, but my ...   Feb 17 2007, 06:56 AM
- - Yoshi   Anytime, I was glad to help out the mapping commun...   Feb 17 2007, 08:08 AM
- - ORCACommander   omg yoshi you nearly killed my comp with all these...   Feb 17 2007, 12:08 PM
- - CrashKing   WOW! That was some awesome stuff ! You mak...   Feb 17 2007, 12:38 PM
- - Aro   Yoshi, you know Disturbed said to give the maps to...   Feb 17 2007, 11:26 PM
- - Yoshi   Wellll, all the maps are actually completed except...   Feb 20 2007, 12:27 AM
- - Yoshi   I decided that I will release one of my maps (incl...   Mar 7 2007, 01:06 PM
- - SMIFFGIG   wow Yoshi, its great to see you back in the commun...   Mar 8 2007, 08:33 PM
- - Yoshi   It has definently been awhile. Good to see that yo...   Mar 13 2007, 10:37 PM
- - ShDwBoRn   dang those are nice maps, i'm going to have to...   Mar 13 2007, 11:15 PM
- - Yoshi   Bugs bugs bugs... and I just noticed that there...   Mar 14 2007, 12:41 AM


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