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> ARES BALTTLEMECH, (poll & debait / bicker)
Production of the ARES as a voxel
Should I coninue this endevor?
yes [ 37 ] ** [92.50%]
no [ 1 ] ** [2.50%]
Huh? What Are you bablling about? [ 2 ] ** [5.00%]
Total Votes: 40
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Vintriaz
post Dec 26 2006, 05:29 PM
Post #1


Attack Buggy
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Favorite game: Tiberian Dawn



Hello Everyone, I'm Vintriaz, Long time viewer(back when tiberium sun had not yet made the revora forums), new time member. For those of you that saw my comments on LKO's x-mech callender, you will already know what I'm here about.

Last night I sat Down to work on the concept of the 125 ton Collosal class ARES omni-Battle mech.(by wizkid games for mechwarrior: Age of destruction) Took me about seven hours more or less. to craft the first & second Renders. tell me what you all think. ( & yes you may flame or burn me as you see fit. I realy don't mind on this one.)
Attached ImageAttached ImageAttached Image
Update: the original pics got deleted, sorry about that, So here was a redo of the original pics wacko.gif .

This post has been edited by Vintriaz: Sep 4 2007, 01:28 AM


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QUOTE
Who do you respect more? The soldier striking with a sword, or the soldier hidding behind the trigger of a gun? I'll use what I must as the situation calls for it, but I have my preferences... The Sword.

R.I.P. Chrome Hounds.
Voxels:
ARES MECH, Hail-fire droid, Malstrom Sea Skimmer & Malstrom Heavy Bomber, Klingon bird of prey, Mammoth mk3 Silox Project Lancil project Project Battlefield
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Vintriaz
post Jan 5 2007, 01:45 AM
Post #2


Attack Buggy
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Group: Members
Posts: 215
Joined: 20-December 06
From: someplace Lost In the Mountains, singing with fish.
Member No.: 470
Alliance: Forgotten
Favorite game: Tiberian Dawn



QUOTE (ChrisIchikawa @ Jan 4 2007, 04:45 AM) *
This is the first BattleMech I've ever seen with three legs. Is MechWarrior: AoD a mod?

One more thing: Knowing that BattleMechs have so much weapons (trust me - I played MechWarrior too), how are you gonna fit them all?


Age of Destruction (formally known as Dark age) Is a tabletop/board game using miniatures. Kinda like Classic Battletech, but with a click-dial base (all of the unit's ingame stats printed on the dial)

I've been collecting it for the last two years now. It's quite fun, kinda like a souped up version of chess.


QUOTE (Python @ Jan 4 2007, 11:46 AM) *
Vintriaz, your work is amazing! Welcome to TiberiumWeb! ^_^


Well thank you python, glad to be here as a member now. ^_^

Oh Could get either you or one of the other administrators/ Moderators, to move my malstrom series craft post to the graphics frige section as well? the overall responce I got from it tells me that I shouldn't have posted it there. I think this is where I'll be posting most of my work. thanks. :blushing:


QUOTE (daTSchikinhed @ Jan 4 2007, 12:51 PM) *
Well, my assumption is that this is up to the coder of the mod, not the maker of the unit, and they would be using C&CVK's Extended Tiberian Sun engine, which allows up to 4 different weapons, as well as a few other things.



Well you got that one on the dime. thank you.

QUOTE (cdmt @ Jan 4 2007, 02:31 PM) *
Vintrtiaz have you tried the mech out in-game? I think it would look better if you darken the inside of the cannon on the left arm so it pops out more visually. It looks nice so far. I would reccomend that you download the Hex mech and LKO's voxel mech and look at them in HVA Builder and in-game. You'll notice that various sections will disappear on the Hex mech this is because it's sections overlap causing them to disappear.

Name your legs sections anything you want except barl or tur. If you were to name any barl they would act like a barrel. When you use the HVA builder your model's section will all be clumped in the center. When you move them use Voxel offset not HVA Position. Then place each section to establish the mechs starting stance. You might want to look online to see if you can find any three legged mech animation and maybe get some clay or playdo just so you can visualize where each section needs to move. Also to make it easier click on view in hva builder and set the depth to a smaller negative number so it willl zoom in a bit so you can see it better. Once you have every piece set for its starting stance click on add frame so you have a new frame with all the pieces still where you set them. In this frame and every other frame you'll start to move each piece slightly from the previous stance til you get a walking animation. Use at least 20 walking frames.


I haven't seen it ingame yet myself. & as soon as I can get my mod to work, I'll post an ingame pic for everyone. Realy? overlap = vaporize huh? thank you. learn something new everyday. Each leg & foot section has their own specific name so that I could keep everything strait as I made it. I aslo kinda figured that it would need somewere between 20 & 50 frames. I have 3 of the actual figure shown & from it I figured out how it walks. one step at a time. no wonder why it only has a speed of four. {(insainly slow unit) probly speed of 3 0r 4 in TS} :confused:

QUOTE (harv @ Jan 4 2007, 04:24 PM) *
i really like it but make it darker


with out a doupt it is a tad bright. I have to agree with you on this one... & when I get around to the nod recolor, It will be dark grey. But not black. tongue.gif After all I don't want to look like I'm using your style of crafting. bangin.gif

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Well as I said to robofish earlier in pm, I have been remaking the shoulders, PPC arm & am now on to the last arm/ the claw arm. yucky.gif but the voxel making isn't the bad part. it's the HVA''s I'm afriad of.boxed.gif

Well I hope to have another update, as well as some new criteria on here soon.biggrin.gif


--------------------
QUOTE
Who do you respect more? The soldier striking with a sword, or the soldier hidding behind the trigger of a gun? I'll use what I must as the situation calls for it, but I have my preferences... The Sword.

R.I.P. Chrome Hounds.
Voxels:
ARES MECH, Hail-fire droid, Malstrom Sea Skimmer & Malstrom Heavy Bomber, Klingon bird of prey, Mammoth mk3 Silox Project Lancil project Project Battlefield
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Posts in this topic
- Vintriaz   ARES BALTTLEMECH   Dec 26 2006, 05:29 PM
- - ChielScape   where's the option "HELL YEAH!"?   Dec 26 2006, 06:25 PM
- - harv   i love this , ingame will help me decide though   Dec 27 2006, 05:33 PM
|- - Lin Kuei Ominae   it looks good and huge, still needs some work on t...   Dec 27 2006, 10:46 PM
- - Vintriaz   Well I'm glad to see such a positive feedback ...   Dec 27 2006, 11:36 PM
- - lone wolf807   it looks ummm...rather odd   Dec 28 2006, 12:16 AM
- - El_Serpiente   The legs are well done, very well done. With the w...   Dec 28 2006, 12:44 AM
- - Tobiasboon46   Odd and amazeing at the same time!!!   Dec 28 2006, 06:41 AM
- - Vintriaz   Well I thought that it was time for an update so h...   Dec 30 2006, 06:58 AM
- - Gosho   Ingame before I say freaking awesome.   Dec 30 2006, 01:50 PM
- - ChrisIchikawa   This is the first BattleMech I've ever seen wi...   Jan 4 2007, 11:45 AM
- - Robo fish   terrific battle mech you got here.   Jan 4 2007, 03:17 PM
- - Python   Vintriaz, your work is amazing! Welcome to Tiberi...   Jan 4 2007, 06:46 PM
- - daTSchikinhed   QUOTE (ChrisIchikawa @ Jan 4 2007, 05:45 ...   Jan 4 2007, 07:51 PM
- - Uufje   The mech looks awesome!   Jan 4 2007, 08:59 PM
- - ORCACommander   s is way to frickin huge! scale it down man...   Jan 4 2007, 09:16 PM
- - cdmt   Vintrtiaz have you tried the mech out in-game? I ...   Jan 4 2007, 09:31 PM
- - harv   i really like it but make it darker   Jan 4 2007, 11:24 PM
- - Tobiasboon46   Dark gray for NOD? Check WW voxels and LKO's N...   Jan 5 2007, 11:37 PM
- - ChrisIchikawa   QUOTE (daTSchikinhed @ Jan 5 2007, 03:51 ...   Jan 6 2007, 05:38 AM
- - Vintriaz   Ok hello again everyone I just re began work on t...   Sep 4 2007, 01:13 AM
- - Team Black   Unfortunately, Xeno has developed some serious can...   Sep 4 2007, 03:11 AM
- - z   Poor Xeno indeed. :( That mech looks delicious in...   Sep 6 2007, 12:04 PM
- - Vintriaz   Cancer, Such an evil creature. I've lost sever...   Sep 6 2007, 04:16 PM
- - Vintriaz   -WARNING. MASSIVE UNIDENTIFIED OBJECT DETECTED.- ...   Sep 7 2007, 04:10 AM
|- - Corsair   That looks great, shame the shadow doesn't wor...   Sep 7 2007, 11:33 PM
- - TSHyper   WOW dude... this goes head to head with Area52...   Sep 8 2007, 03:32 AM
- - Vintriaz   Hey, of first off I know the camo isn't done, ...   Sep 9 2007, 02:17 AM
- - Ghost742   looks very nice but its a bit too big i mean the M...   Sep 9 2007, 02:29 AM
- - Vintriaz   QUOTE (TSHyper @ Sep 7 2007, 08:32 PM) WO...   Sep 10 2007, 04:09 AM
- - Cvejk   So how is the progress on this awsome mech going.....   Oct 18 2007, 02:17 PM
- - Nintyuk   Yes how is this coming along?   Oct 18 2007, 06:11 PM
|- - Corsair   He's been a bit busy lately but I do think its...   Oct 21 2007, 03:55 AM
- - Vintriaz   Well Sorry to say that I do not have any new progr...   Oct 22 2007, 11:42 PM
- - xyver81   Sorry for the Uber Bump (Its me first post here in...   Feb 24 2008, 12:04 AM
- - Team Black   A just question, I think..   Feb 24 2008, 12:45 AM
- - Vintriaz   Well, hello again everyone sorry for being gone fo...   May 9 2008, 11:54 PM
- - Scorch   I've never seen you post while since I became ...   May 11 2008, 01:03 AM
- - Cvejk   How is it going...any progress...or is this projec...   Jul 24 2008, 01:13 PM
- - Vintriaz   Unfortunely i haven't been able to give an upd...   Jan 23 2009, 11:02 PM
- - Vintriaz   Good News! I finally got my computer resurrect...   Nov 20 2009, 01:53 AM
- - Orac   Interesting... Good luck!   Nov 21 2009, 06:49 AM
- - Scorch   Topic is over three years old.. It's nice to s...   Nov 22 2009, 06:46 PM
- - Cvejk   hehe...nice to see this great voxel is finally und...   Nov 30 2009, 01:04 PM
- - Vintriaz   well well now that i got a chance to get on the ne...   Dec 27 2009, 03:24 AM
- - Team Black   It's.. finally being released! It's g...   Dec 27 2009, 05:26 AM
- - Nyerguds   After three years of development... heh   Dec 27 2009, 11:10 AM
- - Vintriaz   There is a new version of this voxel (primaraly a ...   Jan 1 2010, 11:35 PM


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