IPB

Welcome Guest ( Log In | Register )


> FS Cold Calamity (2-5)
Robo fish
post Oct 21 2006, 07:51 PM
Post #1


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



yus i done it again... my new map is complete here is a quick review. tongue.gif


name: cold calamity
players: 5
is containing nod/gdi buildings: yes
is there trigger: yes
type: snow
story: you are in russia. You went here to investigate a long time suspected meteor bombarded area. You discovered that there is a lot of tiberium in the area.
YOUR MISSION : kill any opposition and control the tiberium area
WARNING: CABAL SIGHTING IN THE AREA DETECTED procced with caution


PS: there is something wrong in it but wasnt able to find it... after 2 minutes, you will experience BAD lag. If you do encounter such a thing, i higly suggest you to blow the more civilian buildings it help to counter the lag wink1.gif

This post has been edited by Robo fish: Oct 30 2006, 02:15 AM
Attached image(s)
Attached Image
 

Attached File(s)
Attached File  FS_Cold_Calamity.zip ( 262.74K ) Number of downloads: 246
 


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Aurora196
post Oct 22 2006, 08:21 PM
Post #2

Flamethrower Infantry
Group Icon

Group: Members
Posts: 143
Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun



It's huge, and quite detailed. And the shore is, as far as I saw, without errors, which is a big plus. My only complaint is that the ground detailing sometimes looks a bit squarish, which, in my opinion, doesn't look too good, especially on snow maps. I'm not really blaming you, as the ground types on snow maps look bad very quickly, and detailing snow maps is much harder than detailing desert maps. And also those bridges aren't placed right. I had the same problem, and I just removed the bridge pieces and placed them again. I think the problem is that there are two bridge pieces on the same place, but I'm not sure.

Great job, the map is good!


--------------------
Go to the top of the page
 
: | +Quote Post
Robo fish
post Oct 22 2006, 09:21 PM
Post #3


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



QUOTE (Aurora196 @ Oct 22 2006, 04:21 PM) *
It's huge, and quite detailed. And the shore is, as far as I saw, without errors, which is a big plus. My only complaint is that the ground detailing sometimes looks a bit squarish, which, in my opinion, doesn't look too good, especially on snow maps. I'm not really blaming you, as the ground types on snow maps look bad very quickly, and detailing snow maps is much harder than detailing desert maps. And also those bridges aren't placed right. I had the same problem, and I just removed the bridge pieces and placed them again. I think the problem is that there are two bridge pieces on the same place, but I'm not sure.

Great job, the map is good!

i think you pointed out my lags problem aurora :blink: i will fix them soon and thank you for feed back
(maybe more? cool.gif )


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Robo fish   FS Cold Calamity (2-5)   Oct 21 2006, 07:51 PM
- - ChielScape   ohhhh! give us more pics!   Oct 21 2006, 09:05 PM
|- - Nimron   I agree..we hunger for pics! Bring, Bring.....   Oct 21 2006, 09:17 PM
- - Robo fish   i cant bandwith exeeded with the 500 ko limits   Oct 21 2006, 10:20 PM
- - The DvD   I've taken care of that by now =)   Oct 21 2006, 11:29 PM
- - Gothic Gregg   Wow, your map looks good, from the screenie. Sham...   Oct 21 2006, 11:44 PM
- - Robo fish   lol DvD is the WINNER hail2 you now more pics   Oct 22 2006, 02:22 AM
- - WorManiac   It looks like a nice map, but I can already see a ...   Oct 22 2006, 07:42 AM
- - Robo fish   *wait for wiziwig cliffs correction   Oct 22 2006, 03:27 PM
- - FireFx   Yes a very very nice map but the shadows are block...   Oct 22 2006, 03:27 PM
- - Uufje   Nice lighting, but sometimes blocky.... It looks ...   Oct 22 2006, 03:32 PM
- - ChielScape   w00t, it has the tanker!   Oct 22 2006, 04:06 PM
- - Robo fish   yea but the tanker is now without smoke because of...   Oct 22 2006, 04:23 PM
- - ORCACommander   YAY it's finally finished! I think I see a...   Oct 23 2006, 08:13 PM
- - gufu   Those aren't details... just a lot of open gro...   Oct 24 2006, 01:34 AM
- - Aurora196   Yeah, Gufu is right about that, add some more tree...   Oct 24 2006, 09:01 AM
- - Ghost Stalker   w000t!!!! You rock! Ghh.... N...   Oct 24 2006, 05:51 PM
- - ORCACommander   OMG! Gufu was right?! Ghost pleese try an...   Oct 24 2006, 06:44 PM
- - Ixith   for the most part it is a good map. the lighting i...   Oct 24 2006, 09:24 PM
- - Robo fish   bout time i showed up an updates huh? now enjoy ...   Oct 30 2006, 02:14 AM
- - Roani52   Good job! I like it... 9/10!   Nov 2 2006, 07:09 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th June 2025 - 01:53 AM


XGhozt.com