Hi
Let me be the first, who offers a new unit this year. :biggrin:
The concept and the idea of this heavier reaper version was made by Denmon0728. He decided how this unit should work and planned it to be a replacement for the Tick Tank. I liked the idea and the concept so i made the 3dmodel and finally the unit.
The RedeemerIts a heavy 4 legged mech that was planned to look a bit like a heavy armored version of the Reaper.
It uses a heavy AutoCannon on its right arm. This weapon has 3 barrels and after the top level barrel has shot, all 3 barrels turn like a minigun for 120° so the next barrel is on top. This is shown in the ingame fireanim too.

The unit has on its left arm a big shield for a better protection. So i would recommend a high amount of hitpoints/armor if you use it.
And on its back is a big cannon that can only be used after it has deployed.
Walkanim:

It also has a death anim:

The unit also can deploy:

For that it uses his four legs like jackhammers to burrow into the ground. After that the big cannon mounted on his back comes to the side while the shield lowers to make room for the cannon and to be a solid tray for it.
Cameo:

Ingame:

Zip with all shp's and example art.ini(FireFLH's included)/rules.ini:
LKOredeemer.zip ( 126.68K )
Number of downloads: 1792\EDIT
sorry the FLH's for the deployed redeemer aren't correct, use instead the following
CODE
[DREDE]
PrimaryFireFLH=175,75,55;Cannon
SecondaryFireFLH=150,-90,60;MG
a big render to show the details:
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:57 PM