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> Last Stand [2-4]
eXit
post Dec 23 2006, 11:10 PM
Post #1


Attack Buggy
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Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun



Yes, the map that ive been working on is finally finished. Ill Quote myself from the WIP thread -

"I dont have much time in my hand right now, but when i do get free time im mapping ofcourse, although mapping very slow. Anyway, ive been making a bigger map, enough of those small ones i used to make.

Some basics of the map - Alot of cliffs, rough terrain and weak spots, overall a strategy map, as always wink1.gif . Lighting is light-dark with a red tint.

More info -

Name - "Last Stand [2-4]"
Players - 4
Triggers - None(sorry dont know much about triggers, ill try to implement some on my next map)
Size - 100x100
Buildspace - Plenty
Tiberium - Not much
City's - No
Villages - 2
Forested - Yes
Starting locations - All corners"

Oh and i might add - Please post some reviews, its the only way i MIGHT get a spotlight.

This post has been edited by Derox: Dec 23 2006, 11:16 PM
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Attached File  Last_Stand.rar ( 148.42K ) Number of downloads: 212
 
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Ixith
post Dec 26 2006, 08:01 PM
Post #2


Cyborg Reaper
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Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



ok i just played a match on it. (although i didnt quite finish it)

but i liked it. its very nicely detailed and has a great terrain layout such as how the cliffs and slopes are placed.

its very nice but i think you could have done a little better on a more dynamic lighting. i didnt really like the extreme yellowness of the civilian villages. maybe have 1 or 2 invis yellow lamps and a few alpha light posts where the yellow light posts are now? also i think this map woulda done really well with a day/night trigger and maybe a few other triggers. but overall it is very nice. and played quite well. the player start positions are balanced and equally spread out. but of course this is all my opinion and others may vary.

also i did find one error..........ingame one of the top right AI's harvesters kept trying to harvest tiberium while on a bridge that i guess is under the bridge. i took a pic if you want to see. but yeah the harvester just sat there with the harvesting animation on.

great job smile.gif i liked it and it was fun. I recommend people to dl this map wink1.gif

This post has been edited by Ixith: Dec 26 2006, 08:22 PM


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Posts in this topic
- Derox   Last Stand [2-4]   Dec 23 2006, 11:10 PM
- - Clazzy   A download may help.   Dec 23 2006, 11:13 PM
- - Derox   Woopsie :blushing: Updated   Dec 23 2006, 11:15 PM
- - Ixith   ok i dled it but i dont have time to play it right...   Dec 24 2006, 01:10 AM
- - E.V.A. 17   No more comments?...   Dec 26 2006, 06:48 PM
- - Uufje   I have a comment.... It looks good, I like maps w...   Dec 26 2006, 07:44 PM
- - E.V.A. 17   Thanks. QUOTE (Ixith @ Dec 26 2006, 10:0...   Dec 26 2006, 09:18 PM


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