
Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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That's a very good idea actually, but the problem with that is that the path of the tunnel has to be preset on the map itself for the game to know where the game to know where the tunnel starts and leads to. So the only way to do this would be by making a map that already has these "Stargates" and connecting them with the tunnel tool (drawing a line from one entrance of the "tunnel" to the other).
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