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Roani52 Locomotors Nov 28 2006, 03:15 PM Black hawk Like the gla tunnel network.
I think it isn't ... Nov 28 2006, 03:24 PM Roani52 So, chrono...
But what's actiually that ... Nov 28 2006, 03:58 PM Bittah Commander Just open your rules.ini file and search for it Nov 28 2006, 04:13 PM Roani52 No, I mean: WHAT DOES IT DO?
I see it much in rule... Nov 28 2006, 04:16 PM Bittah Commander It tells the unit how to move. Nov 28 2006, 04:17 PM Roani52 Oh, and can you list mybee ALL the locomotors?
Ho... Nov 28 2006, 04:21 PM Bittah Commander Just use the locomotor of another unit that moves ... Nov 28 2006, 04:31 PM Roani52 Are there also unused locomotors, or can you creat... Nov 28 2006, 04:34 PM Bittah Commander Aside from the invalid ones (which 'll cause t... Nov 28 2006, 04:36 PM Roani52 But i asked also: can you create one? Nov 28 2006, 04:37 PM Uufje No, not without a hex editor... Nov 28 2006, 04:44 PM Bittah Commander Well, the locomotor code actually looks like a HEX... Nov 28 2006, 04:47 PM Roani52 You do...
But HEX code is in groups of 2, this is.... Nov 28 2006, 04:50 PM Bittah Commander The hex code is only written like that in the hex ... Nov 28 2006, 05:17 PM WorManiac hmm...you do learn something new every day, I didn... Nov 28 2006, 05:37 PM Creagor Quoted from Command and Conquer Afterglow. That si... Nov 28 2006, 06:28 PM ORCACommander all the locomoters are self contained in the locos... Nov 28 2006, 08:29 PM Bittah Commander "You could try chrono tech. But i dont no how... Nov 28 2006, 08:31 PM Black hawk oke you are right.
But i mean in the first place t... Nov 28 2006, 08:42 PM Nighthawk If you don't have a TLB editor, ModEnc lists a... Nov 28 2006, 08:51 PM TShyper TLB files only tell the game how to find something... Nov 29 2006, 11:26 AM![]() ORCACommander QUOTE (TShyper @ Nov 29 2006, 06:26 AM) T... Nov 29 2006, 08:08 PM Nighthawk Well then I wonder what would happen if TS's L... Nov 29 2006, 07:53 PM TShyper well i removed all of them before and they did not... Nov 30 2006, 09:45 AM Roani52 Well, can a moderator (or admin (BITTAHHH!... Nov 30 2006, 03:09 PM TShyper locomotor research? there is nothing we can resera... Nov 30 2006, 03:22 PM Bittah Commander Fair enough; moved the topic and changed the title Nov 30 2006, 04:03 PM Black hawk Good can somebody post the code? Nov 30 2006, 06:13 PM Creagor Which code? The locos.tlb code? That can be found ... Nov 30 2006, 08:49 PM Lin Kuei Ominae you all went towards a locomotor research but perh... Dec 1 2006, 03:05 PM Roani52 That sounds cool...
I like your sig... Dec 3 2006, 11:04 AM Bittah Commander That's a very good idea actually, but the prob... Dec 3 2006, 12:13 PM Black hawk Is it possible to make a pad.
Like your doing with... Dec 3 2006, 08:15 PM Bittah Commander Not a clue what you're talking about Dec 4 2006, 09:00 AM Roani52 I don't know it eighter...
Translation <???... Dec 4 2006, 03:35 PM Uufje Rally points... hmm, I think it's only possibl... Dec 4 2006, 05:58 PM Black hawk Then you must edit the game exe Dec 4 2006, 06:58 PM Uufje Rofl yeah indeed, but it's very hard Dec 4 2006, 07:15 PM ORCACommander actually you can make rally points in TS you just ... Dec 4 2006, 07:51 PM Bittah Commander Can you delete them in RA2 then? If so, that's... Dec 4 2006, 08:33 PM![]() ORCACommander QUOTE (Bittah Commander @ Dec 4 2006, 03... Dec 4 2006, 10:06 PM![]() Roani52 QUOTE (Bittah Commander @ Dec 4 2006, 09... Dec 14 2006, 04:22 PM Nighthawk By the beacons with 1, 2, 3, 4 etc. I'm assumi... Dec 4 2006, 08:57 PM Nighthawk Or while in WP mode in RA2 you can click on the wa... Dec 5 2006, 05:41 PM The DvD By selecting a production building, then ctrl+alt+... Dec 14 2006, 08:11 PM
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