The hex code is only written like that in the hex editor because that "group" of to numbers represents 1 byte and can be transferred to one ASCII character.
I was wrong anyway; the game doesn't read the locomotor directly from the rules.ini file. If it did, Locomotor=statue either shouldn't exist in RA2 (which it does) or it should also work also work in TS (which it doesn't).
It's of course also possible that Locomotor=statue is an exception