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Lin Kuei Ominae
post Nov 28 2006, 01:24 PM
Post #1


Stealth Tank
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Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Hello and Mechy äh Merry Christmas.

Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door.
So i hope you like this idea and of course the SHP-units i will offer you this way.

Each of the following threads is for one of the 24 days and holds one unit for you.

Use the units like you want, but credit me if you use one or more in your mod.

Nothing more to say, except wishing you all a good Christmas Time.

\EDIT
the calendar is complete, so here now all units as a big package.
Preview of all Mechs:Attached Image

In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too.
Also included is an ecache07.mix file that contains all shp's.
Calendar MechPack:Attached File  LKOCalenderMechs.zip ( 1.67MB ) Number of downloads: 17599


\EDIT
Update

i found some small errors,things i disliked and corrected them
-these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG)
-the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short (only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG)
-the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size
Old Jenner:Attached Image new:Attached Image
the art.ini entrys remain the same.

i've also added an art.ini showing now for all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS)
sorry denmon and corsair, but i have to say that yours were total off. tongue.gif
-the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post) (PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)
zip with the fixed units and FireFLH's:Attached File  LKOmechupdate.zip ( 236.75K ) Number of downloads: 15699


This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:44 PM
Post #2


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 24 Christmas Eve
the GDI/Nod Colossus heavy Artillery
The Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy.

Colossus Icon GDIAttached ImageNodAttached Image + preview of the deployanim GDIAttached ImageNodAttached Image
Colossus ingame GDIAttached ImageNodAttached Image
Colossus Zip with icon and unit-shpAttached File  LKOcolossus.zip ( 206.27K ) Number of downloads: 1690


The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit.
The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels.
I hope you still like this unit and of course...
Merry Christmas and my best wishes to you all.
some useful code
art.ini
CODE
[COLON]
Cameo=COLOICONN
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLON]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLONMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[COLOG]
Cameo=COLOICONG
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLOG]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLOGMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[DCOLO_B]
Normalized=yes
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=250
Surface=yes
NewTheater=yes
DetailLevel=1

rules.ini
CODE
[BuildingTypes]
...
219=DCOLOG
220=DCOLON

[VehicleTypes]
...
71=COLOG
72=COLON

[Animations]
...
862=DCOLOG
863=DCOLOG_A
864=DCOLO_B
865=DCOLOGMK
866=DCOLON
867=DCOLON_A
868=DCOLONMK


[COLOG]
Name=Colossus
Category=AFV
Prerequisite=GDIFACTORY
Primary=Jugg90mm
Strength=500
Armor=heavy
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLOG
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLOG]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLOG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI

[COLON]
Name=Colossus
Category=AFV
Prerequisite=NODFACTORY
Primary=Jugg90mm
Strength=500
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=NOD
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLON
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLON]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLON
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLON_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=NOD


This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Posts in this topic
- Lin Kuei Ominae   X-Mech Calendar (+Update)   Nov 28 2006, 01:24 PM
- - Lin Kuei Ominae   I open the first Calendar door - look inside and f...   Nov 28 2006, 01:56 PM
- - Lin Kuei Ominae   Lets look what we have behind the second door. the...   Nov 28 2006, 02:16 PM
- - Lin Kuei Ominae   Door number 3 the Nod Sunder heavy Mech. (i only k...   Nov 28 2006, 02:38 PM
- - Lin Kuei Ominae   Door Number 4 the GDI Mad Cat heavy Mech. Mad Cat...   Nov 28 2006, 02:51 PM
- - Lin Kuei Ominae   Door 5 the Nod Jenner light Mech Jenner Icon + sm...   Nov 28 2006, 03:33 PM
- - Lin Kuei Ominae   Door nr 6 the GDI Thor heavy Mech Thor Icon Thor ...   Nov 28 2006, 03:33 PM
- - Lin Kuei Ominae   Door nr 7 the Nod Annihilator heavy Mech. (again, ...   Nov 28 2006, 03:34 PM
- - Lin Kuei Ominae   Door 8 the GDI Daishi heavy Mech. Daishi Icon Da...   Nov 28 2006, 03:35 PM
- - Lin Kuei Ominae   Door 9 the GDI Vulture medium-heavy Mech. Vultur...   Nov 28 2006, 03:35 PM
- - Lin Kuei Ominae   Door 10 the Nod Mad Cat heavy Mech. Mad Cat Icon ...   Nov 28 2006, 03:36 PM
- - Lin Kuei Ominae   Door 11 the Nod Cauldron Born medium Mech Cauldro...   Nov 28 2006, 03:37 PM
|- - Robo fish   QUOTE (Lin Kuei Ominae @ Nov 28 2006, 11...   Dec 13 2006, 06:10 PM
- - Lin Kuei Ominae   Door 12 the GDI Annihilator heavy Mech. Annihila...   Nov 28 2006, 03:37 PM
- - Lin Kuei Ominae   Door 13 the Nod Vulture medium-heavy Mech. Vultu...   Nov 28 2006, 03:38 PM
- - Lin Kuei Ominae   Door 14 the GDI Supernova heavy Mech. Supernova ...   Nov 28 2006, 03:38 PM
- - Lin Kuei Ominae   Door 15 the Nod Black Hawk medium Mech Black Hawk...   Nov 28 2006, 03:39 PM
- - Lin Kuei Ominae   Door 16 the GDI Sunder heavy Mech. Sunder Icon S...   Nov 28 2006, 03:39 PM
- - Lin Kuei Ominae   Door 17 the GDI Cauldron Born medium Mech Cauldro...   Nov 28 2006, 03:40 PM
- - Lin Kuei Ominae   Door 18 the Nod Daishi heavy Mech. Daishi Icon D...   Nov 28 2006, 03:40 PM
- - Lin Kuei Ominae   Door 19 the Nod Supernova heavy Mech. Supernova ...   Nov 28 2006, 03:41 PM
- - Lin Kuei Ominae   Door 20 the GDI Black Hawk medium Mech Black Hawk...   Nov 28 2006, 03:41 PM
- - Lin Kuei Ominae   Door 21 the GDI Guerilla medium Mech (the english ...   Nov 28 2006, 03:42 PM
- - Lin Kuei Ominae   Door 22 the GDI Champion medium Mech Champion Ico...   Nov 28 2006, 03:43 PM
- - Lin Kuei Ominae   Door 23 the GDI Firefly light Mech Firefly Icon +...   Nov 28 2006, 03:43 PM
- - WorManiac   I must say that this is a nice "calendar...   Nov 28 2006, 05:43 PM
- - Uufje   Is this something to get post count up?   Nov 28 2006, 06:06 PM
- - Creagor   QUOTE Is this something to get post count up? No....   Nov 28 2006, 06:17 PM
|- - Corsair   That's a lot of units...   Nov 28 2006, 07:39 PM
|- - Lin Kuei Ominae   QUOTE (Creagor @ Nov 28 2006, 07:17 PM) O...   Nov 29 2006, 10:23 AM
|- - Creagor   QUOTE (Lin Kuei Ominae @ Nov 29 2006, 10...   Nov 29 2006, 02:36 PM
- - Team Black   1 unit a day for a month?? are you sure you can ke...   Nov 28 2006, 07:48 PM
- - wondle_donkey   im guessing their already premade. because unless ...   Nov 29 2006, 07:27 AM
- - Darentei   Genius! I can't wait for 24th! Good t...   Dec 1 2006, 09:52 AM
- - Denmon0728   The Jenning mech would probably fit best as a dron...   Dec 1 2006, 08:47 PM
- - cdmt   It's great to have someone making such good sh...   Dec 1 2006, 11:06 PM
- - di schmitt tank   cool looking units so far, nice idea and keep em c...   Dec 2 2006, 04:09 AM
|- - Corsair   Nice Thor Mech, my favorite mech next to the vultu...   Dec 2 2006, 04:29 AM
|- - Lin Kuei Ominae   @Darentei wow what an honor to get your first post...   Dec 3 2006, 12:37 AM
|- - Corsair   QUOTE (Lin Kuei Ominae @ Dec 2 2006, 07:3...   Dec 3 2006, 12:52 AM
- - Ixith   i must say all of those look very nice so far. alt...   Dec 3 2006, 01:02 AM
- - Team Black   wow the nod mech is incredible..it actully looks l...   Dec 3 2006, 01:20 AM
|- - Corsair   QUOTE (Team Black @ Dec 2 2006, 08:20 PM)...   Dec 3 2006, 02:07 AM
- - •Tony•   Unless hes some kind of machine..Im betting most a...   Dec 3 2006, 04:43 AM
- - Tore   cool idea to base the mechs of Mechwarrior is t...   Dec 3 2006, 11:43 AM
|- - Lin Kuei Ominae   QUOTE (Team Black @ Dec 3 2006, 02:20 AM)...   Dec 3 2006, 11:51 PM
|- - Corsair   Ha, I signed on about the same time I saw you in F...   Dec 4 2006, 12:00 AM
- - Denmon0728   I'm sorry to say that i dislike the two Nod me...   Dec 3 2006, 01:06 PM
- - harv   i like um but its hard to make mechs look good in ...   Dec 3 2006, 06:15 PM
- - Yggdrasil   nice shps, they look really good. the splitter is ...   Dec 3 2006, 06:37 PM
- - cdmt   Yggdrasil is right about the name. It is definite...   Dec 3 2006, 06:53 PM
- - harv   wow i do love the mad cat mech, i wonder whats com...   Dec 4 2006, 12:30 AM
|- - Corsair   Welcome to Tiberiumweb Harv and Tony :biggrin: (...   Dec 4 2006, 01:06 AM
- - harv   iv been her just havnt joind   Dec 4 2006, 02:30 AM
|- - Corsair   The coloring on the Nod Jenner looks really nice   Dec 5 2006, 10:40 PM
- - Tobiasboon46   Hunchback from Mech commander 2,that's my X-ma...   Dec 6 2006, 12:06 AM
- - harv   you just recolored the first two :(   Dec 6 2006, 01:31 AM
- - Tobiasboon46   Right,really disappointed!!!   Dec 6 2006, 02:48 AM
- - harv   agreed   Dec 6 2006, 02:49 AM
- - Ixith   :confused: that kinda disappoints me that you just...   Dec 6 2006, 03:56 AM
|- - Lin Kuei Ominae   there were a few reasons for that 1. i haven't...   Dec 6 2006, 10:38 AM
|- - Corsair   Yea, I don't mind the recolored mech's Th...   Dec 6 2006, 04:53 PM
|- - El_Serpiente   QUOTE (Lin Kuei Ominae @ Dec 6 2006, 11:3...   Dec 13 2006, 03:36 AM
|- - Lin Kuei Ominae   i have no expansion, only original standard MW3. ...   Dec 13 2006, 10:19 AM
|- - Corsair   Just give the wolverine a jet pack and voila... el...   Dec 13 2006, 04:52 PM
- - Denmon0728   Duh, i kinda guessed this beacuse 24 mechs are ALO...   Dec 6 2006, 10:35 AM
- - Tobiasboon46   Ahhhh...watching Mad Cat makes me remind of a SEGA...   Dec 6 2006, 06:15 PM
|- - Corsair   Yea... I'm sad to say I didn't really get ...   Dec 6 2006, 06:39 PM
- - Lin Kuei Ominae   me too i never knew the story why i was fighting. ...   Dec 6 2006, 09:53 PM
- - harv   wow... that new one is pretty cool.. but i must sa...   Dec 6 2006, 11:27 PM
- - Yggdrasil   yep the annihilator is the correct name. may be ki...   Dec 7 2006, 01:48 AM
|- - Corsair   Hm... (wonders to self) 'Could I resize that ...   Dec 7 2006, 02:25 AM
- - cdmt   http://www.mechwarrior3.org/trm/ Lin Kuei Ominae ...   Dec 7 2006, 02:38 AM
- - Lin Kuei Ominae   thanks, that link helps. i always searched for a s...   Dec 7 2006, 08:27 AM
- - Uufje   I like the mechs, can't wait to see what's...   Dec 7 2006, 04:15 PM
- - Robo fish   dude make me happy do the cauldron-born   Dec 7 2006, 10:06 PM
|- - Corsair   QUOTE (Robo fish @ Dec 7 2006, 05:06 PM) ...   Dec 7 2006, 10:22 PM
|- - Lin Kuei Ominae   QUOTE (Robo fish @ Dec 7 2006, 11:06 PM) ...   Dec 7 2006, 11:22 PM
|- - Bittah Commander   QUOTE (Lin Kuei Ominae @ Dec 8 2006, 12:2...   Dec 10 2006, 12:41 AM
- - harv   OH sh*t THAT IS SO COOL I LOVE IT.... Best one so ...   Dec 7 2006, 11:31 PM
|- - Corsair   Oh wow, nice job LKO That new Daishi mech made my...   Dec 8 2006, 12:37 AM
- - Tobiasboon46   I'll ask Vertigo to make me a userbar saying ...   Dec 8 2006, 12:48 AM
- - cdmt   QUOTE me too i never knew the story why i was figh...   Dec 8 2006, 07:31 PM
|- - Lin Kuei Ominae   QUOTE (cdmt @ Dec 8 2006, 08:31 PM) We ar...   Dec 8 2006, 11:26 PM
|- - Corsair   W000000t Thanks for making my all time favorite Me...   Dec 8 2006, 11:33 PM
|- - Robo fish   QUOTE (Corsair @ Dec 8 2006, 07:33 PM) ...   Dec 9 2006, 05:57 PM
|- - Lin Kuei Ominae   QUOTE (Robo fish @ Dec 9 2006, 06:57 PM) ...   Dec 9 2006, 11:20 PM
|- - Corsair   Hm, I think they look the same... QUOTE (Lin Kuei...   Dec 9 2006, 11:51 PM
|- - cdmt   QUOTE (Lin Kuei Ominae @ Dec 9 2006, 11:2...   Dec 10 2006, 12:20 AM
|- - Denmon0728   QUOTE (Lin Kuei Ominae @ Dec 10 2006, 12...   Dec 10 2006, 12:56 AM
- - Team Black   Dude I'm the 1000th viewer on this post! ...   Dec 8 2006, 07:49 PM
- - Tobiasboon46   I supose yes,by now I'm gonna check the first ...   Dec 8 2006, 10:56 PM
- - Gosho   Lin, where do you find allt he time to create all ...   Dec 10 2006, 12:28 PM
|- - Corsair   QUOTE (Gosho @ Dec 10 2006, 07:28 AM) Lin...   Dec 10 2006, 05:08 PM
|- - Lin Kuei Ominae   QUOTE (Gosho @ Dec 10 2006, 01:28 PM) Lin...   Dec 13 2006, 12:23 AM
- - wondle_donkey   Hot damn, the cauldron born is the coolest damn me...   Dec 11 2006, 04:46 AM
- - harv   Wow thats a LONG ASS time   Dec 13 2006, 01:19 AM
|- - Corsair   Well, I do appreciate what you're doing LKO, t...   Dec 13 2006, 01:56 AM
- - Ixith   once again those are varrry nice LKO i think yo...   Dec 13 2006, 02:45 AM
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