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> ...The Things I need to Finish, project re-genesis
Ixith
post Dec 15 2009, 09:49 PM
Post #1


Cyborg Reaper
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Favorite game: Tiberian Sun



So....here's MOST of the WIP multi-player maps I have left to finish...i'm only showing the minimaps for now...oh and one or two of these may look familiar...

A City Consumed (2-4) [FS] ** Released
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look familiar? it should...this map was never officially released...it was however included in my map pack as an unfinished "beta". The reason i never finished it was because I just never felt like triggering it all up the way i originally wanted...and needed to touch up a few spots of lighting...

Christmas in the Village (2) - done and released...
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this is a fairly new one. You may recognize it if you have me on your MSN as i had it set for my display pic recently....wink1.gif

Ice Valley (2) ** name is meh...could use a new one...**
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don't think i ever showed this one off...it was started awhile back but i kinda stopped due to work on another thing and the fact that I realized that I wanted Ice on this map that grew and worked and that I was almost 100% sure i didn't set the original layout up correctly for that...I will however try to make it work a few more times but may have to resort to something else with less ice in the layout...

Kalista Lake/Lake Kalista (2)
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another small 2 player snow map....i showed this one off before i think but like the one above I realized my ice wasn't going to work...i really wanted to have an icy lake and i liked the layout of it already and just didn't feel like changing it...I might redo part of it to make it work but ice is very temperamental. =/

Train City (2-3) **Needs a better name me thinks...
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believe i showed this one off before though briefly. I just kinda stopped on this one...but it will re-surface soon...

Tiberian Sanctuary (2-5) [FS]
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talking of resurfacing...this map is quite old...the whole reason i stopped working on this one here was because I thought I had lost it in the process of doing an uninstall then reinstall of TS that was needed...but somehow and luckily at that, it had found it's way into my Archive Maps folder which is where all my finished maps go...so work will resume on it

Villilian Islands (2-4) ** Released
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yet another semi-older one which i think i showed a bit before. This one is waiting for one thing to happen...AI triggers or something that allows more fluid gameplay because let's face it...there's a ton of bridges on this map and it gets boring when all the bridges get destroyed and nothing can progress...

Volcanic Elusion (2) [FS]
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This two player map which I love the layout too is in the works...however, it will need a good touch up on lighting IIRC and some good triggering and a bit of modding of certain parts for the desired effect that I really want...which will take some time i believe...

Island of Mercanf (2-3)
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this was my latest WIP but i feel like finishing some older ones first...

??????????????? (2-4)
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This new 4 player is coming along nicely...it sat as a near blank map until more recently (June 2012) It's a 4 player map with a major highway running through it with the middle area being very low ground height wise and vegetated. Where as the rest of the area is canyoness like. hrmmm...

The Landing Zone (2-8)
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update

another new one...
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another update...

and now...the reason for this....

Aer....wait...nah... (2-8) [FS]
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minimap update!
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a third could have been added long ago minimap update...
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not much done yet (well in comparison what is done would be the equivalent of an entire small 2 player map i've done)...but this is the first showing of my first 8 player map. Player start locations won't exactly be that obviously but expect mutation.... size is 160X160....
oh and it is a revival...


I'll just sneak this last one in while no ones looking (Nov 10th 2012)
Oh Hell No (2-8) [FS]
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I can't....stop...expanding beyond...the crescent...

that's all of them excluding TS:CO single player maps and two remakes of older maps...might also make an expansion to an older map as before my old desktop PC died I saw that it could make a good expansion to it....might make that TS:CO exclusive though...

I will keep you updated on these from time to time....expect another release of a 2 player map by Christmas though...


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Devastator
post Dec 11 2011, 11:51 PM
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Commando
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Nice comeback. So Crescent Isle is now hazardous and fully "tiberified"? How's that 8-player map (the one in your last few posts) going then?

And lol...

QUOTE ("Ixith")
Also i've started an expanded version of it for 2 players...which i might then go and expand into a 4 player map XD I don't know...if I do one of those will be specifically for TS:CO as a multiplay map and perhaps turned into a mission map too. If i ever get around to truly working on TS:CO stuff again instead of doing other things.



This post has been edited by Pepsi: Dec 11 2011, 11:58 PM


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