QUOTE (Daroach @ Aug 15 2011, 09:43 AM)

However, I have a question: What are Locals/Globals? And what do they do? Because the Firestorm "Barrier" will not activate.
(Oh, and my capture radar trigger doesn't work

, though that's for another post.)
Locals and globals are two different but similar things. Pretty much how they work is that, They are independent events which can be manipulated to spring multiple triggers. So an example would be something like:
Let's say you want 5 things to happen when you destroy a church but you want them to happen at different times thus they can't all be a part of a single trigger so it'll look something like this...
Local = Pissed off Believers
Trigger1= Church Destroyed
Event= Destroyed by anything
Action1 = 11 (text trigger) -> 215: Scrooge!
Action2 = Local is set -> Pissed off Believers
Trigger2= Pissed off Believers unite
Event= Local is set -> Pissed off believers
Event2= elapsed time -> 1000
Action= Reinforcement team -> Angry Mob at waypoint x
Trigger 3= God's Wraith
Event= Local is set -> Pissed of Believers
Event 2= Random delay -> 800
Action = Meteor shower at waypoint -> shower size 3 at waypoint z
and so on for whatever else you want to happen because of that single thing.
Day/night loops are pretty reliant on locals one for Day and another for Night and then each trigger sets the other ones local and clears it's own so that the can keep triggering each other. I have a few examples of locals in work on my maps as i'm sure others do. Though to really gather a good idea on locals you should check out SP maps as they tend to use them more. I know one FS mission uses like 50 some odd locals on it..which for a beginner with locals, might be a bit much to look at though lol.
Globals However were used by Westwood on the missions in which if you took the side mission and then you'd get one scenario but if you didnt take it you'd get put into a different scenario. For example...there's a GDI mission in which you can send the Ghost Stalker on a train on the edge of the map and if you do you get to do a mission where you destroy an underground Nod power plant facility to buy yourself some more time as it temporarily knocks out power to the Nod base in the next mission. I'm pretty sure that was done through globals.
So locals are kind of situations within a single map while globals were merging situations from multiple maps. IIRC
as for your capture radar trigger thing...if you can give details about what you want on it and what not I could probably help there. I've been checking the forums a bit lately so I should answer you now. lol