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> Nomad, Yes, another WIP! :P
Daroach
post Jul 10 2011, 11:05 AM
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Since the mostpart the form has been quiet, I did some mapping over the holidays, and this what I came up with...

Nomad (2-4): Based off a map from Age of Mythology, The point of the map is to be a East vs. West style game, with a firestorm section through the middle. As I said, it is a WIP, so the firestorm doesn't work, but i've sort of finished the East side player locations. Also I need help with triggers, so I might post them up later.

Pics:
1:City area + minimap.
2:Civ armory.
3:Player 1 location.
4:Villige destroied.
5: "


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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
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Daroach
post Aug 15 2011, 01:43 PM
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Update:More detailing, added and edited triggers, New cliffs etc.

1@Minimap
[Old map gone]

2@After a trigger sprung (too late to see it happen)
Attached Image

3@New Cliffs.
Attached Image

There is also billboards [practising wordpad editing] and stuff. Though they are less noticeable, so they don't have individual pictures.

However, I have a question: What are Locals/Globals? And what do they do? Because the Firestorm "Barrier" will not activate.

(Oh, and my capture radar trigger doesn't work confused.gif , though that's for another post.)

This post has been edited by Daroach: Aug 19 2011, 09:53 PM


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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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Ixith
post Aug 15 2011, 09:37 PM
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QUOTE (Daroach @ Aug 15 2011, 09:43 AM) *
However, I have a question: What are Locals/Globals? And what do they do? Because the Firestorm "Barrier" will not activate.
(Oh, and my capture radar trigger doesn't work confused.gif , though that's for another post.)


Locals and globals are two different but similar things. Pretty much how they work is that, They are independent events which can be manipulated to spring multiple triggers. So an example would be something like:

Let's say you want 5 things to happen when you destroy a church but you want them to happen at different times thus they can't all be a part of a single trigger so it'll look something like this...

Local = Pissed off Believers

Trigger1= Church Destroyed
Event= Destroyed by anything
Action1 = 11 (text trigger) -> 215: Scrooge!
Action2 = Local is set -> Pissed off Believers

Trigger2= Pissed off Believers unite
Event= Local is set -> Pissed off believers
Event2= elapsed time -> 1000
Action= Reinforcement team -> Angry Mob at waypoint x

Trigger 3= God's Wraith
Event= Local is set -> Pissed of Believers
Event 2= Random delay -> 800
Action = Meteor shower at waypoint -> shower size 3 at waypoint z

and so on for whatever else you want to happen because of that single thing.
Day/night loops are pretty reliant on locals one for Day and another for Night and then each trigger sets the other ones local and clears it's own so that the can keep triggering each other. I have a few examples of locals in work on my maps as i'm sure others do. Though to really gather a good idea on locals you should check out SP maps as they tend to use them more. I know one FS mission uses like 50 some odd locals on it..which for a beginner with locals, might be a bit much to look at though lol.

Globals However were used by Westwood on the missions in which if you took the side mission and then you'd get one scenario but if you didnt take it you'd get put into a different scenario. For example...there's a GDI mission in which you can send the Ghost Stalker on a train on the edge of the map and if you do you get to do a mission where you destroy an underground Nod power plant facility to buy yourself some more time as it temporarily knocks out power to the Nod base in the next mission. I'm pretty sure that was done through globals.
So locals are kind of situations within a single map while globals were merging situations from multiple maps. IIRC

as for your capture radar trigger thing...if you can give details about what you want on it and what not I could probably help there. I've been checking the forums a bit lately so I should answer you now. lol


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Daroach
post Aug 16 2011, 04:30 PM
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QUOTE (Ixith @ Aug 15 2011, 10:37 PM) *
Locals and globals are two different but similar things. Pretty much how they work is that, They are independent events which can be manipulated to spring multiple triggers.

So, they don't directly effect the map (as in, an individual trigger or an object), rather it is more of a description of an event which one can keep track of, when making multiple triggers.

Or have I got that wrong? confused.gif
QUOTE (Ixith @ Aug 15 2011, 10:37 PM) *
So an example would be something like:

Let's say you want 5 things to happen when you destroy a church but you want them to happen at different times thus they can't all be a part of a single trigger so it'll look something like this...

...and so on for whatever else you want to happen because of that single thing.
I have a few examples of locals in work on my maps as i'm sure others do. Though to really gather a good idea on locals you should check out SP maps as they tend to use them more. I know one FS mission uses like 50 some odd locals on it..which for a beginner with locals, might be a bit much to look at though lol.

Thanks for the example, I might want to keep that for later.

QUOTE (Ixith @ Aug 15 2011, 10:37 PM) *
So locals are kind of situations within a single map while globals were merging situations from multiple maps. IIRC

Thought so, as the clue is in the name! tongue.gif

QUOTE (Ixith @ Aug 15 2011, 10:37 PM) *
as for your capture radar trigger thing...if you can give details about what you want on it and what not I could probably help there. I've been checking the forums a bit lately so I should answer you now. lol

Thanks , in fact I'll get them later, but I've got something to to right now, so I will post them up later tomorrow.

EDIT: Just remembered, the firestrom wall doesn't work, so with the trigger problems, I will post them up too.

This post has been edited by Daroach: Aug 16 2011, 04:33 PM


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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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Posts in this topic
- Daroach   Nomad   Jul 10 2011, 11:05 AM
- - Daroach   Updates: Fixed trigger that revealed array. Added ...   Jul 14 2011, 10:02 AM
- - Pepsi   Okay looking map right there. I'll give you th...   Jul 14 2011, 10:08 PM
|- - Daroach   QUOTE (Pepsi @ Jul 14 2011, 11:08 PM) #1:...   Jul 15 2011, 07:55 AM
- - Daroach   Updates:Ion storm fixed. Even new cliff areas. Pi...   Jul 16 2011, 09:10 PM
- - Daroach   Sorry for the triple post, but there is a small up...   Aug 2 2011, 10:13 AM
- - Pepsi   I don't think I know the answer to your questi...   Aug 2 2011, 09:07 PM
|- - Daroach   QUOTE (Pepsi @ Aug 2 2011, 10:07 PM) I do...   Aug 3 2011, 08:38 AM
- - Team Black   the map looks good so far. If you're going to ...   Aug 11 2011, 03:28 AM
|- - Daroach   QUOTE (Team Black @ Aug 11 2011, 04:28 AM...   Aug 13 2011, 08:40 PM
- - Ixith   ahh well glad i could help somewhat. ...and no i...   Aug 17 2011, 01:21 AM
|- - Daroach   !Warning! Large number of pics ahead! ...   Aug 19 2011, 09:45 PM
- - Ixith   Okay well for your Radar trigger. It looks good, I...   Aug 20 2011, 12:59 AM
|- - Daroach   QUOTE (Ixith @ Aug 20 2011, 01:59 AM) Oka...   Aug 20 2011, 05:45 PM
- - Daroach   Just tested the map, and this happened: Yep, no-o...   Aug 21 2011, 09:23 AM
- - Ixith   what confuses me is how the ion storm time effects...   Aug 21 2011, 01:23 PM
|- - Daroach   QUOTE (Ixith @ Aug 21 2011, 02:23 PM) wha...   Aug 21 2011, 04:37 PM
|- - Ixith   QUOTE (Daroach @ Aug 21 2011, 12:37 PM) ...   Aug 21 2011, 10:04 PM
- - Daroach   Thanks for the advice, I did what you said and suc...   Aug 25 2011, 05:52 PM


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