QUOTE (Pepsi @ Jul 14 2011, 11:08 PM)

#1: The base area isn't too plain but needs a little more terrain and slopes.
#2: The array area is definately plain.
#3: I'm liking that firestorm wall area, but it should have a little more varied terrain and slopes in the surrounding area.
#4: I see some celltags (celltag = trigger which may be good) and you didn't but tiberium on slopes.
#5: Hmm the Firestorm Wall surrounds the whole map. This is a problem when building multiple aircraft when no helipads are near since they have to come from off the map. It'll definately affect the AI but not a smart-enough human.
To answer your criticism:
1>If your talking about the first player area, then I didn't want to over do it, but if its about the player three area, then fair enough.
2>As I said earlier (I think), the west side is being worked on a lot, as I mostly did the East side. ( I also, like point 2, did not want to over do it.)
3>The point of it was to be sort of an artificial creation, rather than based on a real life situation.
4>Thank you, there are some triggers, but they will be quite basic, but enough.
5>Well then build more helipads.
QUOTE (Pepsi @ Jul 14 2011, 11:08 PM)

Not bad Daroach (or Cat-a-strobic-DJ, It's Devastator/Ionizer)
Yes, I know.