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> All-in-one Helipad + Service Depot, UnitRepair=yes + UnitReload=yes + Helipad=yes gets me nowhere
KajiTetsushi
post Nov 16 2010, 05:59 PM
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AGENDA
I've thought about going convenient by letting aircraft be able to dock, reload and repair at a Service Depot... or Helipad... or whatever.
In effect, I'll hopefully be able to RTB a damaged, empty helicopter and Oscar Mike it back with full ammo and full health, and by using just one repair bay, gameplay imbalance notwithstanding.


APPROACH
1. I took [GADEPT], then shoved one Helipad=yes up the code.
2. I took [GAHPAD], then threw UnitRepair=yes into the code.
3. I took [ORCA], then changed Dock=GAHPAD,NAHPAD to Dock=GAHPAD,GADEPT.


ANSWER
Effect seems the same whatever I do.
Orca Fighter
100% health + 0% ammo >> Land + Reload + Takeoff.
0% health + 0% ammo >> Land + Repair + Reload + Takeoff.
Stealth Tank
Executable crash
It would've been kinda nice if I could somewhat emulate the RA2 Allied Airforce HQ all-in-one Repair + Reload somewhat for the fun of it, but I'm not getting any.

Is this already proven to not work?

This post has been edited by Chris Ichikawa: Dec 13 2010, 04:52 PM


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KajiTetsushi
post Jan 11 2011, 06:26 PM
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QUOTE (Lin Kuei Ominae @ Nov 18 2010, 06:22 PM) *
You can give the aircraft a special DamageParticleSystem which has negative damage. Since the PS won't hit the unit during the flight, because PS can't hit flying objects, the aircraft will repair only when landed. Thus you get the impression the aircraft gets healed whenever it lands on the helipad. (though only to half strength as then the DamagePS is stopped and it also heals when it lands on normal ground)

I tried it, LKO. It doesn't work. sad.gif

I mean... I put Damage=-10 into a new spark particle and used it. I get the spark, but no damage or inverse damage.
This gameplay mechanic doesn't seem to be looking so well...

This post has been edited by Chris Ichikawa: Jan 11 2011, 06:27 PM


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Lin Kuei Ominae
post Jan 17 2011, 02:23 PM
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QUOTE (Chris Ichikawa @ Jan 11 2011, 07:26 PM) *
I tried it, LKO. It doesn't work. sad.gif

I mean... I put Damage=-10 into a new spark particle and used it. I get the spark, but no damage or inverse damage.
This gameplay mechanic doesn't seem to be looking so well...

That's because Particles with BehavesLike=Spark, Smoke, Web or WeakGas can't do any damage. You have to use BehavesLike=Gas or Fire on the Particle.

Here's a working example code
CODE
[ParticleSystems]
xx=AirCraftHealSys

[Particles]
xx=AirCraftHealP

;LKO: add this PS to an Aircrafts DamagePS so it heals slowly itself when landed
;use this instead of bugged SelfHealing=yes
[AirCraftHealSys]
HoldsWhat=AirCraftHealP
BehavesLike=Spark
ParticleCap=2
SparkSpawnFrames=1
SpawnSparkPercentage=100

[AirCraftHealP]
Image=none
MaxDC=1
MaxEC=10
Translucency=0
Damage=-1
Warhead=FirestormWH
BehavesLike=Gas


This post has been edited by Lin Kuei Ominae: Jan 17 2011, 02:26 PM


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