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> FSData Research, I created a new event.
Devastator
post Nov 14 2010, 11:44 PM
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Commando
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I am doing some research on FSData.ini and how to make new events/actions.

As a test, I created a new event. This was the coding.

54=Lose Any Units,0,2,0,0,Specified house loses any units,1,1,54

2 means House.

All events have 1,1. 54 just means the number of the event.

I then opened up FinalSun and opened up Team Black's test map. I created a trigger called "Lose Unit" House was the player's house which is GDI. The Event was 54 Lose Any Units. And the event parameter showed House and I chose GDI. The action was 17 Reveal Around Waypoint. I created a random waypoint in the shroud.

When I tested it, I destroyed a unit of mine. The area wasn't revealed.


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SeekSomethingNew
post Nov 18 2010, 12:31 PM
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Stealth Tank
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Coding new events into the game is easy (for the few that know the engine that is), its just getting ideas for new events tongue.gif


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