IPB

Welcome Guest ( Log In | Register )


> All-in-one Helipad + Service Depot, UnitRepair=yes + UnitReload=yes + Helipad=yes gets me nowhere
KajiTetsushi
post Nov 16 2010, 05:59 PM
Post #1


Flamethrower Infantry
Group Icon

Group: Members
Posts: 141
Joined: 22-October 06
Member No.: 92



AGENDA
I've thought about going convenient by letting aircraft be able to dock, reload and repair at a Service Depot... or Helipad... or whatever.
In effect, I'll hopefully be able to RTB a damaged, empty helicopter and Oscar Mike it back with full ammo and full health, and by using just one repair bay, gameplay imbalance notwithstanding.


APPROACH
1. I took [GADEPT], then shoved one Helipad=yes up the code.
2. I took [GAHPAD], then threw UnitRepair=yes into the code.
3. I took [ORCA], then changed Dock=GAHPAD,NAHPAD to Dock=GAHPAD,GADEPT.


ANSWER
Effect seems the same whatever I do.
Orca Fighter
100% health + 0% ammo >> Land + Reload + Takeoff.
0% health + 0% ammo >> Land + Repair + Reload + Takeoff.
Stealth Tank
Executable crash
It would've been kinda nice if I could somewhat emulate the RA2 Allied Airforce HQ all-in-one Repair + Reload somewhat for the fun of it, but I'm not getting any.

Is this already proven to not work?

This post has been edited by Chris Ichikawa: Dec 13 2010, 04:52 PM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Team Black
post Nov 17 2010, 02:31 PM
Post #2


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



hmm I guess one more thing you could try is Bittah's method of using particle systems with negative damage.

I haven't done a thing with these yet, so I wouldn't have any helpful advice as to how to implement it.
Also worth trying might be to assign a negative damage to the helipad's active anim - though that might only affect the helipad itself.
If it's possible to assign a particle system to animations, you could also possibly make the animation spawn the negative-damage-particle system, which in turn would heal the heli.

LKO would be a better guy to ask about this, he's done all sorts of stuff with anims and particles and stuff


--------------------
Go to the top of the page
 
: | +Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 12th May 2025 - 08:03 PM


XGhozt.com