QUOTE (Team Black @ Nov 17 2010, 05:57 AM)

I think I remember a mod once, maybe it was Total War, that gave helipads a repair weapon with range of like .5
Wait -- I thought it was already proven that buildings can't use such a thing.
Tthe engine doesn't have a function for the
[BuildingTypes] class to repair other object classes, or so I've heard.
Edit: Dug up TSTW's
rules.ini. All Helipads are (repair) weaponless. Sorry, TB.
Edit: But yeah, you're right. I can have a healing weapon on a Helipad. The problem with that is that it heals what's around it, but not what landed on it. If I told a damaged, empty Orca to land, it proceeds to reload, but it stops repairing. I can't order it to activate its repair weapon, either. Tried with a damaging weapon and it seems that the attack order also stops working when the aircraft docks with the Helipad.
This post has been edited by Chris Ichikawa: Nov 17 2010, 10:38 AM