IPB

Welcome Guest ( Log In | Register )


> Broken AI, This time its Nod.
Devastator
post Oct 30 2010, 11:53 PM
Post #1


Commando
Group Icon

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



Remember one of my first topics when I said GDI built hundreds of component towers? That problem was solved a long time ago but now Nod has a problem that happened on my old computer with a different mod.

GDI works exactly how they should on all AI levels.
|
Nod only builds Tiberium Refineries and all of the buildings at the Building Prerequisites. No defenses whatsoever. They cram their base with taskforces and don't send any of them.

What causes this?


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Rampastring
post Oct 31 2010, 08:17 PM
Post #2


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
What puzzles me is that vehicles build slower than infantry yet GDI has larger vehicle forces than Nod on AI 2. GDI's biggest force consists of 87 units whereas Nod's biggest on AI 2 is one of Nod's vehicle forces consisting of only 65 units.

When coding an AI, you should make most of all sides' taskforces about as large (not by amount of units, but by the taskforces' cost). Otherwise one side might be building attacks too slowly while the other side will try to build teams faster than possible, resulting in the AI jamming.

Also, not related to your problem but a tip regarding AI coding: since taskforces try to focus their fire, I don't think 87 units can focus their fire on something at the same time and I think it's better to use taskforces with about 25 units at the largest (and a smaller TeamDelays). However, it also depends on the mod/game; my DTA AI's largest taskforces are about 12 units, while in normal TS my AI has some taskforces with 25 units. This is because TS and DTA have quite different gameplay and the DTA AI is more effective with taskforces of about 10 units.

This post has been edited by ^Rampastein: Oct 31 2010, 08:19 PM


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 3rd May 2025 - 10:14 PM


XGhozt.com