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> Broken AI, This time its Nod.
Devastator
post Oct 30 2010, 11:53 PM
Post #1


Commando
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Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



Remember one of my first topics when I said GDI built hundreds of component towers? That problem was solved a long time ago but now Nod has a problem that happened on my old computer with a different mod.

GDI works exactly how they should on all AI levels.
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Nod only builds Tiberium Refineries and all of the buildings at the Building Prerequisites. No defenses whatsoever. They cram their base with taskforces and don't send any of them.

What causes this?


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Devastator
post Oct 31 2010, 05:31 PM
Post #2


Commando
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Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



AI 0 worked fine since the highest amount in a taskforce is one of Nod's vehicle forces consisting of around 30 units. AI 1 I haven't tested.
AI 2 I'm ready to test after making changes.

What puzzles me is that vehicles build slower than infantry yet GDI has larger vehicle forces than Nod on AI 2. GDI's biggest force consists of 87 units whereas Nod's biggest on AI 2 is one of Nod's vehicle forces consisting of only 65 units.

(Yeah I know the forces are large which adds onto the difficulty.

EDIT: The problem is solved.

This post has been edited by Devastator: Oct 31 2010, 07:46 PM


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