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> Broken AI, This time its Nod.
Devastator
post Oct 30 2010, 11:53 PM
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Commando
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Remember one of my first topics when I said GDI built hundreds of component towers? That problem was solved a long time ago but now Nod has a problem that happened on my old computer with a different mod.

GDI works exactly how they should on all AI levels.
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Nod only builds Tiberium Refineries and all of the buildings at the Building Prerequisites. No defenses whatsoever. They cram their base with taskforces and don't send any of them.

What causes this?


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Rampastring
post Oct 31 2010, 08:02 AM
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Tick Tank
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QUOTE (Devastator @ Oct 31 2010, 01:53 AM) *
They cram their base with taskforces and don't send any of them.

Possible causes are too high values in Minimum/MaximumAIDefensiveTeams or a too low value in TeamDelays. If you have large taskforces, I recommend you to keep a high value in TeamDelays.

This is because the AI starts building a new team every time the number of frames specified in TeamDelays has been gone from the time the AI started building the last team. If you have a low value in TeamDelays but large taskforces, the AI will start building a new team before it has finished building the previous one, which will over time result in the AI's to-be-built teams "stacking" together and the AI tries to build many teams at the same time without finishing any of them.


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