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> RA1 radar & map hack
ma1kel
post Sep 24 2010, 11:31 AM
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I'm searching for a map hack and radar hack for RA1, I want to emulate the multiplayer AI of the game in OpenRA a bit, but I need to have better info on how it works to do so. Could anyone give me some directions to these hacks?
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ma1kel
post Sep 26 2010, 10:13 PM
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I'd rather just emulate the behavior, as RA's multiplayer AI is pretty simplistic (although modifying some of the rules.ini settings does improve its behavior).

@^Rampastein: I'm not that familiar with TS, I know in RA2/YR that the Brutal AI was easy to defeat (because of limited task forces, it cheated pretty badly), with some mods improving its performance. Is, in your eyes, TS' AI better than RA2/YR?
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Rampastring
post Sep 27 2010, 01:08 PM
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QUOTE (ma1kel @ Sep 27 2010, 01:13 AM) *
Is, in your eyes, TS' AI better than RA2/YR?

Yes, in some ways (like focusing fire which I said before), although some other things (like base building) are less customizable than in RA2. You can make the TS AI a real killer just by making it's taskforces better (bigger and more unit variety) and reducing it's amount of defensive teams.

Red Alert / OpenRA have different gameplay than TS though. If you want something to follow while writing the OpenRA AI engine, RA2 fits well I think.

This post has been edited by ^Rampastein: Sep 27 2010, 01:13 PM


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