QUOTE (ma1kel @ Sep 27 2010, 01:13 AM)

Is, in your eyes, TS' AI better than RA2/YR?
Yes, in some ways (like focusing fire which I said before), although some other things (like base building) are less customizable than in RA2. You can make the TS AI a real killer just by making it's taskforces better (bigger and more unit variety) and reducing it's amount of defensive teams.
Red Alert / OpenRA have different gameplay than TS though. If you want something to follow while writing the OpenRA AI engine, RA2 fits well I think.
This post has been edited by ^Rampastein: Sep 27 2010, 01:13 PM