I find some things in the TS AI system better than than in RA2/YR. For example, in TS the AI's taskforces focus their fire, but in RA2 all the taskforce's units have their own targets.
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With the idea that you can just set a Harvester Dump credit multiplier (i.e. cheating) so you can write task forces.
Please also take a look at the TS/RA2 difficulty/cheat system, which I find awesome (the key "MultiplayerAICM" and the [Easy], [Normal] and [Difficult] sections in the Rules.ini).
This post has been edited by ^Rampastein: Sep 26 2010, 11:05 AM