QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)

-Tanks firing on infantry were inaccurate in TD giving infantry a much higher lifetime (especially rocket infantry). In RA1 they always hit 100%
Don't tanks do less damage to infantry in RA1 though? Although I think that TD was more realistic and better.
QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)

-The tanks firing and hit sounds were horrible annoying (like someone playing with marbles and their recorded sounds bass raised). This was one of the first things i modded back to the TD sounds, when i got access to the XCC utils.
I love both RA1 and TD sounds, haven't got anything to complain about them. TS sounds were a bit worse (although still good) but since RA2 the sounds have been quite boring.
QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)

-The mammoth always uses the missiles against infantry, and not only when turning the turret towards the target like in TD. Thus the Mammoth became completely unbalanced and overpowered against rocket infantry.
With heavy tanks and other things doing more damage than in TD I actually find the Mammoth quite useless in RA1. Requires more tech than Heavy Tanks, deals less damage than two heavy tanks,
is much slower and costs more.
QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06:26 PM)

-The ore mine (replacing the tiberium tree) was looking horribly undetailed. No animation and no good design.
Well, as Nyer said the whole ore thing was quite ridiculous. Although it's understandable that they didn't want to change the resource harvesting system they made in TD.
QUOTE
A bike is cheaper than a light tank, and much, much faster. No one buys light tanks if you can get bikes, as you can perform lightning fast hit & run attacks. I understand that if you are GDI, you should get medium tanks, as they can outrange the bikes and deal impressive damage. You never get to crush them, unless the player using them isn't paying any attention to them.
I still buy light tanks and flame tanks to support SSM launchers in some situations. While bikes are good for hit & run attacks, it's hard to get past multiple advanced guard towers with them (which SSM launchers do well when supported).