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Devastator
post Sep 15 2010, 09:16 PM
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There is the "How is the Red Alert and Tiberian universes related?" thread but this is general discussion about the RA series.

So use this thread to talk about the Red Alert series, I suppose.

Alright, go on and hate on me, but I prefer RA2 over RA1 tongue.gif

This post has been edited by Pepsi: Apr 22 2012, 12:41 AM


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Bittah Commander
post Sep 16 2010, 03:34 PM
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I agree RA1 is better than RA2 in every way except for modding. The fact RA2 completely lost its seriousness is what puts me off; its often argued that RA1 was already a bit less serious than TD, but RA2 just completely overdoes the sillyness in every single aspect (story, voice acting, mission briefing videos and the ingame graphics look like Roller Coaster Tycoon with tanks) and with RA3 it even went further downhill.

To me RA1 is simply the prequel to TD (with no RA2 or RA3 in between; which is what Westwood intended to begin with) and although it's still quite fun to play, I think TD's gameplay is still a bit better since its factions are balanced a bit better against one another.


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Rampastring
post Sep 16 2010, 03:55 PM
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QUOTE (Bittah Commander @ Sep 16 2010, 06:34 PM) *
I think TD's gameplay is still a bit better since its factions are balanced a bit better against one another.

I've always had a mixed feeling of RA1's balance. While Soviet's tanks and V2s are much more powerful than the Allied units, the Allies have things like the GPS Satellite and powerful navy units. It depends a bit on the map I think. But I agree, TD is probably the most balanced C&C.
QUOTE
TD is no better, the Nod bikes can even outrun tank shells, and an APC loaded with engineers is unstoppable early on (this would be more balanced if either the APC or the engineers had the communication center as their prerequisite). Hence why everyone condems the APC in online multiplayer.
Dodging tank shells with Bikes requires some migromanagement. I think they're fine in TD, at least they're not useless like the TS bikes. The bikes are also crushable, so they cannot do much against a large army of tanks.

I've never seen an APC + engineer rush in TD, but I think it's counterable in some way, at least with Unit Count on 10 (which is the only setting I play with anyway).

This post has been edited by ^Rampastein: Sep 16 2010, 03:59 PM


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Lin Kuei Ominae
post Sep 17 2010, 03:26 PM
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I agree with everything Bittah said. RA2 is much worse than RA1.

However RA1 is in several aspects even worse than TD and i never understood why they ruined these
-Tanks firing on infantry were inaccurate in TD giving infantry a much higher lifetime (especially rocket infantry). In RA1 they always hit 100%
-The tanks firing and hit sounds were horrible annoying (like someone playing with marbles and their recorded sounds bass raised). This was one of the first things i modded back to the TD sounds, when i got access to the XCC utils.
-SAM site is always out of the bunker. I loved the bunker logic in TD and miss it in every C&C ever since TD.
-The mammoth always uses the missiles against infantry, and not only when turning the turret towards the target like in TD. Thus the Mammoth became completely unbalanced and overpowered against rocket infantry.
-The ore mine (replacing the tiberium tree) was looking horribly undetailed. No animation and no good design.

However RA1 had also some cool new features like the improved aircraft, ships and additional/new superweapons.

This post has been edited by Lin Kuei Ominae: Sep 17 2010, 03:27 PM


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Posts in this topic
- Ionizer   The Redalert Thread   Sep 15 2010, 09:16 PM
- - ^Rampastein   You're saying that RA1 was much worse than RA2...   Sep 16 2010, 02:11 PM
|- - ^Rampastein   QUOTE (Lin Kuei Ominae @ Sep 17 2010, 06...   Sep 17 2010, 08:09 PM
- - Crimsonum   Red Alert is well balanced, except for infantry us...   Sep 16 2010, 03:52 PM
- - Nyerguds   QUOTE (Lin Kuei Ominae @ Sep 17 2010, 05...   Sep 17 2010, 07:33 PM
- - Crimsonum   QUOTE The bikes are also crushable, so they cannot...   Sep 17 2010, 07:41 PM
- - Crimsonum   QUOTE (^Rampastein @ Sep 17 2010, 11:09 P...   Sep 18 2010, 10:23 AM
- - Ionizer   I see. Redalert is just more memorable to me. Bitt...   Sep 18 2010, 09:11 PM
- - Aro   What do you all have against my beautiful RA2? W...   Sep 19 2010, 04:57 PM
- - Apache   Yeah I actually do like RA2/YR better than RA1. Mo...   Sep 19 2010, 09:03 PM
- - Nyerguds   ...but RA1 DOES have that...   Sep 21 2010, 07:50 AM
- - Revolutionary   QUOTE (Aro @ Sep 19 2010, 05:57 PM) What ...   Sep 21 2010, 03:35 PM
|- - ^Rampastein   QUOTE (Revolutionary @ Sep 21 2010, 06:35...   Sep 21 2010, 05:58 PM
- - Bittah Commander   FYI, RA2 was made by EA as well. Even though it wa...   Sep 21 2010, 05:10 PM
- - Ionizer   Something tells me it works like this in terms of ...   Sep 21 2010, 09:06 PM
- - Aro   QUOTE What do you have against my beautiful TS? ...   Sep 23 2010, 11:48 PM
|- - Lin Kuei Ominae   ^^shame on you. It's also actually the othe...   Sep 24 2010, 12:01 AM
|- - MT.   QUOTE (Lin Kuei Ominae @ Sep 23 2010, 08...   Sep 30 2010, 12:19 PM
- - Ionizer   I love TS but here are two features that TS SERIOU...   Sep 24 2010, 01:19 AM
|- - ^Rampastein   Those features would be nice for multiplayer but I...   Sep 24 2010, 08:52 PM
- - Ionizer   TS aircraft lands. All RA2 has is Harriers and Bla...   Sep 24 2010, 10:26 PM


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