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> Interior Theater, View all terrain pieces that will be in the TI Interior Theater.
Aro
post Dec 20 2009, 05:43 AM
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I shall post all previews of TI's Interior theater in this thread.
This terrain wasn't intent to be as detailed as it is but I tend to get a bit carried away these days. I've worked hard on the Interior and it's paying off as this theater is not far from competition, I just need to make a nice metallic cliff/wall set to go with it.














Here are some other Misc. bits that will appear in the Interior theater, some made by Joshy and some by Myself.






This post has been edited by Aro: Dec 20 2009, 05:44 AM


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Bittah Commander
post Sep 16 2010, 05:33 AM
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Lookin' pretty awesome indeed smile.gif I only think the walls might be a bit short however;
it looks especially strange when compare the height of the building in the image below with the walls...


Instead of making the walls (visually) instantly stop at a certain height, you could sort of make them fade out using cell anims.
To create the fade-out effect you could either use a dittering effect or use multiple cell anims with a different translucency percentage. Although the last option would most likely take a bit more work to get right, it'd probably look best.


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Lin Kuei Ominae
post Sep 16 2010, 09:45 AM
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I don't think cellanims are a good solution. Because all the transparent stuff would cause massive lags for some players.

The terrain palette should also have enough shades of brown/grey to black to get such an effect done with the tile itself.
Since cliffs of a higher height than 4 are possible, this could be surely done without the need for an additional anim to make the cliff higher.


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