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> How to make unit slower temporarily?
epicelite
post Aug 8 2010, 01:10 PM
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I am making a single player map, starts out with some titans & an APC going across a bridge, a MCV shows up shortly after and goes across only to have the bridge blown up when the titans reach the other end.

However, the APC gets across well before the titans.

How can I slow the APC down? I tried "fallow friendly..." but it just drives across and goes to the nearest civilian vehicle.
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Nyerguds
post Aug 17 2010, 12:42 PM
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that's a pretty crazy solution, but it might just work, lol.

do the APCs have passengers though?


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Lin Kuei Ominae
post Aug 17 2010, 02:19 PM
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QUOTE (Nyerguds @ Aug 17 2010, 12:42 PM) *
do the APCs have passengers though?

That shouldn't be a problem too, since it doesn't makes a difference afaik if you spawn a fully loaded APC outside the map or inside on a certain cell.

So it should be a simple remove unit, spawn new unit trigger, that happens so fast that the player won't even notice the unit has changed.


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